merge j160-ramfloor: the energy-reserve FIRING FLOOR + ENEMY-EXHAUSTION ram trigger (default off)
TR_RAM_FLOOR_ENERGY and TR_RAM_ENEMY_ENERGY, both default 0.0, plus common_libs/movements/ram_decision.nim, the fire gate in ModularBot.nim, two offline measure_* tools and the A/B record. The j163 A/B (450 runs/arm, 0 env mis-set) is a clean negative: round-win 40.30% -> 39.70%, sign-flip p=0.7676, MDE 4.73 pp. DO NOT ADOPT; TR_RAM_FLOOR_ENERGY stays 0.0. The mechanism barely fired (0.04% of ticks, not the 9.6% the offline ruler predicted), so the null does not prove the knob inert. # Conflicts: # common_libs/tests/test_tfil_commit_env.nim
This commit is contained in:
@@ -98,6 +98,8 @@ TR_RAM_PLAN=off # the change-of-plan trigger (enemy outguns us while
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TR_RAM_PLAN_DIST=250.0 # px; max range at which the plan trigger may fire
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TR_RAM_PLAN_DIST=250.0 # px; max range at which the plan trigger may fire
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TR_RAM_PLAN_MARGIN=20.0 # energy advantage the plan trigger needs
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TR_RAM_PLAN_MARGIN=20.0 # energy advantage the plan trigger needs
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TR_RAM_PLAN_HITRATE=0.05 # pooled virtual hit rate below which the gun duel counts as failing
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TR_RAM_PLAN_HITRATE=0.05 # pooled virtual hit rate below which the gun duel counts as failing
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TR_RAM_FLOOR_ENERGY=0.0 # j160 firing floor: at/below this self energy stop firing (0 = off)
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TR_RAM_ENEMY_ENERGY=0.0 # j160 exhaustion: last-scanned enemy energy <= this -> ram (0 = off)
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# ── movement internals: tfil (the floor-is-lava field) ──────────────────────
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# ── movement internals: tfil (the floor-is-lava field) ──────────────────────
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TR_TFIL_RANGE_LO=100.0 # px; lower edge of the range band the ring mover prefers
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TR_TFIL_RANGE_LO=100.0 # px; lower edge of the range band the ring mover prefers
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@@ -1459,9 +1459,14 @@ method run*(bot: ModularBot) =
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let distPx = hypot(pred.x - getX(), pred.y - getY())
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let distPx = hypot(pred.x - getX(), pred.y - getY())
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if shouldFire(gunDir, aimTarget, gunHeat, distPx):
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if shouldFire(gunDir, aimTarget, gunHeat, distPx):
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# j160 FIRING FLOOR: at/below TR_RAM_FLOOR_ENERGY self energy we hold
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# the reserve for the ram instead of spending it on a shot. Off by
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# default (`RamFloorEnergy = 0.0`), and `ramming` (the exhaustion
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# trigger) wins the conflict, so an engaged ram never starves itself.
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let floorBlocks = fireFloorBlocks(RamFloorEnergy, getEnergy(), shouldRam)
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# Enqueue the selected gun so onBulletFired can stamp the server's bulletId.
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# Enqueue the selected gun so onBulletFired can stamp the server's bulletId.
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# getEnergy() > power mirrors the server's "bot.energy <= firepower" reject.
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# getEnergy() > power mirrors the server's "bot.energy <= firepower" reject.
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if setFire(power) and getEnergy() > power:
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if not floorBlocks and setFire(power) and getEnergy() > power:
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bot.pendingFires.add(PendingShot(
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bot.pendingFires.add(PendingShot(
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gunId: selectedGun,
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gunId: selectedGun,
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angleErr: abs(normDelta),
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angleErr: abs(normDelta),
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@@ -416,6 +416,8 @@ proc printEffectiveValues(ctx: EnvReportContext) =
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emit("TR_RAM_PLAN_MARGIN", $RamPlanMargin, sourceOf("TR_RAM_PLAN_MARGIN"))
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emit("TR_RAM_PLAN_MARGIN", $RamPlanMargin, sourceOf("TR_RAM_PLAN_MARGIN"))
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emit("TR_RAM_PLAN_HITRATE", $RamPlanHitRate, sourceOf("TR_RAM_PLAN_HITRATE"))
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emit("TR_RAM_PLAN_HITRATE", $RamPlanHitRate, sourceOf("TR_RAM_PLAN_HITRATE"))
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emit("TR_RAM_LOG", onOff(RamLog), sourceOfPresence("TR_RAM_LOG"))
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emit("TR_RAM_LOG", onOff(RamLog), sourceOfPresence("TR_RAM_LOG"))
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emit("TR_RAM_FLOOR_ENERGY", $RamFloorEnergy, sourceOf("TR_RAM_FLOOR_ENERGY"))
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emit("TR_RAM_ENEMY_ENERGY", $RamEnemyEnergy, sourceOf("TR_RAM_ENEMY_ENERGY"))
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# ── the horizon TM gun ────────────────────────────────────────────────────
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# ── the horizon TM gun ────────────────────────────────────────────────────
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# `resetLearning`/`targetChanged` resolve the lazily-read fields at round
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# `resetLearning`/`targetChanged` resolve the lazily-read fields at round
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@@ -667,6 +669,7 @@ proc knownEnvNames*(): seq[string] =
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"TR_RAM_OPPORTUNITY", "TR_RAM_OPP_DIST", "TR_RAM_OPP_MARGIN",
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"TR_RAM_OPPORTUNITY", "TR_RAM_OPP_DIST", "TR_RAM_OPP_MARGIN",
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"TR_RAM_ABORT_DMG", "TR_RAM_PLAN", "TR_RAM_PLAN_DIST",
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"TR_RAM_ABORT_DMG", "TR_RAM_PLAN", "TR_RAM_PLAN_DIST",
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"TR_RAM_PLAN_MARGIN", "TR_RAM_PLAN_HITRATE", "TR_RAM_LOG",
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"TR_RAM_PLAN_MARGIN", "TR_RAM_PLAN_HITRATE", "TR_RAM_LOG",
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"TR_RAM_FLOOR_ENERGY", "TR_RAM_ENEMY_ENERGY",
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"TR_TFIL_RANGE_LO", "TR_TFIL_RANGE_HI", "TR_TFIL_RANGE_TEMP",
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"TR_TFIL_RANGE_LO", "TR_TFIL_RANGE_HI", "TR_TFIL_RANGE_TEMP",
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"TR_TFIL_RING_COMMIT_ARRIVAL", "TR_TFIL_RING_NOREV_SPEED",
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"TR_TFIL_RING_COMMIT_ARRIVAL", "TR_TFIL_RING_NOREV_SPEED",
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"TR_TFIL_RANGE_K", "TR_TFIL_CORRIDOR_HEAT", "TR_TFIL_WALL_HOTNESS",
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"TR_TFIL_RANGE_K", "TR_TFIL_CORRIDOR_HEAT", "TR_TFIL_WALL_HOTNESS",
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@@ -46,7 +46,29 @@
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## TR_RAM_PLAN_MARGIN default 20.0 change-of-plan energy advantage
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## TR_RAM_PLAN_MARGIN default 20.0 change-of-plan energy advantage
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## TR_RAM_PLAN_HITRATE default 0.05 selected gun's pooled virtual hit rate
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## TR_RAM_PLAN_HITRATE default 0.05 selected gun's pooled virtual hit rate
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## below which the gun duel counts as failing
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## below which the gun duel counts as failing
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## TR_RAM_LOG=1 emit one change-gated `[ram]` line
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## ## TR_RAM_LOG=1 emit one change-gated `[ram]` line
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## TR_RAM_FLOOR_ENERGY default 0.0 FIRING FLOOR (j160). At or below this
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## self energy we stop firing to keep a
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## ram reserve. 0 = off = today's behaviour.
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## TR_RAM_ENEMY_ENERGY default 0.0 ENEMY-EXHAUSTION trigger (j160). The
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## last-scanned enemy energy <= this ->
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## ram mode. 0 = off.
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##
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## ── j160: the energy-reserve + exhaustion policy ───────────────────────────
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## Energy NEVER regenerates and has no cap; the only gain in the whole game is
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## `+3 * power` per bullet hit LANDED (server `rules.kt`). So not firing denies
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## the enemy its only refill AND keeps our ram reserve intact — the two halves
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## of the policy are the same bet.
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##
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## Floor sizing: one likely return hit (`bulletDamage(1.0)` = 4.0) plus two
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## 0.1-power shots (0.1 each) is 4.2. The knob DEFAULT stays 0.0 so the default
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## path is byte-identical; the operator sets 5-ish.
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##
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## The exhaustion trigger is the FINISHER with the energy tolerance promoted to
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## an operator knob. It deliberately KEEPS the finisher's own
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## `selfEnergy > enemyEnergy` surplus guard: `RAM_DAMAGE 0.6` is applied to BOTH
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## bots on every contact tick, so a head-on contact is a symmetric bleed decided
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## by who walks in with the surplus.
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import std/[os, strutils]
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import std/[os, strutils]
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@@ -95,10 +117,15 @@ let RamPlanDist* = getEnvFloat("TR_RAM_PLAN_DIST", DefaultRamPlanDist)
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let RamPlanMargin* = getEnvFloat("TR_RAM_PLAN_MARGIN", DefaultRamPlanMargin)
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let RamPlanMargin* = getEnvFloat("TR_RAM_PLAN_MARGIN", DefaultRamPlanMargin)
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let RamPlanHitRate* = getEnvFloat("TR_RAM_PLAN_HITRATE", DefaultRamPlanHitRate)
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let RamPlanHitRate* = getEnvFloat("TR_RAM_PLAN_HITRATE", DefaultRamPlanHitRate)
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let RamLog* = existsEnv("TR_RAM_LOG")
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let RamLog* = existsEnv("TR_RAM_LOG")
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## j160. 0.0 = off on BOTH knobs, which is the shipped behaviour.
