j130 learned movement: outcome label (P(hit|state,g)) mode + Gate A; pre-registered outcome arms

This commit is contained in:
2026-09-26 11:27:03 +02:00
parent 4c934a67c1
commit 61def1c3e9
6 changed files with 695 additions and 24 deletions
+123 -23
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@@ -62,10 +62,19 @@
## TR_LEARNED_WALL_MARGIN wall margin (48 px)
## TR_LEARNED_GLOBAL =1: ignore the state (ABLATION, the same mover
## with a pure global histogram)
## TR_LEARNED_LABEL `histogram` (default) or `outcome` (job j130).
## `outcome` replaces the label (the GF bin we
## cross) with the OUTCOME: a counted SBC over
## (state, candidate bin) estimating P(hit | state,
## g), trained on the dense label `hit AND |g-b| <=
## window` (b = the bin the wave resolved at, window
## = the bot radius as an angle at the wave's
## distance). See docs/movement_campaign.md,
## "outcome label".
## TR_LEARNED_LOG per-decision log line
import std/[math, os]
from std/strutils import parseFloat, parseInt, strip
from std/strutils import parseFloat, parseInt, strip, toLowerAscii
import gun_harness/gun_interface
import movement_harness/movement_interface
import bitbrain/sbc
@@ -98,8 +107,19 @@ const
LearnedRadialFracEnv* = "TR_LEARNED_RADIAL_FRAC"
LearnedWallMarginEnv* = "TR_LEARNED_WALL_MARGIN"
LearnedGlobalEnv* = "TR_LEARNED_GLOBAL"
LearnedLabelEnv* = "TR_LEARNED_LABEL"
LearnedLogEnv* = "TR_LEARNED_LOG"
## Number of joint (vlat,dist,room,turn) state codes = 4^4.
LS_STATES = LS_Q * LS_Q * LS_Q * LS_Q
## Prior-mix weight for the 2-class outcome readout.
OutcomePriorAlpha = 1.0
type
LearnedLabelMode* = enum
llHistogram ## label = the GF bin the wave crossed us at (j128)
llOutcome ## label = the dense hit outcome (job j130)
var
LearnedDecayEvery* = 128
LearnedDecayShift* = 1
@@ -111,6 +131,7 @@ var
LearnedRadialFrac* = 0.35
LearnedWallMargin* = 48.0
LearnedGlobal* = false
LearnedLabel* = llHistogram
LearnedLog* = false
proc getEnvFloat(name: string, default: float): float =
@@ -144,6 +165,10 @@ proc loadLearnedEnv*() =
LearnedWallMargin = max(0.0, getEnvFloat(LearnedWallMarginEnv, 48.0))
LearnedGlobal = envOn(LearnedGlobalEnv)
LearnedLog = envOn(LearnedLogEnv)
LearnedLabel =
case getEnv(LearnedLabelEnv, "").strip().toLowerAscii()
of "outcome": llOutcome
else: llHistogram
loadLearnedEnv()
@@ -201,13 +226,17 @@ type
power: float64
ticksLeft: int ## ticks until the nominal arrival
fresh: bool ## created this tick: do not age it yet
selfEnergyAtFire: float64 ## our energy at the fire tick (hit detection)
stateRow: int ## (vlat, dist) code
stateCol: int ## (room, turn) code
LearnedSurferModule* = object
sbc*: Sbc
outcome*: Sbc ## llOutcome: (state, candidate bin) -> hit/miss
glob*: array[LS_BINS, int]
glc: int ## learns since the last global-histogram decay
hitGlobal: int ## llOutcome: hits seen (for the prior)
missGlobal: int ## llOutcome: non-hits seen (for the prior)
scores: seq[float]
waves: seq[LSWave]
prevEnergy: seq[tuple[id: int, energy: float]]
@@ -234,6 +263,8 @@ proc resetRound*(m: var LearnedSurferModule) =
m.decisions = 0
for i in 0..<LS_BINS: m.glob[i] = 0
m.glc = 0
m.hitGlobal = 0
m.missGlobal = 0
proc initLearnedSurfer*(): LearnedSurferModule =
result.debugGraphics = false
@@ -242,12 +273,21 @@ proc initLearnedSurfer*(): LearnedSurferModule =
max(0, LearnedDecayShift))
result.sbc.decayEvery = max(0, LearnedDecayEvery)
result.sbc.decayShift = max(0, LearnedDecayShift)
