feat(BNNBot): add energy (8+8 bits) and gun ready (1 bit) — 117 bits total
Added myEnergy, enemyEnergy, and canFire to ScanData. Energy fields quantize 0-150 → 8 bits each; gun ready is 1 bit (1 = can fire, 0 = can't). Updated total encoding from 100 to 117 bits. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -41,18 +41,21 @@ method onScannedBot*(bot: BNNBot, e: ScannedBotEvent) =
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let enemyX = e.x
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let enemyY = e.y
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let scan = ScanData(
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bearing: bot.enemyBearing,
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distance: bot.distance,
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velocity: bot.velocity,
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heading: bot.heading,
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myWallN: arenaH - by,
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myWallS: by,
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myWallE: arenaW - bx,
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myWallW: bx,
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enemyWallN: arenaH - enemyY,
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enemyWallS: enemyY,
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enemyWallE: arenaW - enemyX,
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enemyWallW: enemyX,
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bearing: bot.enemyBearing,
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distance: bot.distance,
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velocity: bot.velocity,
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heading: bot.heading,
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myWallN: arenaH - by,
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myWallS: by,
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myWallE: arenaW - bx,
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myWallW: bx,
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enemyWallN: arenaH - enemyY,
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enemyWallS: enemyY,
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enemyWallE: arenaW - enemyX,
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enemyWallW: enemyX,
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myEnergy: getEnergy(),
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enemyEnergy: e.energy,
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canFire: getGunHeat() <= 0.0,
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)
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let vec = encode(scan)
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let hamming = if bot.hasPrev: hammingDistance(bot.prevVec, vec) else: 0
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