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let RamFloorEnergy* = getEnvFloat("TR_RAM_FLOOR_ENERGY", 0.0)
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let RamEnemyEnergy* = getEnvFloat("TR_RAM_ENEMY_ENERGY", 0.0)
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type
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type
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RamReason* = enum
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RamReason* = enum
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rrNone ## no trigger fires
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rrNone ## no trigger fires
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rrExhausted ## j160: last-scanned enemy energy <= TR_RAM_ENEMY_ENERGY
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## and we hold the surplus (it is out of ammo, we are not)
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rrFinisher ## enemy < 20 energy, we are healthier, dist < 300
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rrFinisher ## enemy < 20 energy, we are healthier, dist < 300
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rrOpportunity ## we clearly out-energise and are close enough to close
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rrOpportunity ## we clearly out-energise and are close enough to close
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rrDesperation ## both nearly dead, short range
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rrDesperation ## both nearly dead, short range
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@@ -131,7 +158,8 @@ proc ramTrigger*(inp: RamInputs,
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planEnabled = RamPlanEnabled,
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planEnabled = RamPlanEnabled,
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planDist = RamPlanDist,
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planDist = RamPlanDist,
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planMargin = RamPlanMargin,
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planMargin = RamPlanMargin,
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planHitRate = RamPlanHitRate): RamReason =
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planHitRate = RamPlanHitRate,
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enemyEnergyTol = RamEnemyEnergy): RamReason =
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## Pure trigger evaluation. Returns the FIRST matching reason in priority
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## Pure trigger evaluation. Returns the FIRST matching reason in priority
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## order, or `rrNone`. Cooldown/duration/abort are deliberately NOT here — the
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## order, or `rrNone`. Cooldown/duration/abort are deliberately NOT here — the
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## caller composes those, so this function has no state and is unit-testable.
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## caller composes those, so this function has no state and is unit-testable.
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@@ -143,6 +171,13 @@ proc ramTrigger*(inp: RamInputs,
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## `desperation` and `finisher` are kept: they are rare, short-range, and the
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## `desperation` and `finisher` are kept: they are rare, short-range, and the
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## finisher is the only measured conversion. `plan` remains opt-in and off.
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## finisher is the only measured conversion. `plan` remains opt-in and off.
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if inp.enemyEnergy <= 0.0: return rrNone
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if inp.enemyEnergy <= 0.0: return rrNone
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# j160 exhaustion trigger. Checked FIRST so the operator-set tolerance wins
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# the label when it is set; it is the finisher's own shape (same surplus and
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# distance guards) with the 20.0 energy tolerance promoted to a knob. With
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# `enemyEnergyTol = 0.0` (the default) this arm can never fire.
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if enemyEnergyTol > 0.0 and inp.enemyEnergy <= enemyEnergyTol and
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inp.dist < RamFinisherDist and inp.selfEnergy > inp.enemyEnergy:
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return rrExhausted
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if inp.dist < RamFinisherDist and inp.enemyEnergy < RamFinisherEnergy and
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if inp.dist < RamFinisherDist and inp.enemyEnergy < RamFinisherEnergy and
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inp.selfEnergy > inp.enemyEnergy:
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inp.selfEnergy > inp.enemyEnergy:
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return rrFinisher
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return rrFinisher
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@@ -158,9 +193,24 @@ proc ramTrigger*(inp: RamInputs,
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return rrPlan
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return rrPlan
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rrNone
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rrNone
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proc fireFloorBlocks*(floor, selfEnergy: float, ramming = false): bool =
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## j160 FIRING FLOOR. True when the reserve is thin enough that we must not
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## commit a NEW shot. `floor = 0.0` (the default) disables the floor entirely
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## and returns false for every input, so the default path is unchanged.
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##
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## `ramming` WINS over the floor: once ram mode is engaged the duel is over,
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## so the reserve is being spent on the contact, not held for it. This is the
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## same exemption `ramming` already gets in `applyPowerPolicy`.
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##
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## The floor blocks only NEW shots. A bullet already in the air (gun heat > 0)
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## is untouched — `shouldFire` already gates on `gunHeat <= 0.0`, so there is
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## no committed shot for the floor to suppress or cancel.
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not ramming and floor > 0.0 and selfEnergy <= floor
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proc reasonName*(r: RamReason): string =
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proc reasonName*(r: RamReason): string =
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case r
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case r
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of rrNone: "none"
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of rrNone: "none"
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of rrExhausted: "exhausted"
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of rrFinisher: "finisher"
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of rrFinisher: "finisher"
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of rrOpportunity: "opportunity"
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of rrOpportunity: "opportunity"
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of rrDesperation: "desperation"
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of rrDesperation: "desperation"
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Executable
+278
@@ -0,0 +1,278 @@
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#!/usr/bin/env python3
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"""j162 DECISIVE measurement: does the bot ever actually run out of energy?
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The firing floor (TR_RAM_FLOOR_ENERGY) only pays if the bot regularly creeps
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down to a few energy and gets disabled. This answers that from the ALREADY
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RECORDED closed-loop corpus, state only:
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A) self energy AT DEATH (the reserve we actually held when the killing blow
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landed) -- the floor's entire claim
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B) how long we stay at energy <= 0 (isDisabled) before the round ends
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C) recovery: how often self energy RISES tick-over-tick, and from what level
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(the only refill in the game is +3*power per landed bullet hit, so a rise
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is a landed hit -- this is "can we climb back out by shooting")
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D) what a floor at {3,5,10,20} would cost: % ticks suppressed, run length, and
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the heat-limited ceiling on how much energy it could possibly save
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NO battle, NO server, NO counterfactual replay, NO damage estimate (the offline
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harness scored 0/6 on closed-loop questions, docs/offline_harness_trust.md).
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Usage: python3 common_libs/tests/measure_ram_exhaustion [glob-dir]
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"""
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import glob, json, os, statistics, sys
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from array import array
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from multiprocessing import Pool
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ROOTS = sys.argv[1:] or ["/tmp"]
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# Tank Royale gun heat: heat += 1 + power/5 and the gun cools 0.1/tick, so a
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# power-p shot can be fired at most once per 10 + 2p ticks and costs p energy.
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# The cost bracket is therefore p/(10+2p) energy per tick, from 0.0098 at the
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# cheapest legal shot (0.1) to 0.1875 at the most expensive (3.0).
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def per_tick(power):
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return power / (10.0 + 2.0 * power)
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def num(line, key):
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i = line.find('"' + key + '":')
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if i < 0:
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return None
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i += len(key) + 3
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j = line.find(',', i)
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if j < 0:
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j = line.find('}', i)
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try:
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return float(line[i:j])
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except ValueError:
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return None
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def load(path):
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"""[(self, enemy)] per tick, with round boundaries from the round map."""
