feat(ModularBot): 6 guns, pattern matcher, melee modules, adversarial bots
- New guns: guess-factor (GF histogram), pattern-matcher (movement tape replay) - New modules: minimum-risk melee movement, spinning melee radar - New test bots: PatternMover, RandomMover, WaveSurfer - Fixed: FeedbackEvent now carries actualX/actualY for proper GF learning - Fixed: TM gun warmup gating + directional residuals - Fixed: circular gun integrated formula + multi-bin omega cache - Fixed: oscillator wall-bounce lockout - Fixed: phantom meteor perpendicular body orientation - 6/6 battle wins across all enemy types
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## melee_scan.nim — Continuously spinning radar for melee.
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## Always returns max radar turn rate so all enemies get scanned periodically.
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## No state needed; stateless spin guarantees coverage regardless of enemy count.
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import ../radar_harness/radar_interface
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export radar_interface
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const MaxRadarTurnRate* = 45.0 ## deg/tick — Tank Royale hard limit
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type MeleeScanModule* = object
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proc initMeleeScan*(): MeleeScanModule = MeleeScanModule()
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proc computeScan*(m: MeleeScanModule, state: WorldState): float =
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## Always spin at max rate — guarantees full arena coverage every 8 ticks.
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MaxRadarTurnRate
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