j150 (diag only): picker loss histogram + sweepable heat cutoff
Measures WHERE the lava picker loses tiles, per pick: reachable hull -> CoolestLevels=2 distinct-value filter -> path heat filter -> draw set -> chosen. TR_TFIL_DIAG (default off) fills TfilLoss*; TR_TFIL_DANGER_THRESHOLD (default 10.0, the shipped const) makes the cutoff sweepable offline. No decision logic changed: the guard test proves the diag-on move stream is byte-for-byte the diag-off one. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -85,6 +85,8 @@ const MaxTrackedBullets = 20 ## hard cap on tracked bullets
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#
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# Every default below reproduces the shipped mover byte-for-byte; see the
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# default-path parity guard in `common_libs/tests/test_tfil_commit_env.nim`.
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const DefaultDangerThreshold = 10.0 ## today's `PathDangerThreshold`
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type
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TfilTileReplan* = enum
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ttrSelf, ttrOff, ttrEnemy
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@@ -156,6 +158,38 @@ var
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## detected enemy fire, for the ghost-vs-observer position probe. Observability
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## only; off by default.
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TfilFireDiag*: bool = false
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## j150: the picker's hard heat cutoff was a proc-local `const`, so no offline
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## sweep could move it. Same env-overridable-var pattern as the shape knobs;
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## the DEFAULT is today's `10.0`, so the default path is bit-identical.
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## TR_TFIL_DANGER_THRESHOLD default 10.0
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TfilDangerThreshold* = DefaultDangerThreshold
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## j151: `TR_TFIL_ARRIVE_TICKS` — refuse a candidate we cannot REACH inside
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## the commitment horizon (ticks = dist / MaxSpeed). Hard bound, not a
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## preference; empty pool => today's full pool, so it can never starve the
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## draw. 0 (default) = off = byte-for-byte today.
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TfilArriveTicks*: float = 0.0
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## j150: `TR_TFIL_DIAG` — fill `TfilLoss*` with the per-pick LOSS HISTOGRAM
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## (how many tiles die at each picker stage). Pure counters, off by default.
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TfilDiag*: bool = false
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## The picker's loss histogram, one entry per PICK. Stage sizes, in picker
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## order: tiles inside the reachable hull -> survivors of the `CoolestLevels`
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## distinct-lava-value filter -> survivors of the `pathMaxHeat <= threshold`
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## filter (counted BEFORE the "keep 2 anyway" promotion) -> what the draw
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## actually runs on. Pure bookkeeping, read by the offline ruler.
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type TfilLossStats* = object
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picks*: int
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sReach*: int ## inside the reachable hull
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sCool*: int ## after CoolestLevels (= 2) distinct-value filter
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sSafe*: int ## after the path heat filter, pre-promotion
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sCand*: int ## what the draw ran on (post blocked-tile/no-rev)
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emptySafe*: int ## picks that had to break the heat filter (sSafe < 2)
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safeHist*: array[8, int] ## sSafe size buckets: 0,1,2-3,4-7,8-15,16-31,32-63,64+
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rejectedHeat*: seq[float] ## pathMaxHeat of every tile the filter dropped
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admittedHeat*: seq[float] ## pathMaxHeat of every tile that passed it
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chosenHeat*: seq[float]
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var TfilLoss*: TfilLossStats
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proc getEnvInt(name: string, default: int): int =
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let s = getEnv(name, "")
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@@ -191,6 +225,16 @@ proc loadTfilCommitEnv*() =
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TfilTurnRefDeg = max(0.0, getEnvFloat("TR_TFIL_TURN_REF_DEG", 45.0))
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TfilFireFix = getEnvBool("TR_FIRE_FIX", true)
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TfilFireDiag = existsEnv("TR_FIRE_DIAG")
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TfilDangerThreshold = max(0.0, getEnvFloat("TR_TFIL_DANGER_THRESHOLD",
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DefaultDangerThreshold))
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TfilDiag = getEnvBool("TR_TFIL_DIAG", false)
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# j151: hard arrival bound. The draw is UNIFORM over every safe tile inside the
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# 50-tick reachable hull, so a tile 47 ticks away had the same 1-in-52 chance
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# as the adjacent one, while the target is only HELD for CommitTicks=15. The
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# offline ruler (measure_tfil_pick_defects) measured 65% of picks beyond the
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# 15-tick horizon and a 6.5% arrival rate. 0 = off = today's uniform draw.
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TfilArriveTicks = max(0.0, getEnvFloat("TR_TFIL_ARRIVE_TICKS", 0.0))
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if not TfilDiag: TfilLoss = TfilLossStats()
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loadTfilCommitEnv()
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@@ -984,11 +1028,13 @@ proc computeMove*(m: var TFILModule, ws: WorldState): MoveCommand =
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# Score each cool tile by MAX lava on the straight-line path from bot.
