strafe: default range 200 -> 325 (mid of the owner's 300-350 band), with the j107 evidence noted
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@@ -142,7 +142,7 @@
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## TR_STRAFE_DWELL_MIN 6 min ticks before a re-pick
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## TR_STRAFE_DWELL_MAX 20 max ticks before a re-pick
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## TR_STRAFE_LOG off presence-based: echo one line per pick
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## TR_STRAFE_RANGE 200.0 target enemy distance (px; == TR_POWER_FAR_DIST)
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## TR_STRAFE_RANGE 325.0 target enemy distance (px); mid of the 300-350 band
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## TR_STRAFE_RANGE_TOL 25.0 dead-band half-width (px): tilt = 0 inside
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## TR_STRAFE_TILT_MAX 15.0 max line tilt off the perpendicular (deg)
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## TR_STRAFE_TILT_GAIN 0.10 deg of tilt per px of error BEYOND the band
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@@ -251,10 +251,15 @@ const
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DefaultStrafeReach = 144.0
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DefaultStrafeDwellMin = 6
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DefaultStrafeDwellMax = 20
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## Range control (j111). 200 px is NOT invented here: it is exactly
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## TR_POWER_FAR_DIST, the distance at which the bot's own power policy stops
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## treating the enemy as close, so the mover and the gun agree on "range".
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DefaultStrafeRange = 200.0
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## Range control (j111). Default = 325 px, the midpoint of the owner's
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## stated 300-350 px band, chosen after watching live battles.
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## History: j111 shipped 200.0 (= TR_POWER_FAR_DIST, where the power policy
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## stops treating the enemy as close). The owner moved it to 300-350, which is
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## also the direction the one piece of hard evidence points - j107 measured
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## that drifting 25-30 px CLOSER made damage/run AND round wins WORSE.
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## This is NOT a proven optimum: it is a knob with a band. A/B it before
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## claiming anything, because our hit rate actually PEAKS around 100-200 px.
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DefaultStrafeRange = 325.0
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DefaultStrafeRangeTol = 25.0
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DefaultStrafeTiltMax = 15.0
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DefaultStrafeTiltGain = 0.10
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