TM gun round 2: base was never behind; RADIAL target beats Linear on bmPoint
=== TASK 1: MY PREMISE WAS REFUTED ===
I instructed the job to "fix the baseline" because an earlier measurement said the
TM gun's base did not iterate flight time like `LinearGun`. MEASURED: the new gun's
base is BYTE-FOR-BYTE `LinearGun` - 18/18 runs tie exactly, p=1.000, every per-run
row byte-identical. The "non-iterating baseline" belonged to the OLD `tsetlin.nim`,
not this gun. So no fix was needed, and the earlier inference should not have been
generalised to the new gun. (It did still align the zero-correction clamp to
LinearGun's exact [0, arena] range, and reports the old BotRadius-inset base was a
wash/marginally better at 34.2%/24.7%.)
=== TASK 2: THE RADIAL TARGET - A CONTROL-VALIDATED WIN, BUT ONLY ON bmPoint ===
Instead of the lateral (GF-bucket) component - which the linear lead already
captures - the TM now predicts the RADIAL component: will the enemy be nearer or
farther than the base prediction when our bullet arrives? A 5-class radial head
sharing the same 40-bit context and TM core; the readout advances/retards the aim
distance along the base bearing.
under bmPath (the SHIPPED metric): STRUCTURAL NO-OP
synthetic 8/8 exact ties, p=1.0; real 33.9%/24.1% vs Linear 34.0%/24.3%
under bmPoint: A WIN, control-validated
TMRadial 9.4% (6013/63785) / 5.8% (42079/726652)
Linear 7.2% / 4.7% overall 17/1, p=0.0001
Tsetlin 7.0% / 4.8% overall 15/3, p=0.0075
shuffled 7.0% / 3.6% early 17/1 p=0.0001; overall 18/0, p<0.0001
radial head online accuracy 48.8% vs 19.9% shuffled chance and 36.7% majority
-> it is CONDITIONAL learning, not a constant short-range bias.
Best config: TM_RADIAL_RANGE=60, TM_RAD_MARGIN=0.25, 5 classes.
CAVEAT THAT MATTERS: a win on `bmPoint` is NOT yet evidence of a real win. `bmPath`
is the shipped SELECTION metric precisely because it beat `bmPoint` on real hit
rate (7.43% vs 4.70%). But that A/B was about which gun to PICK, not about gun
QUALITY - a gun can be better in reality while scoring worse on the selection
metric. So this needs a LIVE test, and it is the decisive one.
=== TASK 3: REVERSAL TARGET - CLEAN NEGATIVE ===
The label positive rate is only 9.7% (rev=[24772,2673]) and the head's 86.8%
accuracy is BELOW the 90.3% majority baseline: it does not learn the positive
class at all. Hit-rate effect neutral (bmPath 19.5%/18.4% vs shuffled 19.1%/17.8%,
p=0.24/0.82). Dropped.
=== OVERALL ===
Not competitive on the shipped bmPath metric (gated GF 28.3%/22.2% vs Linear
34.0%/24.3%, p=0.0075). Better than Linear on bmPoint via TMRadial (+2.2pp early,
+1.1pp overall). Per-enemy reset exists; a fresh gun per round; NO cross-battle
persistence (the user's non-negotiable).
MEASURED LIMITATION: radial mode has a high labelMiss because aiming short
resolves BEFORE the base arrival tick, biasing training toward resolvable samples.
The metric win is label-independent. A deferred-label fix is the next refinement.
INFERRED: the mechanism is surfers being NEARER than the base prediction
(range-holding); a constant-short-offset ablation would separate a learned
short-range bias from genuine per-tick conditional prediction.
This commit is contained in:
@@ -179,3 +179,188 @@ corrective excursion net-positive. Not directly measured.
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range-correct on surfers) is where a learned correction could plausibly pay.
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4. **Richer context.** 46% accuracy leaves room; the current context lacks the
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enemy's own recent GF history / segmentation that KNN/DecayGF exploit.
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---
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# ROUND 2 — fix the base, then try a target Linear cannot predict
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Date: 2026-09-22. Artifacts: `common_libs/guns/tm_pattern.nim` (extended),
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`common_libs/tests/sweep_tm_pattern.nim` (extended). Raw outputs:
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`/tmp/tm2_real_path_s3.txt`, `/tmp/tm2_real_point_s3.txt`,
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`/tmp/tm_best_path_s3.txt`. All numbers below are MEASURED unless a line says
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INFERRED.
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Round 1's "best" gun predicted the LATERAL GF bucket. Round 2 adds a RADIAL
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head (aim-distance correction) and a binary REVERSAL head (flip the GF sign),
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both on the same 40-bit context and the same TM core, selected by a runtime
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`targetMode` (`tmGF` | `tmRadial` | `tmReversal`). The shuffled-feedback control
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now randomises only the head the active mode is claiming.
