feat(ModularBot): 6 guns, pattern matcher, melee modules, adversarial bots

- New guns: guess-factor (GF histogram), pattern-matcher (movement tape replay)
- New modules: minimum-risk melee movement, spinning melee radar
- New test bots: PatternMover, RandomMover, WaveSurfer
- Fixed: FeedbackEvent now carries actualX/actualY for proper GF learning
- Fixed: TM gun warmup gating + directional residuals
- Fixed: circular gun integrated formula + multi-bin omega cache
- Fixed: oscillator wall-bounce lockout
- Fixed: phantom meteor perpendicular body orientation
- 6/6 battle wins across all enemy types
This commit is contained in:
2026-09-20 00:59:53 +02:00
parent 254c7dc997
commit 1ed7797cb6
184 changed files with 80149 additions and 21 deletions
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#!/bin/sh
cd "$(dirname "$0")"
exec ./out/ModularBot >> /tmp/modularbot_stdout.log 2>> /tmp/modularbot_stderr.log
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{
"name": "ModularBot",
"version": "0.1.0",
"authors": ["Davide Cappellini"],
"description": "Plugin gun architecture — head-on gun via virtual bullet harness",
"homepage": "",
"countryCodes": ["IT"],
"gameTypes": ["classic", "1v1"],
"platform": "Nim",
"programmingLang": "Nim"
}
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#!/bin/sh
cd "$(dirname "$0")"
exec ./out/ModularBot >> /tmp/modularbot_stdout.log 2>> /tmp/modularbot_stderr.log
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## ModularBot — plugin gun architecture tracer bullet.
## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3) via GunHarness.
## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3), GFGun (4), PatternMatcherGun (5) via GunHarness.
## Radar: RadarLockModule via radar harness.
## Movement: OscillatorModule (perpendicular strafing).
@@ -14,12 +14,14 @@ import guns/head_on
import guns/linear
import guns/circular
import guns/tsetlin
import guns/guess_factor
import guns/pattern_matcher
import movements/phantom_meteor
const botJsonPath = currentSourcePath().parentDir / "ModularBot.json"
const DebugVBullets = false
const DebugCircular = false
const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular"]
const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern"]
type
ModularBot = ref object of Bot
@@ -32,6 +34,8 @@ type
linear: LinearGun
circular: CircularGun
tsetlin: TsetlinGun
guessFactor: GFGun
patternMatcher: PatternMatcherGun
mover: PhantomMeteorModule
virtualHits: int
virtualMiss: int
@@ -66,16 +70,24 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
var linPreds: array[len(PowerBins), GunPrediction]
var tmPreds: array[len(PowerBins), GunPrediction]
var circPreds: array[len(PowerBins), GunPrediction]
var gfPreds: array[len(PowerBins), GunPrediction]
var pmPreds: array[len(PowerBins), GunPrediction]
for i in 0..<len(PowerBins):
headsUp[i] = bot.headOn.predict(bot.lastState, bulletSpeed(PowerBins[i]))
linPreds[i] = bot.linear.predict(bot.lastState, bulletSpeed(PowerBins[i]))
tmPreds[i] = bot.tsetlin.predict(bot.lastState, bulletSpeed(PowerBins[i]))
circPreds[i] = bot.circular.predict(bot.lastState, bulletSpeed(PowerBins[i]))
gfPreds[i] = bot.guessFactor.predict(bot.lastState, bulletSpeed(PowerBins[i]))
pmPreds[i] = bot.patternMatcher.predict(bot.lastState, bulletSpeed(PowerBins[i]))
bot.tracker.spawnBullets(0, headsUp, bot.lastState)
bot.tracker.spawnBullets(1, linPreds, bot.lastState)
bot.tracker.spawnBullets(2, tmPreds, bot.lastState)
# Skip TM virtual bullets during warmup so cold predictions don't hurt its fitness window
if bot.tsetlin.isWarmedUp():
bot.tracker.spawnBullets(2, tmPreds, bot.lastState)
bot.tracker.spawnBullets(3, circPreds, bot.lastState)
bot.tracker.spawnBullets(4, gfPreds, bot.lastState)
bot.tracker.spawnBullets(5, pmPreds, bot.lastState)
# Resolve bullets that have travelled far enough
let st = bot.lastState
@@ -90,6 +102,8 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
let ax = st.enemyX
let ay = st.enemyY
echo fmt"[circ-vb] predicted=({fe.prediction.x:.0f},{fe.prediction.y:.0f}) actual=({ax:.0f},{ay:.0f}) miss={fe.missDistance:.1f}px hit={fe.hit}"
of 4: bot.guessFactor.onResult(fe)
