j124 spinner claim: add ConstantSpinner adversary + spinner A/B arms, panel, analyzer
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# ─────────────────────────────────────────────────────────────────────────────
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# arms_spinner.txt — the SPINNER-CLAIM A/B (j124, owner claim 1).
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#
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# Claim: "I never seen a gun that learns wall movement or circular movement like
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# spinning bot so fast - like a gun made on purpose for those movements."
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#
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# Three arms, identical frozen binary, MOVEMENT PINNED (`TR_MOVEMENT=strafe`) in
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# every arm (same standard as the gun campaign). Only the gun rack differs.
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# Format: name | ENV=value ENV=value | label
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# ─────────────────────────────────────────────────────────────────────────────
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# 1. REFERENCE — shipped onlyPattern rack, movement pinned.
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pattern | TR_MOVEMENT=strafe | shipped onlyPattern rack (REFERENCE)
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# 2. BitBrain learned-gain, decay memory (the config the owner most likely ran;
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# the arm used in the 32-opponent gauntlet and both j121 batches).
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bitbrain | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=decay | BitBrain-only, learned gain, decay
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# 3. BitBrain learned-gain, RETAINED memory (the "adapt across the whole battle"
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# mode the owner described; not previously panel-tested).
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bitbrain_ret | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=retained | BitBrain-only, learned gain, retained
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