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rows = []
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with open(path) as fh:
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for line in fh:
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if '"tick"' not in line:
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continue
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t, se, ee = num(line, 'tick'), num(line, 'se'), num(line, 'ee')
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if t is None or se is None or ee is None:
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continue
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rows.append((t, se, ee))
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if not rows:
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return []
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rf = path.replace(".jsonl", ".jsonl.rounds.json")
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bounds = []
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if os.path.exists(rf):
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try:
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for r in json.load(open(rf))["rounds"]:
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bounds.append((r["startTick"], r["startTick"] + r["count"]))
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except Exception:
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bounds = []
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if not bounds:
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# no map: a round is the span between RISES from depleted to full,
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# never the first ticks of a round where both bots sit at 100.
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starts = [0] + [i for i in range(1, len(rows))
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if rows[i][1] >= 100 > rows[i - 1][1]]
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bounds = [(starts[k], starts[k + 1] if k + 1 < len(starts) else len(rows))
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for k in range(len(starts))]
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rounds = []
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for s, e in bounds:
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r = [(se, ee) for t, se, ee in rows if s <= t < e]
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if r:
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rounds.append(r)
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return rounds
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def corpus():
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files = []
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for root in ROOTS:
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for f in glob.glob(os.path.join(root, "**", "*.jsonl"), recursive=True):
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if f.endswith(".events.jsonl"):
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continue
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try:
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with open(f) as fh:
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first = fh.readline()
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except OSError:
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continue
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if '"closed_loop":true' not in first.replace(" ", ""):
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continue
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files.append(f)
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out = []
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for r in Pool(8).imap(load, sorted(files), chunksize=32):
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out += r
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return sorted(files), out
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def pct(sorted_x, q):
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if not sorted_x:
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return 0.0
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i = q * (len(sorted_x) - 1)
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lo, hi = int(i), min(int(i) + 1, len(sorted_x) - 1)
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return sorted_x[lo] + (sorted_x[hi] - sorted_x[lo]) * (i - lo)
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def main():
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files, rounds = corpus()
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N = sum(len(r) for r in rounds)
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print(f"recordings={len(files)} rounds={len(rounds)} ticks={N}\n")
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# ---- A) how each round ends, and the reserve held at that moment --------
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self_dead = enemy_dead = both_dead = alive_end = 0
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last_alive = [] # self energy on the last tick we were alive
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death_tick = [] # self energy on the tick we crossed 0 (can be < 0)
|
||||||
|
zero_runs = [] # ticks spent at self energy <= 0 before round end
|
||||||
|
over = [] # reserve that would have absorbed the killing blow
|
||||||
|
for r in rounds:
|
||||||
|
sd = ed = None
|
||||||
|
for i, (a, b) in enumerate(r):
|
||||||
|
if sd is None and a <= 0:
|
||||||
|
sd = i
|
||||||
|
if ed is None and b <= 0:
|
||||||
|
ed = i
|
||||||
|
if sd is not None and ed is not None:
|
||||||
|
break
|
||||||
|
if sd is None and ed is None:
|
||||||
|
alive_end += 1
|
||||||
|
continue
|
||||||
|
if sd is not None and ed is not None:
|
||||||
|
both_dead += 1
|
||||||
|
elif sd is not None:
|
||||||
|
self_dead += 1
|
||||||
|
else:
|
||||||
|
enemy_dead += 1
|
||||||
|
if sd is not None:
|
||||||
|
last_alive.append(r[sd - 1][0] if sd > 0 else r[0][0])
|
||||||
|
death_tick.append(r[sd][0])
|
||||||
|
over.append(-r[sd][0])
|
||||||
|
j = len(r)
|
||||||
|
while j > sd and r[j - 1][0] <= 0:
|
||||||
|
j -= 1
|
||||||
|
zero_runs.append(len(r) - j)
|
||||||
|
m = len(rounds)
|
||||||
|
print("=== A) how each round ends ===")
|
||||||
|
print(f" self reached energy<=0 : {self_dead:>6} rounds ({100*self_dead/m:5.1f}%)")
|
||||||
|
print(f" only the enemy did : {enemy_dead:>6} rounds ({100*enemy_dead/m:5.1f}%)")
|
||||||
|
print(f" both in the same round : {both_dead:>6} rounds ({100*both_dead/m:5.1f}%)")
|
||||||
|
print(f" neither (truncated) : {alive_end:>6} rounds ({100*alive_end/m:5.1f}%)")
|
||||||
|
|
||||||
|
print("\n=== B) SELF ENERGY AT DEATH (last value above 0 before the kill) ===")
|
||||||
|
s = sorted(last_alive)
|
||||||
|
if s:
|
||||||
|
print(f" n={len(s)} min {s[0]:.2f} p10 {pct(s,.10):.2f} median {pct(s,.5):.2f}"
|
||||||
|
f" mean {statistics.fmean(s):.2f} p90 {pct(s,.90):.2f} max {s[-1]:.2f}")
|
||||||
|
for t in (0, 1, 3, 5, 10, 20):
|
||||||
|
c = sum(1 for x in s if x <= t)
|
||||||
|
print(f" <= {t:>2} energy: {c:>6} ({100*c/len(s):5.1f}% of self deaths,"
|
||||||
|
f" {100*c/m:5.2f}% of all rounds)")
|
||||||
|
d = sorted(death_tick)
|
||||||
|
if d:
|
||||||
|
print(f" crossing value: median {pct(d,.5):.2f} p10 {pct(d,.10):.2f}"
|
||||||
|
f" p90 {pct(d,.90):.2f} (negative = overshoot of the killing hit)")
|
||||||
|
over = sorted(over)
|
||||||
|
print(" reserve that WOULD have survived the killing blow (overshoot):")
|
||||||
|
print(f" median {pct(over,.5):.2f} p75 {pct(over,.75):.2f}"
|
||||||
|
f" p90 {pct(over,.90):.2f} p99 {pct(over,.99):.2f} max {over[-1]:.2f}")
|
||||||
|
for F in (3, 5, 10, 20):
|
||||||
|
c = sum(1 for x in over if x < F)
|
||||||
|
print(f" a reserve of {F:>2} would have absorbed it in {c:>6} self deaths"
|
||||||
|
f" ({100*c/len(over):5.1f}%)")
|
||||||
|
|
||||||
|
print("\n=== C) time spent at energy<=0 (isDisabled) before the round ends ===")
|
||||||
|
z = sorted(zero_runs)
|
||||||
|
if z:
|
||||||
|
print(f" ticks disabled: median {pct(z,.5):.0f} p90 {pct(z,.9):.0f}"
|
||||||
|
f" max {z[-1]} total {sum(z)} of {N} ticks"
|
||||||
|
f" ({100*sum(z)/N:.4f}%)")
|
||||||
|
|
||||||
|
# ---- D) recovery: energy RISES tick-over-tick = a landed bullet hit -----
|
||||||
|
rises, pre = 0, []
|
||||||
|
pre_low = {20: 0, 10: 0, 5: 0, 3: 0}
|
||||||
|
tot_ticks = 0
|
||||||
|
for r in rounds:
|
||||||
|
for i in range(1, len(r)):
|
||||||
|
tot_ticks += 1
|
||||||
|
if r[i][0] - r[i - 1][0] > 0.01:
|
||||||
|
rises += 1
|
||||||
|
pre.append(r[i - 1][0])
|
||||||
|
for t in pre_low:
|
||||||
|
if r[i - 1][0] <= t:
|
||||||
|
pre_low[t] += 1
|
||||||
|
print("\n=== D) RECOVERY: self energy rises tick-over-tick (a landed hit) ===")
|
||||||
|
print(f" rising transitions: {rises} of {tot_ticks} tick-pairs"
|
||||||
|
f" ({100*rises/tot_ticks:.3f}%), i.e. ~{rises/len(rounds):.2f} per round")
|
||||||
|
p = sorted(pre)
|
||||||
|
if p:
|
||||||
|
print(f" self energy just BEFORE the rise: median {pct(p,.5):.2f}"
|
||||||
|
f" p10 {pct(p,.10):.2f} p90 {pct(p,.90):.2f}")
|
||||||
|
print(" climbs that started from a low reserve:")
|
||||||
|
for t in sorted(pre_low, reverse=True):
|
||||||
|
print(f" from <= {t:>2}: {pre_low[t]:>6} rises"
|
||||||
|
f" ({100*pre_low[t]/rises:5.2f}% of rises)")
|
||||||
|
|
||||||
|
# the decisive conditional: sitting low, do we climb back out or die?
|
||||||
|
# "death" counts the ONE tick that crosses 0. The long zero tails a few
|
||||||
|
# recordings hold afterwards are a recorder artefact, not a state lived in.
|
||||||
|
print("\n P(climb out | low) vs P(die | low), per tick spent at that level:")
|
||||||
|
death_idx = []
|
||||||
|
for r in rounds:
|
||||||
|
death_idx.append(next((i for i, (a, _) in enumerate(r) if a <= 0), -1))
|
||||||
|
for F in (3, 5, 10, 20):
|
||||||
|
at = rise = died = 0
|
||||||
|
for r, di in zip(rounds, death_idx):
|
||||||
|
for i, (a, _) in enumerate(r):
|
||||||
|
if a > F:
|
||||||
|
continue
|
||||||
|
at += 1
|
||||||
|
if i and r[i][0] - r[i - 1][0] > 0.01:
|
||||||
|
rise += 1
|
||||||
|
if i == di:
|
||||||
|
died += 1
|
||||||
|
if at:
|
||||||
|
print(f" energy <= {F:>2}: {at:>8} ticks | climb next tick"
|
||||||
|
f" {100*rise/at:6.3f}% | killed on this tick {100*died/at:6.3f}%"
|
||||||
|
f" -> dying is {died/max(1,rise):.1f}x more likely than recovering")
|
||||||
|
|
||||||
|
# ---- E) what the floor would cost ---------------------------------------
|
||||||
|
print("\n=== E) COST of TR_RAM_FLOOR_ENERGY: ticks where a new shot is blocked ===")
|
||||||
|
print(f"{'floor':>5} {'%ticks':>7} {'rounds':>7} {'med run':>8} {'p90 run':>8}"
|
||||||
|
f" {'max run':>8} {'energy saved, corpus (0.1..3.0 p)':>34}"
|
||||||
|
f" {'per med run @1.0p':>19}")
|
||||||
|
for F in (3, 5, 10, 20):
|
||||||
|
tot, hit, lens = 0, 0, []
|
||||||
|
for r in rounds:
|
||||||
|
cur, got = 0, False
|
||||||
|
for a, _ in r:
|
||||||
|
if a <= F:
|
||||||
|
cur += 1
|
||||||
|
tot += 1
|
||||||
|
got = True
|
||||||
|
elif cur:
|
||||||
|
lens.append(cur)
|
||||||
|
cur = 0
|
||||||
|
if cur:
|
||||||
|
lens.append(cur)
|
||||||
|
hit += 1 if got else 0
|
||||||
|
lens.sort()
|
||||||
|
# The gun may not fire more often than 1/(10*heat) ticks, so the floor
|
||||||
|
# can never save more than the suppressed ticks x power-per-shot x
|
||||||
|
# shots-per-tick. Report the bracket: 0.1 power (cheapest legal shot) to
|
||||||
|
# 3.0 power (most expensive legal shot).
|
||||||
|
med = pct(lens, .5) if lens else 0
|
||||||
|
lo, hi = tot * per_tick(0.1), tot * per_tick(3.0)
|
||||||
|
mid = med * per_tick(1.0)
|
||||||
|
print(f"{F:>5} {100*tot/N:>6.2f}% {hit:>7} {med:>8.0f} "
|
||||||
|
f"{pct(lens,.9) if lens else 0:>8.0f} {lens[-1] if lens else 0:>8}"
|
||||||
|
f" {lo:>7.0f} .. {hi:>7.0f} {mid:>6.2f}")
|
||||||
|
print(" energy saved over the WHOLE corpus, heat-limited: the 0.1..3.0 power")
|
||||||
|
print(" bracket, then the p=1.0 column = what one median suppressed RUN is worth")
|
||||||
|
print(" (1.0 power is the mode of the measured landed-hit histogram).")
|
||||||
|
print(" Median run lengths 34/53/89/139 ticks; one 1.0-power landed hit = 3.0.")
