feat(PPO_Bot): weight persistence + background training (#17)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-08-16 15:35:42 +02:00
parent eadd177d3b
commit 473d67f644
4 changed files with 269 additions and 9 deletions
+67 -5
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@@ -1,16 +1,18 @@
## PPO_Bot — enemy tracker + state vector wired into the game loop. ## PPO_Bot — enemy tracker + state vector wired into the game loop.
## Training: trajectory collected per tick, PPO update on round end. ## Training: trajectory collected per tick, PPO update in background thread.
import std/os import std/[os, locks]
import arraymancer import arraymancer
import tankroyale_botapi import tankroyale_botapi
import network import network
import actions import actions
import training import training
import weights
import ./enemy_tracker import ./enemy_tracker
import ./state_vector import ./state_vector
const botJsonPath = currentSourcePath().parentDir / "PPO_Bot.json" const botJsonPath = currentSourcePath().parentDir / "PPO_Bot.json"
const weightsRoot = currentSourcePath().parentDir / "weights"
type PPOBot = ref object of Bot type PPOBot = ref object of Bot
tracker: EnemyTracker tracker: EnemyTracker
@@ -25,6 +27,32 @@ type PPOBot = ref object of Bot
var ac = initActorCritic() var ac = initActorCritic()
# ── Background training state ─────────────────────────────────────────────────
type TrainingArgs = object
ac: ActorCritic
buffer: TrajectoryBuffer
lastValue: float32
roundNum: int
weightsRoot: string
var
trainingThread: Thread[TrainingArgs]
trainingDone: bool = true # true = no training running / last run finished
trainingLock: Lock
resultChan: Channel[ActorCritic]
roundCounter: int = 0
proc trainingThreadProc(args: TrainingArgs) {.thread.} =
var localAc = args.ac
ppoUpdate(localAc, args.buffer, lastValue = args.lastValue)
saveCheckpoint(localAc, args.weightsRoot, args.roundNum)
resultChan.send(localAc)
withLock(trainingLock):
trainingDone = true
# ── Bot methods ───────────────────────────────────────────────────────────────
method onScannedBot*(bot: PPOBot, e: ScannedBotEvent) = method onScannedBot*(bot: PPOBot, e: ScannedBotEvent) =
bot.tracker.update(e.x, e.y, e.direction, e.speed, e.energy) bot.tracker.update(e.x, e.y, e.direction, e.speed, e.energy)
@@ -36,17 +64,45 @@ method onRoundStarted*(bot: PPOBot, e: RoundStartedEvent) =
bot.hasLastTrans = false bot.hasLastTrans = false
method onRoundEnded*(bot: PPOBot, e: RoundEndedEventForBot) = method onRoundEnded*(bot: PPOBot, e: RoundEndedEventForBot) =
inc roundCounter
# Add round-end score bonus to last transition (if any) # Add round-end score bonus to last transition (if any)
let roundReward = computeRoundReward(e.results.totalScore.float32) let roundReward = computeRoundReward(e.results.totalScore.float32)
if bot.hasLastTrans and bot.buffer.len > 0: if bot.hasLastTrans and bot.buffer.len > 0:
bot.buffer.transitions[^1].reward += roundReward bot.buffer.transitions[^1].reward += roundReward
# PPO update synchronous; background thread is issue #17 # Pick up result from previous training thread if done
# ponytail: blocking update per round; move to thread pool when #17 lands withLock(trainingLock):
ppoUpdate(ac, bot.buffer, lastValue = 0.0'f32) if trainingDone and roundCounter > 1:
let (avail, trained) = resultChan.tryRecv()
if avail:
ac = trained
if bot.buffer.len == 0:
bot.hasLastTrans = false
return
# If last thread still running, drop this pass — start fresh with newer data
# ponytail: simple drop; queue if every round must train
withLock(trainingLock):
if not trainingDone:
bot.buffer.clear()
bot.hasLastTrans = false
return
trainingDone = false
let args = TrainingArgs(
ac: ac,
buffer: bot.buffer,
lastValue: 0.0'f32,
roundNum: roundCounter,
weightsRoot: weightsRoot,
)
bot.buffer.clear() bot.buffer.clear()
bot.hasLastTrans = false bot.hasLastTrans = false
createThread(trainingThread, trainingThreadProc, args)
method run(bot: PPOBot) = method run(bot: PPOBot) =
# Seed energy on first tick # Seed energy on first tick
bot.prevEnergy = getEnergy().float32 bot.prevEnergy = getEnergy().float32
@@ -110,6 +166,12 @@ method run(bot: PPOBot) =
go() go()