of 5: bot.patternMatcher.onResult(fe)
else: discard
if fe.hit: inc bot.virtualHits else: inc bot.virtualMiss
when DebugVBullets:
@@ -110,12 +124,16 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
of 1: setTurretColor("#3366FF"); setBulletColor("#6699FF") # Linear: electric blue
of 2: setTurretColor("#9933FF"); setBulletColor("#CC66FF") # Tsetlin: violet
of 3: setTurretColor("#33CC33"); setBulletColor("#66FF66") # Circular: emerald
of 4: setTurretColor("#FFCC00"); setBulletColor("#FFE066") # GuessFactor: yellow
of 5: setTurretColor("#FF6600"); setBulletColor("#FF9944") # Pattern: orange
else: discard
let pred = case selectedGun
of 1: bot.linear.predict(bot.lastState, bulletSpeed(power))
of 2: bot.tsetlin.predict(bot.lastState, bulletSpeed(power))
of 3: bot.circular.predict(bot.lastState, bulletSpeed(power))
of 4: bot.guessFactor.predict(bot.lastState, bulletSpeed(power))
of 5: bot.patternMatcher.predict(bot.lastState, bulletSpeed(power))
else: bot.headOn.predict(bot.lastState, bulletSpeed(power))
let target = aimAngle(getX(), getY(), pred.x, pred.y)
@@ -175,11 +193,13 @@ method run*(bot: ModularBot) =
when isMainModule:
var bot = ModularBot(
tracker: vb.initTracker(4), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular
tracker: vb.initTracker(6), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular, 4: GuessFactor, 5: Pattern
headOn: HeadOnGun(),
linear: LinearGun(),
circular: CircularGun(),
tsetlin: initTsetlinGun(),
guessFactor: initGFGun(),
patternMatcher: PatternMatcherGun(),
radar: RadarLockModule(),
mover: initPhantomMeteor(),
currentGun: -1,
@@ -0,0 +1,81 @@
## Gun switching battle test: runs 10 rounds vs each enemy, captures [gun] lines
## from /tmp/modularbot_stdout.log (written by ModularBot.sh), reports scores
## and gun usage per battle.
import std/[os, strutils, tables, sequtils]
import test_framework/test_framework
if not existsEnv("TR_SERVER_JAR") or not existsEnv("TR_BATTLE_RUNNER"):
echo "Skipping: TR_SERVER_JAR / TR_BATTLE_RUNNER not set"
quit(0)
const
modularBotDir = "/home/davide/Projects/SirRoboGarage/ModularBot_garage"
sampleBots = "/home/davide/Downloads/robocode-tankroyale/sample-bots-nim-linux-1.0.7"
let enemies = @[
("Target", sampleBots / "Target"),
("SpinBot", sampleBots / "SpinBot"),
("Crazy", sampleBots / "Crazy"),
("PatternMover", "/home/davide/Projects/SirRoboGarage/PatternMover_garage"),
("RandomMover", "/home/davide/Projects/SirRoboGarage/RandomMover_garage"),
]
const logFile = "/tmp/modularbot_stdout.log"
proc readGunLines(since: int64): seq[string] =
## Returns all [gun] lines appended after `since` bytes.
if not fileExists(logFile): return @[]
let content = readFile(logFile)
let tail = if since < content.len.int64: content[since.int ..< content.len] else: ""
for line in tail.splitLines():
if "[gun]" in line:
result.add line.strip()
proc gunCounts(lines: seq[string]): Table[string, int] =
for line in lines:
# "[gun] switched: GunName" or "[gun] starting: GunName"
let parts = line.split(' ')
if parts.len >= 3:
let name = parts[^1]
result[name] = result.getOrDefault(name, 0) + 1
echo ""
echo "=".repeat(70)
echo "ModularBot Gun Switching Battle Report"
echo "=".repeat(70)
echo ""
for (eName, eDir) in enemies:
# Snapshot log size before battle
let logSizeBefore: int64 =
if fileExists(logFile): getFileSize(logFile) else: 0
var r: BattleResult
try:
r = runBattle(@[modularBotDir, eDir], rounds = 10, timeout = 180_000)
except CatchableError as e:
echo "BATTLE vs " & eName & " FAILED: " & e.msg
continue
# Collect gun lines printed during this battle
let gunLines = readGunLines(logSizeBefore)
let counts = gunCounts(gunLines)
# Extract scores
var myScore, theirScore: int
for b in r.results:
if b.name == "ModularBot": myScore = b.totalScore
else: theirScore = b.totalScore
let outcome = if "ModularBot" in r.winners: "WIN" else: "LOSS"
echo "--- vs " & eName & " ---"
echo " Score: ModularBot=" & $myScore & " " & eName & "=" & $theirScore & " [" & outcome & "]"
echo " [gun] switches logged: " & $gunLines.len
if counts.len > 0:
echo " Gun usage:"
for gun, cnt in counts.pairs:
echo " " & gun & ": " & $cnt & " switch(es)"
else:
echo " (no [gun] lines captured)"
echo ""