|
||||||
|
print()
|
||||||
|
print(" CAVEAT, measured: the recorded energy ledger closes EXACTLY on")
|
||||||
|
print(" start + landed-gains - damage = end (residual -0.00 over 35065 rounds),")
|
||||||
|
print(" i.e. these captures DO NOT charge the firepower cost. The cost column")
|
||||||
|
print(" is therefore computed from the game rules, not read off the data.")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
@@ -0,0 +1,57 @@
|
|||||||
|
recordings=8149 rounds=35163 ticks=34461805
|
||||||
|
|
||||||
|
=== A) how each round ends ===
|
||||||
|
self reached energy<=0 : 21518 rounds ( 61.2%)
|
||||||
|
only the enemy did : 12906 rounds ( 36.7%)
|
||||||
|
both in the same round : 347 rounds ( 1.0%)
|
||||||
|
neither (truncated) : 392 rounds ( 1.1%)
|
||||||
|
|
||||||
|
=== B) SELF ENERGY AT DEATH (last value above 0 before the kill) ===
|
||||||
|
n=21865 min 0.00 p10 0.10 median 0.83 mean 2.50 p90 8.90 max 24.83
|
||||||
|
<= 0 energy: 0 ( 0.0% of self deaths, 0.00% of all rounds)
|
||||||
|
<= 1 energy: 12217 ( 55.9% of self deaths, 34.74% of all rounds)
|
||||||
|
<= 3 energy: 16793 ( 76.8% of self deaths, 47.76% of all rounds)
|
||||||
|
<= 5 energy: 18420 ( 84.2% of self deaths, 52.38% of all rounds)
|
||||||
|
<= 10 energy: 20290 ( 92.8% of self deaths, 57.70% of all rounds)
|
||||||
|
<= 20 energy: 21864 (100.0% of self deaths, 62.18% of all rounds)
|
||||||
|
crossing value: median -0.40 p10 -6.90 p90 0.00 (negative = overshoot of the killing hit)
|
||||||
|
reserve that WOULD have survived the killing blow (overshoot):
|
||||||
|
median 0.40 p75 2.00 p90 6.90 p99 15.00 max 19.50
|
||||||
|
a reserve of 3 would have absorbed it in 17301 self deaths ( 79.1%)
|
||||||
|
a reserve of 5 would have absorbed it in 18610 self deaths ( 85.1%)
|
||||||
|
a reserve of 10 would have absorbed it in 20690 self deaths ( 94.6%)
|
||||||
|
a reserve of 20 would have absorbed it in 21865 self deaths (100.0%)
|
||||||
|
|
||||||
|
=== C) time spent at energy<=0 (isDisabled) before the round ends ===
|
||||||
|
ticks disabled: median 1 p90 18 max 452 total 593030 of 34461805 ticks (1.7208%)
|
||||||
|
|
||||||
|
=== D) RECOVERY: self energy rises tick-over-tick (a landed hit) ===
|
||||||
|
rising transitions: 205754 of 34426642 tick-pairs (0.598%), i.e. ~5.85 per round
|
||||||
|
self energy just BEFORE the rise: median 45.24 p10 8.04 p90 89.00
|
||||||
|
climbs that started from a low reserve:
|
||||||
|
from <= 20: 52256 rises (25.40% of rises)
|
||||||
|
from <= 10: 25352 rises (12.32% of rises)
|
||||||
|
from <= 5: 12812 rises ( 6.23% of rises)
|
||||||
|
from <= 3: 8013 rises ( 3.89% of rises)
|
||||||
|
|
||||||
|
P(climb out | low) vs P(die | low), per tick spent at that level:
|
||||||
|
energy <= 3: 2633881 ticks | climb next tick 0.130% | killed on this tick 0.830% -> dying is 6.4x more likely than recovering
|
||||||
|
energy <= 5: 3299807 ticks | climb next tick 0.232% | killed on this tick 0.663% -> dying is 2.9x more likely than recovering
|
||||||
|
energy <= 10: 5002524 ticks | climb next tick 0.365% | killed on this tick 0.437% -> dying is 1.2x more likely than recovering
|
||||||
|
energy <= 20: 8526129 ticks | climb next tick 0.500% | killed on this tick 0.256% -> dying is 0.5x more likely than recovering
|
||||||
|
|
||||||
|
=== E) COST of TR_RAM_FLOOR_ENERGY: ticks where a new shot is blocked ===
|
||||||
|
floor %ticks rounds med run p90 run max run energy saved, corpus (0.1..3.0 p) per med run @1.0p
|
||||||
|
3 7.64% 23086 34 299 1104 25822 .. 493853 2.83
|
||||||
|
5 9.58% 23739 53 330 1104 32351 .. 618714 4.42
|
||||||
|
10 14.52% 25211 89 433 1141 49044 .. 937973 7.42
|
||||||
|
20 24.74% 27799 139 621 2059 83590 .. 1598649 11.58
|
||||||
|
energy saved over the WHOLE corpus, heat-limited: the 0.1..3.0 power
|
||||||
|
bracket, then the p=1.0 column = what one median suppressed RUN is worth
|
||||||
|
(1.0 power is the mode of the measured landed-hit histogram).
|
||||||
|
Median run lengths 34/53/89/139 ticks; one 1.0-power landed hit = 3.0.
|
||||||
|
|
||||||
|
CAVEAT, measured: the recorded energy ledger closes EXACTLY on
|
||||||
|
start + landed-gains - damage = end (residual -0.00 over 35065 rounds),
|
||||||
|
i.e. these captures DO NOT charge the firepower cost. The cost column
|
||||||
|
is therefore computed from the game rules, not read off the data.
|
||||||
@@ -0,0 +1,141 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""j160 open-loop energy measurement for the FIRING FLOOR / EXHAUSTION RAM.
|
||||||
|
|
||||||
|
NO battle, NO server, NO counterfactual replay. This reads the ALREADY RECORDED
|
||||||
|
closed-loop captures under /tmp and reports, per tick:
|
||||||
|
|
||||||
|
* how often SELF energy sits below a floor candidate,
|
||||||
|
* whether the owner's "both low, nobody firing" situation actually occurs,
|
||||||
|
* who crosses a low-energy line FIRST (self or the enemy),
|
||||||
|
* how often the enemy is low while we are healthy -- the opportunity the
|
||||||
|
exhaustion trigger (TR_RAM_ENEMY_ENERGY) would act on.
|
||||||
|
|
||||||
|
Deliberately produces NO "damage if we had not fired" number: the offline
|
||||||
|
harness scored 0/6 on closed-loop questions (docs/offline_harness_trust.md),
|
||||||
|
so that class of number is worthless here.
|
||||||
|
|
||||||
|
Usage: python3 common_libs/tests/measure_ramfloor_energy [glob-dir]
|
||||||
|
"""
|
||||||
|
import json, os, glob, statistics, sys, array
|
||||||
|
|
||||||
|
ROOTS = sys.argv[1:] or ["/tmp"]
|
||||||
|
|
||||||
|
def recordings():
|
||||||
|
out = []
|
||||||
|
for root in ROOTS:
|
||||||
|
for f in glob.glob(os.path.join(root, "**", "*.jsonl"), recursive=True):
|
||||||
|
if f.endswith(".events.jsonl"): continue
|
||||||
|
try:
|
||||||
|
with open(f) as fh: first = fh.readline()
|
||||||
|
except OSError: continue
|
||||||
|
if '"closed_loop":true' not in first.replace(" ", ""): continue
|
||||||
|
out.append(f)
|
||||||
|
return sorted(out)
|
||||||
|
|
||||||
|
def split_rounds(path):
|
||||||
|
"""Yield per-round [(self, enemy)] from a recording, using its round map."""
|
||||||
|
rf = path.replace(".jsonl", ".jsonl.rounds.json")
|
||||||
|
bounds = []
|
||||||
|
if os.path.exists(rf):
|
||||||
|
try:
|
||||||
|
for r in json.load(open(rf))["rounds"]:
|
||||||
|
bounds.append((r["startTick"], r["startTick"] + r["count"]))
|
||||||
|
except Exception: bounds = []
|
||||||
|
rows = []
|
||||||
|
with open(path) as fh:
|
||||||
|
for line in fh:
|
||||||
|
if '"tick"' not in line: continue
|
||||||
|
try: d = json.loads(line)
|
||||||
|
except ValueError: continue
|
||||||
|
if "se" in d and "ee" in d: rows.append((d["tick"], d["se"], d["ee"]))
|
||||||
|
if not rows: return []
|
||||||
|
if not bounds: bounds = [(rows[0][0], rows[-1][0] + 1)]
|
||||||
|
rounds = []
|
||||||
|
for s, e in bounds:
|
||||||
|
r = [(se, ee) for t, se, ee in rows if s <= t < e]
|
||||||
|
if not r: continue
|
||||||
|
# trim the trailing both-disabled tail: a dead bot sits at ~0 forever
|
||||||
|
last = max(i for i, (a, b) in enumerate(r) if a > 0 and b > 0)
|
||||||
|
rounds.append(r[:last + 1])
|
||||||
|
return rounds
|
||||||
|
|
||||||
|
def main():
|
||||||
|
files = recordings()
|
||||||
|
rounds = []
|
||||||
|
for f in files: rounds += split_rounds(f)
|
||||||
|
if not rounds:
|
||||||
|
print("no closed-loop recordings found"); return
|
||||||
|
N = sum(len(r) for r in rounds)
|
||||||
|
se, ee = array.array("d"), array.array("d")
|
||||||
|
for r in rounds:
|
||||||
|
for a, b in r: se.append(a); ee.append(b)
|
||||||
|
print(f"recordings={len(files)} rounds={len(rounds)} ticks={N}\n")
|
||||||
|
|
||||||
|
THR = [5, 10, 15, 20, 25]
|
||||||
|
print("=== A) SELF energy below a floor candidate (share of ticks) ===")
|
||||||
|
print(f"{'floor':>5} {'pct':>7} {'rounds hit':>10} {'med run':>8} {'p90 run':>8} {'max run':>8}")
|
||||||
|
for t in THR:
|
||||||
|
tot, hit, lens = 0, 0, []
|
||||||
|
for r in rounds:
|
||||||
|
cur, got = 0, False
|
||||||
|
for a, _ in r:
|
||||||
|
if a <= t: cur += 1; tot += 1; got = True
|
||||||
|
elif cur: lens.append(cur); cur = 0
|
||||||
|
if cur: lens.append(cur)
|
||||||
|
hit += 1 if got else 0
|
||||||
|
lens.sort()
|
||||||
|
print(f"{t:>5} {100*tot/N:>6.2f}% {hit:>10} "
|
||||||
|
f"{statistics.median(lens) if lens else 0:>8.0f} "
|
||||||
|
f"{lens[int(.9*len(lens))] if lens else 0:>8} "
|
||||||
|
f"{lens[-1] if lens else 0:>8}")
|
||||||
|
|
||||||
|
print("\n=== B) the owner's \"both low, nobody firing\" situation ===")
|
||||||
|
for t in THR:
|
||||||
|
both = sum(1 for a, b in zip(se, ee) if a <= t and b <= t)
|
||||||
|
sonly = sum(1 for a, b in zip(se, ee) if a <= t < b)
|
||||||
|
eonly = sum(1 for a, b in zip(se, ee) if b <= t < a)
|
||||||
|
print(f" both<={t:>2}: {100*both/N:6.3f}% self-only {100*sonly/N:6.2f}%"
|
||||||
|
f" enemy-only {100*eonly/N:6.2f}%")
|
||||||
|
|
||||||
|
print("\n=== C) who crosses a low-energy line FIRST (per round) ===")
|
||||||
|
for t in [10, 15, 20, 25]:
|
||||||
|
s = e = n = 0
|
||||||
|
for r in rounds:
|
||||||
|
fs = next((i for i, x in enumerate(r) if x[0] <= t), None)
|
||||||
|
fe = next((i for i, x in enumerate(r) if x[1] <= t), None)
|
||||||
|
if fs is None and fe is None: n += 1
|
||||||
|
elif fs is None or (fe is not None and fs < fe): s += 1
|
||||||
|
else: e += 1
|
||||||
|
m = len(rounds)
|
||||||
|
print(f" t={t:>2}: self-first {s:>5} ({100*s/m:5.1f}%) "
|
||||||
|
f"enemy-first {e:>5} ({100*e/m:5.1f}%) neither {n:>4} ({100*n/m:4.1f}%)")
|
||||||
|
|
||||||
|
print("\n=== D) \"the enemy can no longer fire\" (server rejects energy <= power) ===")
|
||||||
|
for p in (0.4, 1.0, 1.95, 3.0):
|
||||||
|
c = sum(1 for b in ee if b <= p)
|
||||||
|
c2 = sum(1 for a, b in zip(se, ee) if b <= p and a > 20)
|
||||||
|
print(f" enemy <= {p:>4}: {100*c/N:6.3f}% and self>20: {100*c2/N:6.3f}%")
|
||||||
|
|
||||||
|
print("\n=== E) exhaustion-trigger OPPORTUNITY: enemy low while we are healthy ===")
|
||||||
|
for t in [10, 20, 30]:
|
||||||
|
row = " ".join(f"self>{fl}: {100*sum(1 for a,b in zip(se,ee) if b<=t and a>fl)/N:6.2f}%"
|
||||||
|
for fl in (0, 20, 25))
|
||||||
|
print(f" enemy<={t:>2} {row}")
|
||||||
|
|
||||||
|
print("\n=== F) the ALREADY-SHIPPED finisher (enemy<20 & self>enemy & dist<300) ===")
|
||||||
|
c = 0
|
||||||
|
# dist needs the raw file; recompute over the whole trimmed corpus
|
||||||
|
for f in files:
|
||||||
|
with open(f) as fh:
|
||||||
|
for line in fh:
|
||||||
|
if '"se"' not in line: continue
|
||||||
|
try: d = json.loads(line)
|
||||||
|
except ValueError: continue
|
||||||
|
if "se" not in d: continue
|
||||||
|
if d["ee"] < 20 and d["se"] > d["ee"] and \
|
||||||
|
((d["ex"]-d["sx"])**2 + (d["ey"]-d["sy"])**2) ** .5 < 300:
|
||||||
|
c += 1
|
||||||
|
print(f" {c} ticks ({100*c/N:.4f}% of the trimmed corpus)")
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
@@ -40,6 +40,7 @@
|
|||||||
import std/[os, json, random, math, sequtils, sets]
|
import std/[os, json, random, math, sequtils, sets]
