feat(SAC_LSTM_Bot): reward module (#44)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-08-20 23:39:45 +02:00
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## rewards.nim — Raw reward computation + running mean/variance normalizer.
## Welford online algorithm; safe cold-start (0 or 1 samples).
import std/math
# ── Raw reward ────────────────────────────────────────────────────────────────
proc computeReward*(
damageInflicted: float64 = 0.0, # fire power p of own shot that hit
damageReceived: float64 = 0.0, # fire power p_e of enemy shot that hit
wallHitTicks: int = 0, # ticks in wall contact this step
wastedShotPower: float64 = 0.0, # fire power of shot that missed/hit wall
win: bool = false,
loss: bool = false
): float64 =
## Returns the raw (un-normalized) reward for one decision step.
## Damage formula: 4p + 2(p-1) = 6p - 2 (matches Tank Royale bullet rules).
let p = damageInflicted
let pe = damageReceived
if p > 0.0: result += 6.0 * p - 2.0
if pe > 0.0: result -= 6.0 * pe - 2.0
result -= 5.0 * wallHitTicks.float64
if wastedShotPower > 0.0: result -= 0.1 * wastedShotPower
if win: result += 20.0
if loss: result -= 10.0
# ── Running normalizer (Welford) ──────────────────────────────────────────────
const NormEps = 1e-8
type
RewardNormalizer* = object
n*: int # samples seen
mean*: float64
m2*: float64 # sum of squared deviations (Welford M2)
proc update*(rn: var RewardNormalizer; r: float64) =
rn.n += 1
let delta = r - rn.mean
rn.mean += delta / rn.n.float64
let delta2 = r - rn.mean
rn.m2 += delta * delta2
proc normalize*(rn: RewardNormalizer; r: float64): float64 =
## Returns (r - mean) / (std + eps).
## Cold start (n < 2): returns 0.0 to avoid NaN/inf.
if rn.n < 2: return 0.0
let variance = rn.m2 / rn.n.float64 # ponytail: population var; switch to n-1 if bias matters
result = (r - rn.mean) / (sqrt(variance) + NormEps)
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## Assert-based tests for rewards.nim.
## Run: nim c -r tests/test_rewards.nim
import std/[math, strformat]
import SAC_LSTM_Bot/rewards
template check(cond: bool, msg: string) =
if not cond:
quit("FAIL: " & msg, 1)
# ── computeReward ─────────────────────────────────────────────────────────────
block damageInflicted:
# p=1: 6*1 - 2 = 4
check abs(computeReward(damageInflicted = 1.0) - 4.0) < 1e-9, "p=1 damage = +4"
# p=3: 6*3 - 2 = 16
check abs(computeReward(damageInflicted = 3.0) - 16.0) < 1e-9, "p=3 damage = +16"
block damageReceived:
# p_e=1: -(6*1 - 2) = -4
check abs(computeReward(damageReceived = 1.0) - (-4.0)) < 1e-9, "p_e=1 received = -4"
# p_e=3: -(6*3 - 2) = -16
check abs(computeReward(damageReceived = 3.0) - (-16.0)) < 1e-9, "p_e=3 received = -16"
block wallHit:
check abs(computeReward(wallHitTicks = 1) - (-5.0)) < 1e-9, "1 wall tick = -5"
block wastedShot:
# p=2: -0.1 * 2 = -0.2
check abs(computeReward(wastedShotPower = 2.0) - (-0.2)) < 1e-9, "missed p=2 = -0.2"
block winLoss:
check abs(computeReward(win = true) - 20.0) < 1e-9, "win = +20"
check abs(computeReward(loss = true) - (-10.0)) < 1e-9, "loss = -10"
# ── RewardNormalizer cold start ───────────────────────────────────────────────
block coldStart:
var rn: RewardNormalizer
# 0 samples
let v0 = rn.normalize(99.0)
check not isNaN(v0), "0 samples: not NaN"
check classify(v0) != fcInf and classify(v0) != fcNegInf, "0 samples: not inf"
check abs(v0) < 1e-9, "0 samples: returns 0"
# 1 sample (variance undefined)
rn.update(5.0)
let v1 = rn.normalize(5.0)
check not isNaN(v1), "1 sample: not NaN"
check classify(v1) != fcInf and classify(v1) != fcNegInf, "1 sample: not inf"
check abs(v1) < 1e-9, "1 sample: returns 0"
# ── Running normalization convergence ─────────────────────────────────────────
block convergence:
var rn: RewardNormalizer
# Feed 1000 identical samples of 5.0 — mean=5.0, std=0 → normalizer returns ~0
for _ in 0 ..< 1000:
rn.update(5.0)
let v = rn.normalize(5.0)
check not isNaN(v), "convergence: not NaN"
check classify(v) != fcInf and classify(v) != fcNegInf, "convergence: not inf"
# (5 - 5) / (0 + eps) = 0
check abs(v) < 1e-6, "convergence to mean: normalized ≈ 0"
block knownMeanStd:
# Insert samples -1 and +1 repeatedly → mean=0, std=1
var rn: RewardNormalizer
for _ in 0 ..< 500:
rn.update(-1.0)
rn.update( 1.0)
# normalize(1.0) ≈ (1 - 0) / (1 + eps) ≈ 1
let vPos = rn.normalize(1.0)
check abs(vPos - 1.0) < 1e-4, &"normalize(+1) ≈ +1, got {vPos}"
let vNeg = rn.normalize(-1.0)
check abs(vNeg - (-1.0)) < 1e-4, &"normalize(-1) ≈ -1, got {vNeg}"
let vMid = rn.normalize(0.0)
check abs(vMid) < 1e-4, &"normalize(0) ≈ 0, got {vMid}"
echo "test_rewards: all passed"