fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging

- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop
- enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection
- TFIL graphics cleared when ramming is active movement
- [config] logs: white base with green-highlighted changes only
- [ram:enter] logs trigger reason and key values on false→true transition
- [death] and [target-invalid] logs retained for diagnostics
This commit is contained in:
2026-09-20 20:44:45 +02:00
parent 1f8574db1d
commit 2cc2a3bd87
30 changed files with 927 additions and 161 deletions
+2 -2
View File
@@ -6,9 +6,9 @@ import std/math
import gun_harness/gun_interface
type WallBounceGun* = object
discard
debugGraphics*: bool
proc initWallBounceGun*(): WallBounceGun = WallBounceGun()
proc initWallBounceGun*(): WallBounceGun = WallBounceGun(debugGraphics: false)
proc simulateBounce(ex, ey, heading, speed: float, ticks: int,
arenaW, arenaH: float): (float, float) =