|
||||||
import std/strutils except fromHex # `fromHex` would clash with color.fromHex
|
import std/strutils except fromHex # `fromHex` would clash with color.fromHex
|
||||||
import gun_harness/gun_interface
|
import gun_harness/gun_interface
|
||||||
|
import movements/ram_decision
|
||||||
# Private-field access: include (do NOT import) the shipped mover.
|
# Private-field access: include (do NOT import) the shipped mover.
|
||||||
include movements/the_floor_is_lava
|
include movements/the_floor_is_lava
|
||||||
# j165: the TFIL-RING fork's arrival commitment. `tfil_ring_replay` includes
|
# j165: the TFIL-RING fork's arrival commitment. `tfil_ring_replay` includes
|
||||||
@@ -1607,6 +1608,110 @@ when declared(TfilRingCommitArrival):
|
|||||||
firstArmed >= 0 and armed[firstArmed].picked and
|
firstArmed >= 0 and armed[firstArmed].picked and
|
||||||
abs(states[firstArmed].selfSpeed) < 4.0
|
abs(states[firstArmed].selfSpeed) < 4.0
|
||||||
|
|
||||||
|
# ── j160: the energy-reserve FIRING FLOOR + ENEMY-EXHAUSTION ram trigger ─────
|
||||||
|
proc testJ160() =
|
||||||
|
## j160 — the energy-reserve FIRING FLOOR (TR_RAM_FLOOR_ENERGY) and the
|
||||||
|
## ENEMY-EXHAUSTION ram trigger (TR_RAM_ENEMY_ENERGY). Both default 0.0 =
|
||||||
|
## today's behaviour. Pure logic only; no bot, no server.
|
||||||
|
const F = 5.0
|
||||||
|
|
||||||
|
# 1. DEFAULT PARITY, floor: with the knob unset the floor blocks NOTHING over
|
||||||
|
# a grid that includes every measured low-energy region (<=5: 9.4% of
|
||||||
|
# ticks in the 8612-round closed-loop corpus, p01 self energy = 0.2).
|
||||||
|
var blocked = 0
|
||||||
|
for e in [-1.0, 0.0, 0.1, 1.0, 2.5, 5.0, 7.0, 20.0, 46.0, 100.0, 120.0]:
|
||||||
|
if fireFloorBlocks(0.0, e): inc blocked
|
||||||
|
check "j160: TR_RAM_FLOOR_ENERGY unset (=0) suppresses fire on NO input, " &
|
||||||
|
"so the default path is byte-for-byte today's (" & $blocked & " blocked)",
|
||||||
|
blocked == 0
|
||||||
|
|
||||||
|
# 2. DEFAULT PARITY, trigger: with the knob unset the reason over a grid is
|
||||||
|
# the PRE-j160 result — the new arm is unreachable, and every old arm still
|
||||||
|
# returns exactly what it returned before.
|
||||||
|
var newArm, mismatch: int
|
||||||
|
for dist in [10.0, 100.0, 299.0, 301.0, 500.0]:
|
||||||
|
for se in [0.5, 5.0, 19.0, 21.0, 60.0, 100.0]:
|
||||||
|
for ee in [0.0, 1.0, 5.0, 19.9, 20.0, 40.0, 100.0]:
|
||||||
|
let inp = RamInputs(dist: dist, selfEnergy: se, enemyEnergy: ee)
|
||||||
|
let got = ramTrigger(inp)
|
||||||
|
if got == rrExhausted: inc newArm
|
||||||
|
# the pre-j160 body, verbatim
|
||||||
|
var want: RamReason = rrNone
|
||||||
|
if ee > 0.0:
|
||||||
|
if dist < RamFinisherDist and ee < RamFinisherEnergy and se > ee: want = rrFinisher
|
||||||
|
elif se < RamDesperationEnergy and ee < RamDesperationEnergy and dist < RamDesperationDist: want = rrDesperation
|
||||||
|
if got != want: inc mismatch
|
||||||
|
check "j160: TR_RAM_ENEMY_ENERGY unset (=0) makes the exhaustion arm " &
|
||||||
|
"unreachable (" & $newArm & " hits) and leaves the old finisher / " &
|
||||||
|
"desperation verdicts identical (" & $mismatch & " mismatches over 210 " &
|
||||||
|
"input combinations)",
|
||||||
|
newArm == 0 and mismatch == 0
|
||||||
|
|
||||||
|
# 3. the floor suppresses AT the threshold, not above it.
|
||||||
|
check "j160: the floor blocks AT the threshold (self == 5.0 <= floor 5.0)",
|
||||||
|
fireFloorBlocks(F, 5.0)
|
||||||
|
check "j160: the floor blocks just below it and not just above it — one " &
|
||||||
|
"tick of hysteresis, no dead band",
|
||||||
|
fireFloorBlocks(F, 4.999) and not fireFloorBlocks(F, 5.001)
|
||||||
|
|
||||||
|
# 4. it never suppresses while we are healthy, at ANY floor setting.
|
||||||
|
var healthy = 0
|
||||||
|
for floor in [0.5, 1.0, 5.0, 20.0, 25.0, 40.0]:
|
||||||
|
for e in [floor, 46.0, 60.0, 100.0, 120.0]:
|
||||||
|
if e > floor and fireFloorBlocks(floor, e): inc healthy
|
||||||
|
check "j160: the floor NEVER blocks above its own threshold — healthy energy " &
|
||||||
|
"fires for every floor/energy pair (" & $healthy & " violations)",
|
||||||
|
healthy == 0
|
||||||
|
|
||||||
|
# 5. the trigger switches to ram EXACTLY at the tolerance, no earlier.
|
||||||
|
let inp2 = RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 10.0)
|
||||||
|
check "j160: the exhaustion trigger fires EXACTLY at TR_RAM_ENEMY_ENERGY " &
|
||||||
|
"(enemy 10.0 <= tol 10.0) and not one tick above (10.001)",
|
||||||
|
ramTrigger(inp2, enemyEnergyTol = 10.0) == rrExhausted and
|
||||||
|
ramTrigger(RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 10.001),
|
||||||
|
enemyEnergyTol = 10.0) != rrExhausted
|
||||||
|
|
||||||
|
# 6. the surplus guard survives: 0.6/contact is applied to BOTH bots, so we
|
||||||
|
# only ram an exhausted enemy while WE hold the surplus.
|
||||||
|
check "j160: the exhaustion trigger keeps the finisher's energy-surplus " &
|
||||||
|
"guard — an exhausted enemy while WE are lower is a ram we lose",
|
||||||
|
ramTrigger(RamInputs(dist: 250.0, selfEnergy: 2.0, enemyEnergy: 3.0),
|
||||||
|
enemyEnergyTol = 10.0) != rrExhausted
|
||||||
|
|
||||||
|
# 7. it is the finisher's own shape: the existing range guard still applies.
|
||||||
|
check "j160: the exhaustion trigger keeps the finisher's 300px range guard " &
|
||||||
|
"(enemy exhausted at 301px is not a ram)",
|
||||||
|
ramTrigger(RamInputs(dist: 301.0, selfEnergy: 60.0, enemyEnergy: 3.0),
|
||||||
|
enemyEnergyTol = 10.0) != rrExhausted
|
||||||
|
|
||||||
|
# 8. COMPOSITION: ramming WINS. The floor is the reserve FOR the ram, so once
|
||||||
|
# the ram is engaged the reserve is being spent, not held. No starvation:
|
||||||
|
# the floor alone can never make us unable to close.
|
||||||
|
check "j160: RAMMING wins the conflict — at self energy 0.1 (below any " &
|
||||||
|
"sane floor) an engaged ram is never floor-blocked, so the two " &
|
||||||
|
"compose instead of deadlocking each other",
|
||||||
|
fireFloorBlocks(F, 0.1, ramming = true) == false and
|
||||||
|
fireFloorBlocks(F, 0.1, ramming = false) == true
|
||||||
|
|
||||||
|
# 9. and the floor can never be engaged at all without self energy being
|
||||||
|
# genuinely low — the guard the owner asked for, stated as a property.
|
||||||
|
var unsafe = 0
|
||||||
|
for floor in [0.5, 5.0, 20.0, 25.0]:
|
||||||
|
for e in [0.0, 1.0, 10.0, 25.0, 50.0, 100.0]:
|
||||||
|
if fireFloorBlocks(floor, e, ramming = false) and e > floor: inc unsafe
|
||||||
|
check "j160: the floor is a LOW-ENERGY guard only — it can never suppress " &
|
||||||
|
"fire while we are healthy, in any configuration (" & $unsafe & ")",
|
||||||
|
unsafe == 0
|
||||||
|
|
||||||
|
# 10. both knobs together: the exhausted trigger still fires while the floor
|
||||||
|
# is at full strength, and the floor still holds when no ram is engaged.
|
||||||
|
check "j160: both knobs ON compose — exhaustion (enemy 3, us 60) still " &
|
||||||
|
"ram-bypasses the floor, and a non-ramming low-energy tick still holds",
|
||||||
|
fireFloorBlocks(F, 3.0, ramming = false) and
|
||||||
|
ramTrigger(RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 3.0),
|
||||||
|
enemyEnergyTol = 10.0) == rrExhausted and
|
||||||
|
not fireFloorBlocks(F, 3.0, ramming = true)
|
||||||
|
|
||||||
# ── driver ───────────────────────────────────────────────────────────────────
|
# ── driver ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
testDefaultParity()
|
testDefaultParity()
|
||||||
@@ -1624,6 +1729,7 @@ when declared(loadTfilCommitEnv):
|
|||||||
testJ153()
|
testJ153()
|
||||||
when declared(TfilRingCommitArrival):
|
when declared(TfilRingCommitArrival):
|
||||||
testJ165()
|
testJ165()
|
||||||
|
testJ160()
|
||||||
|
|
||||||
if failures > 0:
|
if failures > 0:
|
||||||
echo "\n", failures, " check(s) FAILED"
|
echo "\n", failures, " check(s) FAILED"
|
||||||
|
|||||||
@@ -226,6 +226,8 @@ shooting *look* like missing).
|
|||||||
| `TR_POWER_POLICY` | `1` | `0` = uncapped control arm (today's behaviour without the energy policy) |
|
| `TR_POWER_POLICY` | `1` | `0` = uncapped control arm (today's behaviour without the energy policy) |
|
||||||
| `TR_POWER_LOG` | off | **presence-based**: if the var exists at all (even `=0`) log each power decision |
|
| `TR_POWER_LOG` | off | **presence-based**: if the var exists at all (even `=0`) log each power decision |
|
||||||
| `TR_RAM_LOG` | off | **presence-based**: log ram on/off with the reason |
|
| `TR_RAM_LOG` | off | **presence-based**: log ram on/off with the reason |
|
||||||
|
| `TR_RAM_FLOOR_ENERGY` | `0.0` | j160 firing floor: at/below this self energy we start no NEW shot, holding a ram reserve. `0` = off. `~5` = one p=1.0 return hit + two 0.1 shots. Bypassed while ramming |
|
||||||
|
| `TR_RAM_ENEMY_ENERGY` | `0.0` | j160 exhaustion trigger: last-scanned enemy energy `<=` this -> ram mode. `0` = off. Keeps the finisher's energy-surplus and 300px guards |
|
||||||
| `TR_MOVEMENT_LOG` | off | **presence-based**: log movement band/class changes |
|
| `TR_MOVEMENT_LOG` | off | **presence-based**: log movement band/class changes |
|
||||||
| `TR_TMHORIZON_LOG` | off | value-based: `1` = let the horizon TM gun log its thinking per shot |
|
| `TR_TMHORIZON_LOG` | off | value-based: `1` = let the horizon TM gun log its thinking per shot |
|
||||||
| `TR_ENV_REPORT` | `1` | print the boot-time `[env]` report to stdout; `0` suppresses it |
|
| `TR_ENV_REPORT` | `1` | print the boot-time `[env]` report to stdout; `0` suppresses it |
|
||||||
|
|||||||
@@ -0,0 +1,366 @@
|
|||||||
|
# j162 — the FIRING FLOOR: exhaustion measurement + a re-sized A/B proposal
|
||||||
|
|
||||||
|
**No battle, server, GUI or A/B was started for this job.** Both knobs remain
|
||||||
|
default-`0.0`; `out/ModularBot` was not rebuilt. Everything below the divider is
|
||||||
|
a proposal awaiting the owner's explicit permission.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## MEASURED (`common_libs/tests/measure_ram_exhaustion`, offline, state only)
|
||||||
|
|
||||||
|
Same corpus as j160: **8149 closed-loop recordings / 35163 rounds / 34.46M
|
||||||
|
ticks**. No counterfactual replay (the offline harness scored 0/6 on
|
||||||
|
closed-loop questions, `docs/offline_harness_trust.md`).
|
||||||
|
|
||||||
|
### 1. We die BROKE, and it is a death event — not a state we sit disabled in
|
||||||
|
|
||||||
|
* **21865 rounds (61.2%) end with self energy crossing 0**; 99.0% of rounds end
|
||||||
|
in *some* death. Energy on the last tick we were alive:
|
||||||
|
**median 0.83, mean 2.50, p90 8.90, max 24.83**.
|
||||||
|
55.9% of self-deaths at <=1, 84.2% at <=5, 92.8% at <=10, **100% at <=20**.
|
||||||
|
* Time at energy <= 0 before the round ends: **median 1 tick** (p90 18). The
|
||||||
|
round ends on the crossing tick. The 1.72%-of-ticks figure is dominated by a
|
||||||
|
handful of recordings that hold a dead bot for hundreds of ticks — a recorder
|
||||||
|
artefact, not a lived state. **There is no recoverable disabled window to
|
||||||
|
defend.**
|
||||||
|
* The reserve that *would* have absorbed the killing blow (the overshoot of the
|
||||||
|
final hit): **median 0.40, p75 2.00, p90 6.90, p99 15.0**. A free 5-energy
|
||||||
|
reserve would have saved 85.1% of self-deaths.
|
||||||
|
|
||||||
|
So the prompt's hypothesis ("it dies at 40 energy, so the floor protects
|
||||||
|
against nothing") is **false**: the bot dies with nothing, every time. The
|
||||||
|
floor's premise is real.
|
||||||
|
|
||||||
|
### 2. We cannot climb back out of a low-energy dip
|
||||||
|
|
||||||
|
Energy rises on 0.598% of tick-pairs (~5.87 landed hits/round; **mean landed
|
||||||
|
power 1.42**, mode 1.0 — not 0.1). Per tick spent at a given level:
|
||||||
|
|
||||||
|
| energy | climb next tick | killed this tick | ratio |
|
||||||
|
|---|---|---|---|
|
||||||
|
| <= 3 | 0.130% | 0.830% | dying **6.4x** more likely |
|
||||||
|
| <= 5 | 0.232% | 0.663% | dying **2.9x** more likely |
|
||||||
|
| <= 10 | 0.365% | 0.437% | dying 1.2x more likely |
|
||||||
|
| <= 20 | 0.500% | 0.256% | recovering **2x** more likely |
|
||||||
|
|
||||||
|
Below ~10 energy a landed hit is not coming; below 20 it usually is. **A floor
|
||||||
|
at 20 would therefore block the only zone where recovery is actually
|
||||||
|
plausible.**
|
||||||
|
|
||||||
|
### 3. What the floor costs
|
||||||
|
|
||||||
|
| floor | % ticks blocked | rounds | med run | p90 run | mean run | % runs ending in death | bank @1.0p |
|
||||||
|
|---|---|---|---|---|---|---|---|
|
||||||
|
| 3 | 7.64% | 23086 | 34 | 299 | 98 | 80.8% | 8.2 |
|
||||||
|
| 5 | **9.58%** | 23739 | 53 | 330 | 118 | 78.0% | **9.9** |
|
||||||
|
| 10 | 14.52% | 25211 | 89 | 433 | 162 | 70.3% | 13.5 |
|
||||||
|
| 20 | 24.74% | 27799 | 139 | 621 | 236 | 60.0% | 19.6 |
|
||||||
|
|
||||||
|
"Bank" = mean suppressed run x `p/(10+2p)` energy/tick, the gun-heat ceiling
|
||||||
|
(`heat = 1 + p/5`, cool 0.1/tick). At 0.1 power it is 0.52 energy for floor 5;
|
||||||
|
at 2.0 power, 16.9.
|
||||||
|
|
||||||
|
**Measured caveat, and it matters:** the recorded energy ledger closes *exactly*
|
||||||
|
— `start + landed-gains - damage - end = -0.00` over 35065 rounds. **These
|
||||||
|
captures do not charge the firepower cost**, so the cost column is derived from
|
||||||
|
the game rules, not read off the data. The landed-hit *power* distribution is
|
||||||
|
read off the data (mode 1.0, mean 1.42) and is what sets the bracket.
|
||||||
|
|
||||||
|
### 4. Honest read — materially DIFFERENT from the geometry arm
|
||||||
|
|
||||||
|
Firing is **net energy-negative** for this bot on this panel: a landed hit
|
||||||
|
returns `3p` for `p` spent (break-even hit rate 1/3), and the hit rate cannot
|
||||||
|
exceed 5.87 hits / 76 shots-per-round heat ceiling = **7.7%**. So not firing
|
||||||
|
really does bank energy — about 9.9 at floor 5.
|
||||||
|
|
||||||
|
That is the same *kind* of trade the geometry arm made — spend offence, buy
|
||||||
|
protection — but a different *magnitude*:
|
||||||
|
|
||||||
|
* **Safety claim is stronger.** The geometry arm's safety gain did not convert
|
||||||
|
into wins. Here the hazard is measured directly: 0.66%/tick death at energy
|
||||||
|
<= 5, against a p75 overshoot of 2.0 and a bank of 9.9. The bank is above
|
||||||
|
p75 and near p90 — a genuinely material reserve, not a rounding error.
|
||||||
|
* **Damage cost is ~an order of magnitude smaller.** Floor 5 suppresses ~4.4
|
||||||
|
shots per median run; at 4 damage/hit and a 7.7% hit rate that is ~1.4
|
||||||
|
damage per suppressed run, ~2 damage/run. The geometry arm lost **8.83
|
||||||
|
damage/run** for its unconverted gain.
|
||||||
|
* **It is a light touch in time, not in behaviour**: 9.6% of ticks, median run
|
||||||
|
53 ticks. Not a blackout.
|
||||||
|
|
||||||
|
**Verdict: the floor is worth an A/B. It is not the clean negative.** But the
|
||||||
|
honest counterweight is on the record: 78% of suppressed runs still end in
|
||||||
|
death, and the bank is only reached *because* we stopped shooting.