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# A single hot tile on the path (corridor, bullet core, enemy aura) makes the whole path unsafe.
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const PathSampleStep = 18.0 # ~half a tile
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const PathDangerThreshold = 10.0 # max lava on path; above this = unsafe
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# j150: was `const 10.0`; now the env-overridable var whose DEFAULT is 10.0.
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let PathDangerThreshold = TfilDangerThreshold # max lava on path; above = unsafe
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# j145: `turnDeg` is the |heading change| from the direction we are ALREADY
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# travelling to the tile centre. It is carried on the candidate (never folded
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# into `pathMaxHeat`) so the pick can bias among the safe tiles only.
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type ScoredTile = tuple[col, row: int; pathMaxHeat: float; turnDeg: float]
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type ScoredTile = tuple[col, row: int; pathMaxHeat: float; turnDeg: float;
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arriveTicks: float]
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proc pathMaxHeat(m: TFILModule, fx, fy, tx, ty: float): float =
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## MAX lava on the straight-line segment (fx,fy) -> (tx,ty), sampled every
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@@ -1029,7 +1075,8 @@ proc computeMove*(m: var TFILModule, ws: WorldState): MoveCommand =
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scoredTiles.add (col: t.col, row: t.row,
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pathMaxHeat: pathMaxHeat(m, ws.selfX, ws.selfY, tx, ty),
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turnDeg: abs(tileOffTravel(m, t.col, t.row, ws.selfX,
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ws.selfY, travelDeg)))
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ws.selfY, travelDeg)),
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arriveTicks: sqrt((tx - ws.selfX)^2 + (ty - ws.selfY)^2) / MaxSpeed)
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# Sort by pathMaxHeat ascending (insertion sort — small N)
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for i in 1..<scoredTiles.len:
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@@ -1049,6 +1096,7 @@ proc computeMove*(m: var TFILModule, ws: WorldState): MoveCommand =
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for t in scoredTiles:
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if t.pathMaxHeat <= PathDangerThreshold: safeTiles.add t
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else: blockedTiles.add t
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let safePre = safeTiles.len # j150: the safe set BEFORE the "keep 2" promotion
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if safeTiles.len < 2:
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# Fallback: promote the least-hot blocked tiles until we have 2
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# ponytail: O(n) scan on already-sorted seq — fine for small N
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@@ -1059,6 +1107,15 @@ proc computeMove*(m: var TFILModule, ws: WorldState): MoveCommand =
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m.lastPickPromoted = true
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blockedTiles = blockedTiles[promote ..< blockedTiles.len]
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# j151: the arrival bound, applied to the pool the draw runs on (hysteresis
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# included) so every consumer sees the same set. It never empties the pool:
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# if nothing is within the horizon, the full pool is used, exactly as today.
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if TfilArriveTicks > 0.0:
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var withinHorizon: seq[ScoredTile]
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for t in safeTiles:
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if t.arriveTicks <= TfilArriveTicks: withinHorizon.add t
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if withinHorizon.len > 0: safeTiles = withinHorizon
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# Commitment logic. With every j144 knob at its default (all off) this is the
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# original three-way test, unchanged. j144 adds two ways OUT of a commitment
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# that are NOT a tile crossing, and turns the tick counter into a MINIMUM
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@@ -1211,6 +1268,25 @@ proc computeMove*(m: var TFILModule, ws: WorldState): MoveCommand =
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m.lastPickCall = m.callCount
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inc m.picks
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if TfilDiag: # j150: where the tiles died, one row per pick. No effect.
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inc TfilLoss.picks
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TfilLoss.sReach += insideTiles.len
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TfilLoss.sCool += coolTiles.len
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TfilLoss.sSafe += safePre
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TfilLoss.sCand += candidates.len
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if safePre < 2: inc TfilLoss.emptySafe
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let b = (if safePre == 0: 0 elif safePre == 1: 1
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elif safePre <= 3: 2 elif safePre <= 7: 3
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elif safePre <= 15: 4 elif safePre <= 31: 5
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elif safePre <= 63: 6 else: 7)
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inc TfilLoss.safeHist[b]
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# admitted/rejected by the FILTER itself, so the promoted (over-threshold)
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# rescue tiles are not counted as safe.
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for t in scoredTiles:
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if t.pathMaxHeat <= PathDangerThreshold: TfilLoss.admittedHeat.add t.pathMaxHeat
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else: TfilLoss.rejectedHeat.add t.pathMaxHeat
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TfilLoss.chosenHeat.add ct.pathMaxHeat
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if m.debugGraphics:
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# Reachable hull perimeter (darker blue)
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if m.cachedHull.len >= 3:
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