fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop - enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection - TFIL graphics cleared when ramming is active movement - [config] logs: white base with green-highlighted changes only - [ram:enter] logs trigger reason and key values on false→true transition - [death] and [target-invalid] logs retained for diagnostics
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@@ -11,15 +11,16 @@ const BrakeDecel = 2.0 ## same-direction stop
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const CoastDecel = 1.0 ## cross-zero coasting stop
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type StopShotGun* = object
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prevSpeed: float
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prevHeading: float
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prevTick: int
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frames: int
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cachedTick: int
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cachedPredX: float
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cachedPredY: float
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prevSpeed: float
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prevHeading: float
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prevTick: int
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frames: int
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cachedTick: int
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cachedPredX: float
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cachedPredY: float
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debugGraphics*: bool
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proc initStopShotGun*(): StopShotGun = StopShotGun()
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proc initStopShotGun*(): StopShotGun = StopShotGun(debugGraphics: false)
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proc predict*(g: var StopShotGun, state: WorldState, bulletSpeed: float): GunPrediction =
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if bulletSpeed <= 0.0:
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