|
||||||
|
|
||||||
|
**Chosen value: `TR_RAM_FLOOR_ENERGY=5`** — bank 9.9 (above p75 overshoot 2.0,
|
||||||
|
near p90 6.9) at 7.6%-vs-9.6% less tick cost than 10. Floor 20 is dropped on
|
||||||
|
the measurement: it costs 24.7% of ticks and sits on top of the <= 20 recovery
|
||||||
|
window.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## PROPOSAL — PRE-REGISTERED, **NOT RUN**
|
||||||
|
|
||||||
|
* Harness: `tools/ab/tournament_run.sh` + `tools/ab/tournament_analyze.py`,
|
||||||
|
unmodified. Panel: `tools/ab/panel_movement.txt` (frozen 15-opponent movement
|
||||||
|
panel). Unit of evidence is the opponent, not the battle. One frozen binary
|
||||||
|
from `git archive` of `j160-ramfloor`.
|
||||||
|
* **Contamination control — j159's three guarantees, unchanged**: (1) per-arm
|
||||||
|
`TR_ENV_FILE` in this job's own outdir (`/tmp/j162_floor/env/<arm>.env`);
|
||||||
|
(2) the per-run botdir holds only `.json`, `.sh` and a symlink to the frozen
|
||||||
|
binary — no `.env`, and the loader does not walk up; (3) **every** run's
|
||||||
|
`[env]` boot report is checked against its arm, and any disagreement voids
|
||||||
|
the session. **A session-record check runs BEFORE analysis**, not as a rewrite
|
||||||
|
afterwards (j159 had a mid-analysis `session.json` rewrite; not repeated here).
|
||||||
|
|
||||||
|
| arm | env | role |
|
||||||
|
|---|---|---|
|
||||||
|
| `A_off` | both unset | REFERENCE |
|
||||||
|
| `B_floor` | `TR_RAM_FLOOR_ENERGY=5` | the floor alone (value from the measurement) |
|
||||||
|
| `C_exhaust` | `TR_RAM_ENEMY_ENERGY=20` | the exhaustion trigger alone |
|
||||||
|
| `D_both` | `TR_RAM_FLOOR_ENERGY=5 TR_RAM_ENEMY_ENERGY=20` | the combined policy |
|
||||||
|
|
||||||
|
No arm is inert, so none is dropped: `C_exhaust=20` acts on 7.1% of ticks
|
||||||
|
(enemy <= 20 while we are > 20) and `D_both` is the only arm that answers the
|
||||||
|
composition rule. A floor *sweep* arm is deliberately omitted — the measurement
|
||||||
|
chose the value, and the budget is better spent on n.
|
||||||
|
|
||||||
|
### Size — corrected for the real throughput
|
||||||
|
|
||||||
|
j159 measured **420 battles in 1110 s = 23 battles/min** (not the ~7/min the
|
||||||
|
previous estimate assumed). MDE scales as `1/sqrt(n)`; the shipped default
|
||||||
|
movement gate resolved **0.17 wins/run at 210 runs/arm**. For a target MDE of
|
||||||
|
**0.10 wins/run**: `n = 210 * (0.17/0.10)^2 = 607` runs/arm, rounded up to
|
||||||
|
**42 runs/opponent = 630 runs/arm**.
|
||||||
|
|
||||||
|
* 15 opponents x 4 arms x 42 runs x 3 rounds = **3780 battles ≈ 2.7 h**.
|
||||||
|
* Decision-only 2-arm version (`A_off` vs `B_floor`): 15 x 2 x 42 x 3 =
|
||||||
|
**1890 battles ≈ 1.4 h**, still at MDE 0.10.
|
||||||
|
|
||||||
|
### Metrics (fixed now)
|
||||||
|
|
||||||
|
**Primaries: damage/run, round-win rate.** Mechanism, never a verdict: self
|
||||||
|
energy at death, ticks spent disabled, shots fired/run, ram-kill count.
|
||||||
|
Paired per-opponent deltas, mean/SD/SE/95% CI, sign test, sign-flip
|
||||||
|
permutation, Wilcoxon cross-check, reported MDE. Two-sided.
|
||||||
|
|
||||||
|
### Verdict rule (fixed now)
|
||||||
|
|
||||||
|
Adopt only if BOTH primaries favour the arm with `p(sign-flip) < 0.05` **and**
|
||||||
|
the effect is at or above the reported MDE. Otherwise do not ship; both knobs
|
||||||
|
stay `0.0`. A clean null is a fully acceptable result. No subsetting, no
|
||||||
|
dropping opponents, no re-running to chase a p-value.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
# j163 — PRE-REGISTRATION: the FIRING FLOOR A/B (2 arms), BEFORE ANY BATTLE
|
||||||
|
|
||||||
|
**Written and committed before a single battle of this design was run.** Nothing
|
||||||
|
below was chosen after seeing data. Worktree `j160-ramfloor` @ `64e23e2`, one
|
||||||
|
frozen binary built by `tournament_run.sh` from `git archive HEAD`, both knobs
|
||||||
|
default-`0.0`, no code changed by this job.
|
||||||
|
|
||||||
|
## Hypothesis
|
||||||
|
|
||||||
|
The bot dies broke: **61.2% of rounds (21865/35753) end with self energy
|
||||||
|
crossing 0**, and energy on the last alive tick is median 0.83. Below **5**
|
||||||
|
energy the next tick brings death **2.9x** more often than a landed hit
|
||||||
|
(0.663%/tick vs 0.232%/tick); the bank of a suppressed run at floor 5 is ~9.9
|
||||||
|
energy against a p75 overshoot of 2.0 / p90 6.9 — a free 5-energy reserve would
|
||||||
|
have saved 85.1% of self-deaths. Firing is net energy-negative here (a landed
|
||||||
|
hit returns `3p` for `p` spent; the hit rate is capped at 5.87/76 = 7.7%), so
|
||||||
|
holding a reserve in the sub-5 zone should convert safety into **round wins**.
|
||||||
|
|
||||||
|
## Arms — two, differing in exactly one variable (`TR_MOVEMENT=tfil` pinned)
|
||||||
|
|
||||||
|
| arm | per-arm env file | role |
|
||||||
|
|---|---|---|
|
||||||
|
| `A_baseline` | `TR_RAM_FLOOR_ENERGY=0` | REFERENCE (today's shipped behaviour) |
|
||||||
|
| `B_floor5` | `TR_RAM_FLOOR_ENERGY=5` | treatment, the value chosen by the j162 measurement |
|
||||||
|
|
||||||
|
**The `TR_RAM_ENEMY_ENERGY` (ram-exhaustion) arm is DELIBERATELY EXCLUDED.**
|
||||||
|
Its own measurement found the trigger is rare at its literal threshold and that
|
||||||
|
whether it fires is close to a coin flip in direction — it is not a
|
||||||
|
well-founded mechanism. Excluding it here is a decision, **not an oversight**;
|
||||||
|
this job tests only the one well-founded mechanism. If the floor is adopted, the
|
||||||
|
exhaustion trigger needs its own design and its own A/B.
|
||||||
|
|
||||||
|
## Primaries (fixed now)
|
||||||
|
|
||||||
|
1. **round-win rate** (rounds won / rounds fought) — **the deciding primary**
|
||||||
|
2. **damage/run**
|
||||||
|
|
||||||
|
## THE DAMAGE MDE IS STATED UP FRONT, BECAUSE IT IS BIGGER THAN THE EFFECT
|
||||||
|
|
||||||
|
Expected damage cost of floor 5: **~2 damage/run** (4.4 suppressed shots per
|
||||||
|
median run x 4 damage/hit x 7.7% hit rate) — versus **8.83 damage/run** for the
|
||||||
|
already-rejected geometry arm. The design's **damage MDE is 7.65**. The damage
|
||||||
|
effect is therefore **~3.8x below what this design can resolve**.
|
||||||
|
|
||||||
|
> **Recorded before any data: we EXPECT TO BE UNABLE TO MEASURE THE DAMAGE
|
||||||
|
> COST DIRECTLY. A null on damage/run is the predicted outcome, not a surprise,
|
||||||
|
> and must NOT be re-read after the fact as evidence either for or against the
|
||||||
|
> floor.** The verdict is judged on **ROUND WINS**. The damage MDE is a
|
||||||
|
> one-sided blind spot of this design, fixed in advance.
|
||||||
|
|
||||||
|
## Counterweight (also on the record before any data)
|
||||||
|
|
||||||
|
**78.0% of suppressed runs still end in death.** The floor protects the tail of
|
||||||
|
the energy ledger; it is not a shield. A mechanism-positive / outcome-null
|
||||||
|
result is the fifth such in this campaign (j144, j145, j146, j147, j159).
|
||||||
|
|
||||||
|
## Mechanism metrics (reported, never a verdict)
|
||||||
|
|
||||||
|
* self energy at death (per round);
|
||||||
|
* share of rounds ending at self energy **<= 0** (baseline **61.2%**);
|
||||||
|
* shots/run;
|
||||||
|
* share of ticks with firing suppressed (**floor 5 predicts ~9.6% of ticks,
|
||||||
|
median suppressed run ~53 ticks**).
|
||||||
|
* Reported **per opponent as well as pooled**: j159's re-analysis showed a
|
||||||
|
pooled test hid a real per-opponent effect (safety signal p=0.0008
|
||||||
|
per-opponent, null pooled). The unit of evidence is the opponent.
|
||||||
|
|
||||||
|
## Size, MDE and the time floor
|
||||||
|
|
||||||
|
15 frozen opponents x 2 arms x **42 runs** x 3 rounds = **1890 battles**.
|
||||||
|
MDE ~**0.10 wins/run** (`210 x (0.17/0.10)^2`; 210 was the design that resolved
|
||||||
|
0.17 wins/run). At the measured 22.7-23.2 runs/min that is **~1.4 h — a floor
|
||||||
|
on elapsed time, not an estimate**: opponent heterogeneity does not average
|
||||||
|
down with added runs. If time runs short, the achieved n and the MDE actually
|
||||||
|
reached are reported exactly; the panel and the arms are **not** silently
|
||||||
|
shrunk.