when isMainModule: when isMainModule:
initLock(trainingLock)
resultChan.open()
createDir(weightsRoot)
cleanStaleTempDirs(weightsRoot)
discard loadBestAvailable(ac, weightsRoot)
var bot = PPOBot( var bot = PPOBot(
tracker: initEnemyTracker(), tracker: initEnemyTracker(),
buffer: initTrajectoryBuffer(), buffer: initTrajectoryBuffer(),
+101
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@@ -0,0 +1,101 @@
## test_weights.nim — assert-based tests for weights.nim
## Run: nim c tests/test_weights.nim && ./tests/test_weights
import std/[os, math]
import arraymancer
import "../network"
import "../weights"
template check(cond: bool, msg: string) =
if not cond:
quit("FAIL: " & msg, 1)
const tmpBase = "/tmp/test_weights_nim"
# ── saveWeights / loadWeights roundtrip ───────────────────────────────────────
block testRoundtrip:
let dir = tmpBase & "_roundtrip"
removeDir(dir)
let ac1 = initActorCritic()
saveWeights(ac1, dir)
var ac2 = initActorCritic()
loadWeights(ac2, dir)
# Verify a sample of tensors
template tensorEq(a, b: Tensor[float32]) =
check a.shape == b.shape, "shape mismatch"
let diff = abs(a - b)
var maxDiff = 0.0'f32
for v in diff: maxDiff = max(maxDiff, v)
check maxDiff < 1e-6'f32, "tensor values differ by " & $maxDiff
tensorEq(ac1.actor.w1, ac2.actor.w1)
tensorEq(ac1.actor.b1, ac2.actor.b1)
tensorEq(ac1.actor.w3, ac2.actor.w3)
tensorEq(ac1.critic.w1, ac2.critic.w1)
tensorEq(ac1.critic.b3, ac2.critic.b3)
tensorEq(ac1.logStd, ac2.logStd)
removeDir(dir)
# ── saveWeightsAtomic ─────────────────────────────────────────────────────────
block testAtomic:
let dir = tmpBase & "_atomic"
removeDir(dir)
let ac = initActorCritic()
saveWeightsAtomic(ac, dir)
check dirExists(dir), "targetDir should exist after atomic save"
for f in ["actor_w1.npy", "critic_w1.npy", "log_std.npy"]:
check fileExists(dir / f), "missing file: " & f
removeDir(dir)
# ── loadBestAvailable ─────────────────────────────────────────────────────────
block testLoadBest:
let root = tmpBase & "_loadbest"
removeDir(root)
createDir(root)
let ac0 = initActorCritic()
# Try with no weights — should return false
var acEmpty = initActorCritic()
check not loadBestAvailable(acEmpty, root), "should return false with no weights"
# Save to latest/; should load
saveWeights(ac0, root / "latest")
var ac1 = initActorCritic()
check loadBestAvailable(ac1, root), "should load from latest/"
# Remove latest/, save to checkpoint_1/ — should fall back
removeDir(root / "latest")
saveWeights(ac0, root / "checkpoint_1")
var ac2 = initActorCritic()
check loadBestAvailable(ac2, root), "should load from checkpoint_1/"
removeDir(root)
# ── cleanStaleTempDirs ────────────────────────────────────────────────────────
block testClean:
let root = tmpBase & "_clean"
removeDir(root)
createDir(root)
let stale = root / "latest_tmp_12345"
createDir(stale)
check dirExists(stale), "stale dir should exist before clean"
cleanStaleTempDirs(root)
check not dirExists(stale), "stale dir should be gone after clean"
removeDir(root)
echo "All tests passed"
+6 -4
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@@ -149,9 +149,11 @@ proc initACAdamStates(ac: ActorCritic): ACAdamStates =
result.cb3 = initAdamState(ac.critic.b3) result.cb3 = initAdamState(ac.critic.b3)
result.logStd = initAdamState(ac.logStd) result.logStd = initAdamState(ac.logStd)
# Persistent Adam state — survives across ppoUpdate calls (lives in training module) # Persistent Adam state — per-thread so training thread can call ppoUpdate safely.
var gAdamStates: ACAdamStates # ponytail: threadvar resets Adam each new training thread; persist across calls
var gAdamInit = false # within one thread. If Adam across rounds matters, embed state in TrainingArgs.
var gAdamStates {.threadvar.}: ACAdamStates
var gAdamInit {.threadvar.}: bool
# ── Gradient clipping ───────────────────────────────────────────────────────── # ── Gradient clipping ─────────────────────────────────────────────────────────
@@ -172,7 +174,7 @@ proc ppoUpdate*(ac: var ActorCritic;
entropyCoeff: float32 = 0.01'f32; entropyCoeff: float32 = 0.01'f32;
valueLossCoeff: float32 = 0.5'f32; valueLossCoeff: float32 = 0.5'f32;
lr: float32 = 3e-4'f32; lr: float32 = 3e-4'f32;
