j146 TFIL: the bullet's own heat becomes tunable (TR_TFIL_BULLET_CORE/AURA, default 10/5 = today) and the field-shape A/B is pre-registered
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@@ -107,6 +107,8 @@ TR_TFIL_RANGE_K=60.0 # px; how fast the weight falls off outside the band
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TR_TFIL_CORRIDOR_HEAT=10.0 # lava painted per corridor-overlapping tile
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TR_TFIL_WALL_HOTNESS=15.0 # peak heat painted on tiles next to a wall
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TR_TFIL_WALL_RADIANCE=10.0 # how fast wall heat falls off with distance
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TR_TFIL_BULLET_CORE=10.0 # tfil only: lava per bullet-overlapping tile (== PathDangerThreshold, so a bullet is never hot on its own)
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TR_TFIL_BULLET_AURA=5.0 # tfil only: lava for the bullet's aura ring tiles
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TR_TFIL_TILE_REPLAN=self # self | enemy | off: when a dodge commitment is cancelled
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TR_TFIL_COMMIT_TICKS=15 # ticks to commit to a dodge point before replanning
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TR_TFIL_NO_REV=off # on = never reverse direction inside a corridor
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