fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop - enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection - TFIL graphics cleared when ramming is active movement - [config] logs: white base with green-highlighted changes only - [ram:enter] logs trigger reason and key values on false→true transition - [death] and [target-invalid] logs retained for diagnostics
This commit is contained in:
@@ -6,9 +6,9 @@ import std/math
|
||||
import gun_harness/gun_interface
|
||||
|
||||
type WallBounceGun* = object
|
||||
discard
|
||||
debugGraphics*: bool
|
||||
|
||||
proc initWallBounceGun*(): WallBounceGun = WallBounceGun()
|
||||
proc initWallBounceGun*(): WallBounceGun = WallBounceGun(debugGraphics: false)
|
||||
|
||||
proc simulateBounce(ex, ey, heading, speed: float, ticks: int,
|
||||
arenaW, arenaH: float): (float, float) =
|
||||
|
||||
Reference in New Issue
Block a user