# BitBrain vs Pattern gauntlet — two arms only, so the per-opponent sample is
# as large as the battle budget allows.
#
#   pattern = shipped default (onlyPattern rack), NO env            reference
#   bb      = Pattern off, BitBrain on, the learned-gain config the owner
#             most likely ran (gains 1.0..2.0, decay memory)
pattern |
bb | TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=decay | BitBrain learned gain