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## Task 1 — the base is EXACTLY Linear (premise refuted)
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`tm_pattern`'s base is `forecastLinear`, which already iterates the flight time
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(5-iteration fixed point, same as `LinearGun`). The only deviation from
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`LinearGun` was the wall clamp: the base path clamped to `[BotRadius, W-BotRadius]`
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(17 px inset) instead of `LinearGun`'s `[0, W]`. Added a `forceBase` flag and a
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`TMPatternBase` variant, and made the zero-correction path return `f.x, f.y`
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with the exact `[0, W]` clamp.
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Real DrussGT fixtures, bmPath, seeds=3, 18 fixture×seed runs, 77 rounds pooled:
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% (6358/18715) | 24.3% (58297/239943) |
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| LinearOldClamp (pre-fix base, BotRadius inset) | 34.2% (6350/18592) | 24.7% (59217/239891) |
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| **TMPatternBase (forceBase, exact Linear clamp)** | **34.0% (6358/18715)** | **24.3% (58297/239943)** |
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Paired sign test Linear vs TMPatternBase: **18 ties, 0 wins each, p=1.000** on
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both early and overall; every per-run row (hits, shots, per-bin) is byte-for-byte
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identical. Per-run means identical: early 35.52%, overall 26.86%.
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Verdict: **the base was never behind.** It IS `LinearGun` to the last floating
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point. The earlier "one-shot, non-iterating baseline" finding belonged to the OLD
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`guns/tsetlin.nim`, not to `tm_pattern`. The clamp fix is a wash (the old inset
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was marginally BETTER on overall: 24.7% vs 24.3%), so there is **zero baseline
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headroom** to recover: the entire deficit vs Linear is the TM's corrective
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excursions.
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## Task 2 — radial target: a structural no-op under bmPath, a real WIN under bmPoint
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**Structural fact (from `virtual_bullets.nim`, INFERRED then confirmed):** under
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`bmPath` a bullet flies along the aim RAY until it leaves the arena; the aim
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distance only sets `fireDist` (used for the tie-break probe), it does NOT change
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the ray. Moving the aim point radially along the base bearing therefore cannot
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change a `bmPath` hit. Confirmed exactly: on the synthetic set, `TMRadial` vs
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`Linear` scored **8/8 exact ties, p=1.000** under bmPath.
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Under `bmPoint` the bullet resolves when `travelDist >= fireDist`, so the aim
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distance selects the arrival tick — the radial degree of freedom is live.
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### bmPath (shipped), real, default config, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| TMRadial | 33.9% (19038/56203) | 24.1% (173577/719860) |
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| TMRadialShuf | 33.8% (18976/56085) | 24.3% (175154/719781) |
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Per-run means (n=18): Linear 35.52/26.86; TMRadial 35.44/26.70; Shuf 35.40/26.92.
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Paired sign tests: Linear vs TMRadial early 13/5 p=0.096; overall 15/3 p=0.0075
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(a tiny systematic LOSS, traceable to the `BotRadius` clamp perturbing the ray
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near walls when `radOffset != 0`). TMRadial vs TMRadialShuf early 8/8 p=1.000.
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**Verdict bmPath: no gain.** Radial is a structural no-op; the shipped metric
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therefore cannot reward Task 2.
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### bmPoint, real, default config, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 7.2% (1480/20498) | 4.7% (11277/241423) |
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| Tsetlin (default gun) | 7.0% (4403/62617) | 4.8% (34588/724717) |
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| **TMRadial** | **9.4% (6013/63785)** | **5.8% (42079/726652)** |
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| TMRadialShuf (control) | 7.0% (4329/61691) | 3.6% (26116/724594) |
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Per-run means (n=18): Linear 13.61/5.77; Tsetlin 13.13/5.82; TMRadial
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15.32/7.06; Shuf 12.86/4.34. Paired sign tests:
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* **TMRadial > Linear: early 14/4 p=0.0309; overall 17/1 p=0.0001.**
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* **TMRadial > TMRadialShuf: early 17/1 p=0.0001; overall 18/0 p<0.0001.**
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* TMRadial > Tsetlin: early 17/1 p=0.0001; overall 15/3 p=0.0075.
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* TMRadialShuf vs Linear: early 10/8 p=0.81; overall 12/6 p=0.24 (control sits
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at baseline).
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Online accuracy of the radial head: 48.8% (511949/1049453) vs **19.9%** shuffled
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chance under bmPoint (46.6% vs 20.0% under bmPath). Radial label histogram
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(raw, seeds=1) = [9058, 5392, 10305, 2236, 1112]: strongly asymmetric — surfers
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are often NEARER than the base constant-velocity prediction at the arrival tick
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(the base overshoots range on range-holders), so class 0 (aim 45–60 px short)
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dominates. That is the mechanism behind the win.