maxGradNorm: float32 = 0.5'f32) = maxGradNorm: float32 = 0.5'f32) {.gcsafe.} =
if buffer.len == 0: return if buffer.len == 0: return
# Initialise Adam states once (persists across rounds) # Initialise Adam states once (persists across rounds)
+95
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@@ -0,0 +1,95 @@
## weights.nim — save/load ActorCritic weights as .npy files.
import std/[os, times, strutils]
import arraymancer
import ./network
# ── Tensor names — order must match save/load ─────────────────────────────────
const weightFiles = [
"actor_w1.npy", "actor_b1.npy", "actor_w2.npy", "actor_b2.npy",
"actor_w3.npy", "actor_b3.npy",
"critic_w1.npy", "critic_b1.npy", "critic_w2.npy", "critic_b2.npy",
"critic_w3.npy", "critic_b3.npy",
"log_std.npy",
]
proc saveWeights*(ac: ActorCritic, dir: string) =
## Write all weight tensors to dir/ as .npy files.
createDir(dir)
ac.actor.w1.write_npy(dir / "actor_w1.npy")
ac.actor.b1.write_npy(dir / "actor_b1.npy")
ac.actor.w2.write_npy(dir / "actor_w2.npy")
ac.actor.b2.write_npy(dir / "actor_b2.npy")
ac.actor.w3.write_npy(dir / "actor_w3.npy")
ac.actor.b3.write_npy(dir / "actor_b3.npy")
ac.critic.w1.write_npy(dir / "critic_w1.npy")
ac.critic.b1.write_npy(dir / "critic_b1.npy")
ac.critic.w2.write_npy(dir / "critic_w2.npy")
ac.critic.b2.write_npy(dir / "critic_b2.npy")
ac.critic.w3.write_npy(dir / "critic_w3.npy")
ac.critic.b3.write_npy(dir / "critic_b3.npy")
ac.logStd.write_npy(dir / "log_std.npy")
proc loadWeights*(ac: var ActorCritic, dir: string) =
## Load all weight tensors from dir/. Asserts shapes match.
template loadAndCheck(dest: untyped, path: string) =
let loaded = read_npy[float32](path)
doAssert loaded.shape == dest.shape,
"Shape mismatch loading " & path & ": got " & $loaded.shape & " want " & $dest.shape
dest = loaded
loadAndCheck(ac.actor.w1, dir / "actor_w1.npy")
loadAndCheck(ac.actor.b1, dir / "actor_b1.npy")
loadAndCheck(ac.actor.w2, dir / "actor_w2.npy")
loadAndCheck(ac.actor.b2, dir / "actor_b2.npy")
loadAndCheck(ac.actor.w3, dir / "actor_w3.npy")
loadAndCheck(ac.actor.b3, dir / "actor_b3.npy")
loadAndCheck(ac.critic.w1, dir / "critic_w1.npy")
loadAndCheck(ac.critic.b1, dir / "critic_b1.npy")
loadAndCheck(ac.critic.w2, dir / "critic_w2.npy")
loadAndCheck(ac.critic.b2, dir / "critic_b2.npy")
loadAndCheck(ac.critic.w3, dir / "critic_w3.npy")
loadAndCheck(ac.critic.b3, dir / "critic_b3.npy")
loadAndCheck(ac.logStd, dir / "log_std.npy")
proc saveWeightsAtomic*(ac: ActorCritic, targetDir: string) =
## Write to a temp dir, then rename atomically over targetDir.
let tmpDir = targetDir & "_tmp_" & $int(epochTime())
saveWeights(ac, tmpDir)
if dirExists(targetDir):
removeDir(targetDir)
moveDir(tmpDir, targetDir)
proc saveCheckpoint*(ac: ActorCritic, weightsRoot: string, roundNum: int) =
## Always saves to weightsRoot/latest/.
## Every 50 rounds also saves to checkpoint_{1,2,3} in round-robin.
saveWeightsAtomic(ac, weightsRoot / "latest")
if roundNum mod 50 == 0:
let slot = ((roundNum div 50 - 1) mod 3) + 1 # 50→1, 100→2, 150→3, 200→1, …
saveWeightsAtomic(ac, weightsRoot / ("checkpoint_" & $slot))
proc loadBestAvailable*(ac: var ActorCritic, weightsRoot: string): bool =
## Try latest/, then checkpoint_3/, checkpoint_2/, checkpoint_1/.
## Returns true if weights loaded, false if all fail (random init stays).
for candidate in [weightsRoot / "latest",
weightsRoot / "checkpoint_3",
weightsRoot / "checkpoint_2",
weightsRoot / "checkpoint_1"]:
if dirExists(candidate):
var ok = true
for f in weightFiles:
if not fileExists(candidate / f):
ok = false
break
if ok:
ac.loadWeights(candidate)
return true
result = false
proc cleanStaleTempDirs*(weightsRoot: string) =
## Delete any dirs inside weightsRoot whose name contains "_tmp_".
if not dirExists(weightsRoot): return
for kind, path in walkDir(weightsRoot):
if kind == pcDir and "_tmp_" in lastPathPart(path):
removeDir(path)