melee A/B doc: correct the per-arm [bb-reset] counts (perRound 68.75, retained 68.19, decay 66.75)
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@@ -186,9 +186,9 @@ Target switching is the whole mechanism, so it had to be proven, not assumed.
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**66–69 target changes/run** (about 10 per round). Example transitions from one
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run: `#1 → #4 → #2 → #4 → #1 → #2 → …`.
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* **BitBrain really reset on every switch.** `[bb-reset] reason=target_change`
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fires once per target change: **66.75** (perRound), **68.19** (retained),
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**66.75** (decay) per run — equal, within rounding, to the target-change count.
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Example `[bb]` line from a live run:
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fires once per target change: **68.75** (perRound), **68.19** (retained),
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**66.75** (decay) per run — equal, within rounding, to each arm's target-change
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count. Example `[bb]` line from a live run:
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`[bb] t=440 band=450.+ gain=0.25 shift=-3.39deg rate=0.818 n=11. ncand=5 trained=11 pend=29 dropped=95 mode=perRound`.
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The `pattern` arm logs **zero** `[bb]`/`[bb-reset]` lines (BitBrain never
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spawned), confirming the arms are cleanly separated.
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