|
||||||
|
|
||||||
|
## Contamination controls (all three, in order)
|
||||||
|
|
||||||
|
1. Each arm is launched with `TR_ENV_FILE` pointing at a **per-arm file this
|
||||||
|
job generated** in its own directory (`/tmp/j163_env/<arm>.env`) — never a
|
||||||
|
shell export, because the dotenv loader gives the FILE priority. The file
|
||||||
|
dir is deliberately **outside** `--outdir` (`tournament_run.sh` `rm -rf`s
|
||||||
|
the outdir). This matters: the owner has an 18 KB `.env` at
|
||||||
|
`ModularBot_garage/out/.env` in the main tree. The per-run botdir holds only
|
||||||
|
`.json`, `.sh` and a symlink to the frozen binary; the frozen binary's own
|
||||||
|
directory holds no `.env`; the loader's fallbacks are `./.env` then
|
||||||
|
exe-adjacent with **no parent walk**, so the owner's file is unreachable.
|
||||||
|
2. **Every run's `[env]` boot block is verified against its arm as runs
|
||||||
|
complete** — `TR_RAM_FLOOR_ENERGY` and `TR_MOVEMENT=tfil` — and `mis-set`
|
||||||
|
is counted and reported. A previous session was invalidated-risk because
|
||||||
|
this was checked too late.
|
||||||
|
3. The session record is **read before analysis, never rewritten**. j159 had a
|
||||||
|
mid-analysis `session.json` rewrite; declaring `TR_MOVEMENT` explicitly
|
||||||
|
disables the analyzer's leaked-`TR_MOVEMENT` fatal check, so the built-in
|
||||||
|
leak guard is **not trustworthy here** — the explicit per-run `[env]`
|
||||||
|
verification above is the primary control. If the guard misbehaves it is
|
||||||
|
**reported as a finding, not worked around**.
|
||||||
|
|
||||||
|
## Verdict rule (fixed now, two-sided)
|
||||||
|
|
||||||
|
**Adopt** only if round-win rate favours `B_floor5` with a per-opponent
|
||||||
|
**sign-flip permutation p < 0.05** AND the effect is at or above the reported
|
||||||
|
MDE. Otherwise **do not ship**; `TR_RAM_FLOOR_ENERGY` stays `0.0`. No
|
||||||
|
subsetting, no dropping opponents, no re-running to chase a p-value, no
|
||||||
|
reinterpreting the bar after seeing the data. **A clean null is a fully
|
||||||
|
acceptable result** — and a null here licenses only "no effect >= MDE is
|
||||||
|
detectable at this design", never "the knob is harmless".
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## MEASURED
|
||||||
|
|
||||||
|
*(appended after the battles — everything above was committed first, at
|
||||||
|
`6cfb169`)*
|
||||||
|
|
||||||
|
### MEASURED — the live A/B, 450 runs/arm, 2700 rounds (j163)
|
||||||
|
|
||||||
|
* **Provenance.** Frozen 15-opponent movement panel
|
||||||
|
(`tools/ab/panel_movement.txt`), 15 x 2 x **30 runs** x 3 rounds =
|
||||||
|
**450 runs/arm, 2700 rounds**, `conc=6`, **0 failed, 0 never started**.
|
||||||
|
Frozen binary `d9a39c3b8472…`, `TR_MOVEMENT=tfil` in both arms; the only
|
||||||
|
difference is `TR_RAM_FLOOR_ENERGY` `0` (`A_floor0`, reference) vs `5`
|
||||||
|
(`B_floor5`).
|
||||||
|
* **Env verification — 0 mis-set.** Every run's `[env]` boot block was checked
|
||||||
|
against its arm as the session progressed, live at **24 / 193 / 410 / 826 /
|
||||||
|
900** runs completed: no disagreement at any checkpoint. Per-arm
|
||||||
|
`TR_ENV_FILE` in the session's own directory, botdir without a `.env`, loader
|
||||||
|
does not walk up parents. This is contamination control #2 from the
|
||||||
|
pre-registration, satisfied.
|
||||||
|
* **DEVIATION FROM THE PRE-REGISTRATION, DISCLOSED.** The design asked for
|
||||||
|
**42 runs/opponent** (1890 battles, MDE ~0.10 wins/run). Measured throughput
|
||||||
|
was **14-22 runs/min**, not the assumed 22.7-23.2, so the wall-clock cost of
|
||||||
|
the pre-registered n was not affordable. As the pre-registration required,
|
||||||
|
the **panel and the arms were NOT shrunk**: the full 15 opponents and both
|
||||||
|
arms were kept and the **runs per opponent were reduced to 30**. The MDE
|
||||||
|
actually reached is reported below and is the honest resolution limit of this
|
||||||
|
run. No opponent was dropped, no arm was re-run to chase a p-value.
|
||||||
|
|
||||||
|
**Pooled dashboard (descriptive, NOT the verdict):**
|
||||||
|
|
||||||
|
| arm | runs | dmg/run | wins/run | round wins | round win rate |
|
||||||
|
|---|---:|---:|---:|---:|---:|
|
||||||
|
| `A_floor0` | 450 | 113.65 | 0.200 | — | **40.30%** |
|
||||||
|
| `B_floor5` | 450 | 112.70 | 0.182 | — | **39.70%** |
|
||||||
|
|
||||||
|
**Verdict layer** (per-opponent paired deltas, arm − reference; the sign-flip
|
||||||
|
is the exact 2^15 permutation the pre-registration names as the decision test):
|
||||||
|
|
||||||
|
| metric | mean Δ | 95% CI | p(sign-flip) | sign test | Wilcoxon p | **MDE reached** |
|
||||||
|
|---|---:|---|---:|---:|---:|---:|
|
||||||
|
| **round-win rate** | **-0.59 pp** | [-3.90, +2.72] | **0.7676** | 1.00 | 0.84 | **4.73 pp** |
|
||||||
|
| wins/run | -0.0178 | [-0.117, +0.082] | 0.7676 | 1.00 | 0.84 | 0.1420 |
|
||||||
|
| damage/run | -0.95 | [-3.88, +1.98] | 0.5298 | 1.00 | 0.84 | 4.19 |
|
||||||
|
|
||||||
|
### HEADLINE FINDING — the mechanism barely fired; the offline energy corpus did not survive contact with the live game
|
||||||
|
|
||||||
|
1. **Suppression was 0.04% of ticks, not the 9.6% the offline ruler predicted** —
|
||||||
|
a **~200x** smaller effect. The pre-registration's own mechanism metric
|
||||||
|
(`share of ticks with firing suppressed`, predicted ~9.6%, median suppressed
|
||||||
|
run ~53 ticks) is the number that failed, and it failed by two orders of
|
||||||
|
magnitude.
|
||||||
|
2. **Only 4.8% of shots are ever taken in the low-energy zone, and the floor
|
||||||
|
removed 14% of those.** The gate therefore touches a small slice of a small
|
||||||
|
slice: a bot that almost never wants to fire at low energy. The pre-
|
||||||
|
registration's expected damage cost (~2 damage/run) was the arithmetic
|
||||||
|
consequence of the 9.6% figure; with 0.04% it is ~200x smaller still, which
|
||||||
|
is why the damage MDE (4.19) is unreachable by construction and not by bad
|
||||||
|
luck.
|
||||||
|
3. **Rounds ending at self energy <= 0: 40.6% live vs 61.2% implied by the
|
||||||
|
offline corpus** (the j162 baseline the pre-registration quoted). The
|
||||||
|
recorded-fixture corpus over-states how often we die broke by ~1.5x. This is
|
||||||
|
the second, independent way the same corpus mis-called the live game.
|
||||||
|
4. **Median self energy at death 14.1 -> 15.5** — the floor moved the death
|
||||||
|
energy by +1.4, real but tiny, and nowhere near the "we sit disabled" state
|
||||||
|
the floor was built for.
|
||||||
|
5. **The pre-registered blind spot was called correctly.** The pre-registration
|
||||||
|
states, in advance, that we expect to be unable to measure the damage cost
|
||||||
|
directly and that a damage null must not be re-read afterwards as evidence.
|
||||||
|
That call was right, and it is the reason this run cannot be misread.
|
||||||
|
|
||||||
|
### VERDICT — DO NOT ADOPT
|
||||||
|
|
||||||
|
1. **The pre-registered verdict rule is not met.** Adopt required round-win
|
||||||
|
rate favouring `B_floor5` with per-opponent sign-flip p < 0.05 AND the
|
||||||
|
effect at or above the reported MDE. Observed: **-0.59 pp against**, p =
|
||||||
|
**0.7676**, under the 4.73 pp MDE. Round wins and wins/run are the same
|
||||||
|
null (p = 0.7676, MDE 0.1420 wins/run).
|
||||||
|
2. **`TR_RAM_FLOOR_ENERGY` stays `0.0`.** Do not adopt, do not ship, and **do
|
||||||
|
not re-test this knob.** The design that could resolve a real effect does
|
||||||
|
not exist at an affordable run count, and the mechanism it was built to
|
||||||
|
suppress is nearly absent in the live game. Re-running buys resolution on an
|
||||||
|
effect that is not there.
|
||||||
|
3. **A null here does NOT prove the knob inert — the opposite.** The mechanism
|
||||||
|
fired on 0.04% of ticks. This run licenses only: "no effect >= 4.73 pp of
|
||||||
|
round-win rate at 450 runs/arm". It says nothing about the ~0.04% of ticks
|
||||||
|
it did suppress, because too few of them existed to measure.
|
||||||
|
4. **The generalisable finding is the corpus, not the knob.** The offline
|
||||||
|
energy corpus over-predicted both the size of the low-energy firing window
|
||||||
|
(9.6% -> 0.04%) and the rate of dying broke (61.2% -> 40.6%). An offline
|
||||||
|
ruler built on recorded fixtures is only as representative as the fixtures;
|
||||||
|
the death-energy corpus does not represent the live energy ledger. Future
|
||||||
|
offline rulers for exhaustion must be calibrated against a live
|
||||||
|
death-energy distribution before their predictions are pre-registered as
|
||||||
|
expectations, not just as a rationale.
|
||||||
|
|
||||||
|
**Ship state: unchanged. `TR_RAM_FLOOR_ENERGY=0.0` and `TR_RAM_ENEMY_ENERGY=0.0`
|
||||||
|
remain the shipped defaults, and the ram path keeps its pre-j160 behaviour.**
|
||||||
|
This is the sixth mechanism-positive-or-presumed / outcome-not-positive result
|
||||||
|
in the campaign (j144, j145, j146, j147, j159, j163) — and the first where the
|
||||||
|
mechanism was not merely ineffective but **~200x smaller than the offline ruler
|
||||||
|
said it would be**.
|
||||||
Reference in New Issue
Block a user