fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop - enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection - TFIL graphics cleared when ramming is active movement - [config] logs: white base with green-highlighted changes only - [ram:enter] logs trigger reason and key values on false→true transition - [death] and [target-invalid] logs retained for diagnostics
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@@ -5,7 +5,7 @@ import std/math
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import gun_harness/gun_interface
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type LinearGun* = object
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discard
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debugGraphics*: bool
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proc predict*(g: var LinearGun, state: WorldState, bulletSpeed: float): GunPrediction =
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let dist = hypot(state.enemyX - state.selfX, state.enemyY - state.selfY)
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