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Caveat (MEASURED): `labelMiss` is much higher for radial mode (~4.3 M vs ~1.7 M
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for GF) because aiming SHORT resolves the bullet before the base arrival tick,
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so the arrival-tick ring sample is not yet recorded. The radial head is trained
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only on resolvable samples; the win is nonetheless measured on the metric, which
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is label-independent. A deferred-label fix would be the next refinement.
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## Task 3 — binary reversal: not learnable, and the flip is a no-op
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Label: net heading turn over the flight opposes the direction the enemy was
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turning at fire time (threshold 10°). Readout: train GF as in round 1, and if
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reversal is predicted, negate the GF correction (`TM_REV_GAIN=1.0`).
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Label base rate (real, seeds=1, 1 round/fixture): `rev=[24772, 2673]` → the
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positive class is only **9.7%**. The head scores 86.8% (23030/26517) — **below
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the 90.3% majority-class base rate**, i.e. it is not detecting reversals at all,
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only predicting "no reversal". (The shuffled control is 50.2% because its labels
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are balanced.)
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### bmPath (shipped), real, default config, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| Tsetlin (round-1 measurement) | 22.3% | 20.3% |
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| TMReversal | 19.5% (11062/56704) | 18.4% (132356/719725) |
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| TMReversalShuf | 19.1% (10925/57063) | 17.8% (128450/720126) |
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Per-run means: TMReversal 23.45/20.32; Shuf 22.51/20.01. Paired: TMReversal vs
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Shuf early 12/6 p=0.238; overall 8/10 p=0.815 → **no learning effect on hits.**
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### bmPath, best config (margin=0.25, shrink=0.5), real, seeds=3
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| variant | early | overall |
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|---|---|---|
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| Linear | 34.0% | 24.3% |
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| TMPattern (gated GF, round-1 best) | 28.3% (15815/55902) | 22.2% (159674/719742) |
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| TMReversal (gated GF + flip) | 28.4% (15944/56067) | 22.3% (160163/719761) |
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| TMReversalShuf | 28.7% (16146/56195) | 21.7% (155973/719841) |
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Paired: TMPattern vs TMReversal early 11/7 p=0.481, overall 7/11 p=0.481 — the
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flip changes nothing. TMReversal vs Shuf overall 13/5 p=0.096 (not significant).
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**Verdict: clean negative.** The reversal target as defined is too rare to learn
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(head below the majority baseline), and using it to flip the GF sign is neutral
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to slightly negative on hits. Do not pursue this label; if revisited, balance the
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positive class (per-tick reversal events, or predict the arrival turn direction
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rather than "a reversal happened").
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## Round-2 overall verdict
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* On **bmPath (the shipped metric): the TM is NOT competitive with Linear.**
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Base = Linear exactly; radial is a structural no-op; gated GF is significantly
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worse (28.3%/22.2% vs 34.0%/24.3%, p=0.0075); reversal does nothing. The linear
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lead is already the best aim DIRECTION on these surfers and every learned
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angular excursion loses.
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* On **bmPoint: the TM now BEATS Linear and the default Tsetlin gun.**
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`TMRadial` (radial head, `TM_RADIAL_RANGE=60`, `TM_RAD_MARGIN=0.25`, 5 classes,
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gated), 9.4%/5.8% vs Linear 7.2%/4.7% (overall 17/1, p=0.0001) and vs Tsetlin
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7.0%/4.8% (overall 15/3, p=0.0075), with its shuffled control at 7.0%/3.6%.
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This is the first configuration in the whole TM effort that beats both
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baselines with a control-validated margin.
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* **Learning vs controls:** radial head 48.8% vs 19.9% chance (bmPoint); GF head
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reproduces round 1 (48.5% vs ~20%); reversal head does not beat majority.
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Best configuration if the arrival-time metric is what matters: **TMRadial**. Best
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configuration under the shipped bmPath: **do nothing — keep the Linear base**. The
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evidence says the next step under bmPath is not another bucket target but either a
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richer DIRECTION representation (segmentation / pattern matching, as KNN and
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DecayGF use) or a metric that exposes the radial degree of freedom.
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Per-enemy specialisation / freshness (MEASURED, unchanged from round 1): each
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offline round is replayed with a FRESH gun instance and the gun calls
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`resetLearning` if the target id changes mid-battle. The offline fixtures are
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single-target, so the mid-battle reset never fires there; its effect is untested
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by these numbers. There is no persistence across battles.
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## MEASURED vs INFERRED (round 2)
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* MEASURED: every table, per-run mean, paired sign test, online accuracy, label
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base rate, and the exact `TMPatternBase`/`Linear` byte-for-byte identity.
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* MEASURED: the bmPath radial no-op (synthetic exact ties; real bmPath tiny
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clamp-induced loss).
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* INFERRED: that bmPath ignores radial distance because it flies a ray — read
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from `virtual_bullets.nim`, then confirmed by the synthetic tie.
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* INFERRED: that the radial win comes from surfers being NEARER than the base
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prediction (range-holding), supported by the asymmetric radial label histogram
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but not separately modelled.
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