feat(ModularBot): acceleration predictor gun, 9 guns total
- Accel gun: tracks velocity+heading changes, extrapolates with acceleration - Handles speed-up, slow-down, and combined accel+turn - Battle-tested vs Crazy, RandomMover, Walls
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@@ -1,5 +1,5 @@
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## ModularBot — plugin gun architecture tracer bullet.
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## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3), GFGun (4), PatternMatcherGun (5), AntiSurferGun (6) via GunHarness.
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## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3), GFGun (4), PatternMatcherGun (5), AntiSurferGun (6), WallBounceGun (7), AccelGun (8) via GunHarness.
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## Radar: RadarLockModule via radar harness.
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## Movement: OscillatorModule (perpendicular strafing).
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@@ -18,12 +18,13 @@ import guns/guess_factor
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import guns/pattern_matcher
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import guns/anti_surfer
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import guns/wall_bounce
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import guns/accel_predictor
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import movements/phantom_meteor
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const botJsonPath = currentSourcePath().parentDir / "ModularBot.json"
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const DebugVBullets = false
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const DebugCircular = false
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const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce"]
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const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce", "Accel"]
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type
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ModularBot = ref object of Bot
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@@ -40,6 +41,7 @@ type
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patternMatcher: PatternMatcherGun
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antiSurfer: AntiSurferGun
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wallBounce: WallBounceGun
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accelGun: AccelGun
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mover: PhantomMeteorModule
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virtualHits: int
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virtualMiss: int
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@@ -78,6 +80,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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var pmPreds: array[len(PowerBins), GunPrediction]
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var asPreds: array[len(PowerBins), GunPrediction]
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var wbPreds: array[len(PowerBins), GunPrediction]
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var acPreds: array[len(PowerBins), GunPrediction]
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for i in 0..<len(PowerBins):
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headsUp[i] = bot.headOn.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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linPreds[i] = bot.linear.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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@@ -87,6 +90,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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pmPreds[i] = bot.patternMatcher.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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asPreds[i] = bot.antiSurfer.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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wbPreds[i] = bot.wallBounce.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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acPreds[i] = bot.accelGun.predict(bot.lastState, bulletSpeed(PowerBins[i]))
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bot.tracker.spawnBullets(0, headsUp, bot.lastState)
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bot.tracker.spawnBullets(1, linPreds, bot.lastState)
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@@ -98,6 +102,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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bot.tracker.spawnBullets(5, pmPreds, bot.lastState)
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bot.tracker.spawnBullets(6, asPreds, bot.lastState)
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bot.tracker.spawnBullets(7, wbPreds, bot.lastState)
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bot.tracker.spawnBullets(8, acPreds, bot.lastState)
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# Resolve bullets that have travelled far enough
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let st = bot.lastState
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@@ -116,6 +121,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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of 5: bot.patternMatcher.onResult(fe)
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of 6: bot.antiSurfer.onResult(fe)
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of 7: bot.wallBounce.onResult(fe)
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of 8: bot.accelGun.onResult(fe)
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else: discard
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if fe.hit: inc bot.virtualHits else: inc bot.virtualMiss
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when DebugVBullets:
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@@ -140,6 +146,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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of 5: setTurretColor("#FF6600"); setBulletColor("#FF9944") # Pattern: orange
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of 6: setTurretColor("#00CCFF"); setBulletColor("#66DDFF") # AntiSurf: cyan
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of 7: setTurretColor("#CCCCCC"); setBulletColor("#EEEEEE") # WallBounce: silver/white
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of 8: setTurretColor("#FF00FF"); setBulletColor("#FF66FF") # Accel: magenta
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else: discard
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let pred = case selectedGun
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@@ -150,6 +157,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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of 5: bot.patternMatcher.predict(bot.lastState, bulletSpeed(power))
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of 6: bot.antiSurfer.predict(bot.lastState, bulletSpeed(power))
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of 7: bot.wallBounce.predict(bot.lastState, bulletSpeed(power))
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of 8: bot.accelGun.predict(bot.lastState, bulletSpeed(power))
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else: bot.headOn.predict(bot.lastState, bulletSpeed(power))
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let target = aimAngle(getX(), getY(), pred.x, pred.y)
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@@ -209,7 +217,7 @@ method run*(bot: ModularBot) =
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when isMainModule:
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var bot = ModularBot(
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tracker: vb.initTracker(8), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular, 4: GuessFactor, 5: Pattern, 6: AntiSurf, 7: WallBounce
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tracker: vb.initTracker(9), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular, 4: GuessFactor, 5: Pattern, 6: AntiSurf, 7: WallBounce, 8: Accel
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headOn: HeadOnGun(),
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linear: LinearGun(),
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circular: CircularGun(),
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@@ -218,6 +226,7 @@ when isMainModule:
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patternMatcher: PatternMatcherGun(),
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antiSurfer: initAntiSurferGun(),
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wallBounce: initWallBounceGun(),
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accelGun: initAccelGun(),
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radar: RadarLockModule(),
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mover: initPhantomMeteor(),
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currentGun: -1,
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