# The outcome model learns LS_BINS samples per resolved wave, so its decay
# period is scaled to the same WAVE cadence as the histogram's (decayEvery
# waves), keeping the two labels' forgetting comparable.
block:
let oe = if LearnedDecayEvery > 0: LearnedDecayEvery * LS_BINS else: 0
result.outcome = initCountedSbc(LS_STATES, 2, oe, max(0, LearnedDecayShift))
result.outcome.decayEvery = oe
result.outcome.decayShift = max(0, LearnedDecayShift)
result.scores = newSeq[float](LS_BINS)
result.resetRound()
proc resetBattle*(m: var LearnedSurferModule) =
## Hard wipe of the learned memory (round the SBC's counters and `clear`).
m.sbc.clear()
m.outcome.clear()
m.resetRound()
proc clearGraphics*(m: var LearnedSurferModule) {.inline.} = discard
@@ -260,18 +300,57 @@ proc prior(m: LearnedSurferModule, k: int): float =
for g in m.glob: tot += g
(float(m.glob[k]) + 1.0) / (float(tot) + float(LS_BINS))
proc learnWave(m: var LearnedSurferModule, row, col, bin: int) =
## One supervised sample: (state) -> (GF bin at arrival), in the counted SBC.
## The SBC applies its own global decay every `decayEvery` learns; the global
## histogram below is aged on the same schedule so the two stay comparable.
discard m.sbc.learn([row.int32], [col.int32], bin)
if m.glob[bin] < 255: inc m.glob[bin]
inc m.glc
if LearnedDecayEvery > 0 and LearnedDecayShift > 0 and
m.glc >= LearnedDecayEvery:
for k in 0..<LS_BINS:
m.glob[k] = m.glob[k] - (m.glob[k] shr LearnedDecayShift)
m.glc = 0
proc learnWave(m: var LearnedSurferModule, w: LSWave, bin: int, hit: bool) =
## One resolved wave -> training samples.
## llHistogram: one sample, (state) -> (GF bin at arrival).
## llOutcome: LS_BINS samples, (state, candidate g) -> hit, where the label
## is `hit and |g - bin| <= window` (the dense counterfactual:
## would this wave have hit us at candidate g?). `window` is
## the bot radius as an angle at the wave's distance, in GF
## bins — the angular/physical tolerance of the body. The SBC
## applies its own global decay; the hit/miss counters below
## are aged on the same schedule.
case LearnedLabel
of llHistogram:
discard m.sbc.learn([w.stateRow.int32], [w.stateCol.int32], bin)
if m.glob[bin] < 255: inc m.glob[bin]
inc m.glc
if LearnedDecayEvery > 0 and LearnedDecayShift > 0 and
m.glc >= LearnedDecayEvery:
for k in 0..<LS_BINS:
m.glob[k] = m.glob[k] - (m.glob[k] shr LearnedDecayShift)
m.glc = 0
of llOutcome:
let maxA = mea(w.speed)
let wbin =
if maxA > 1e-9:
(arcsin(min(BotRadius / max(w.startDist, 1.0), 1.0)) / maxA) *
float(LS_BINS - 1) / 2.0
else: 0.0
let sc = if LearnedGlobal: 0 else: w.stateRow * LS_Q * LS_Q + w.stateCol
for g in 0..<LS_BINS:
let lab = if hit and abs(float(g - bin)) <= wbin: 1 else: 0
discard m.outcome.learn([sc.int32], [g.int32], lab)
inc m.glc
if hit: inc m.hitGlobal else: inc m.missGlobal
if LearnedDecayEvery > 0 and LearnedDecayShift > 0 and
m.glc >= LearnedDecayEvery * LS_BINS:
m.hitGlobal = m.hitGlobal - (m.hitGlobal shr LearnedDecayShift)
m.missGlobal = m.missGlobal - (m.missGlobal shr LearnedDecayShift)
m.glc = 0
proc predictHit*(m: LearnedSurferModule, row, col, g: int): float =
## P(hit | state, candidate bin g) — the `outcome` danger (lower = safer),
## from the 2-class counted SBC read out with the per-cell posterior and
## blended with the global hit rate.
let t = m.hitGlobal + m.missGlobal
let prior = if t == 0: 0.5 else: float(m.hitGlobal) / float(t)
let sc = if LearnedGlobal: 0 else: row * LS_Q * LS_Q + col
let c0 = m.outcome.countAt(sc, g, 0)
let c1 = m.outcome.countAt(sc, g, 1)
let n = c0 + c1
if n == 0: return prior
(float(c1) + OutcomePriorAlpha * prior) / (float(n) + OutcomePriorAlpha)
proc predictState*(m: var LearnedSurferModule, row, col: int,
p: var array[LS_BINS, float]) =
@@ -341,6 +420,7 @@ proc detectFire(m: var LearnedSurferModule, id: int, ex, ey, eenergy: float,
startDist: d, power: drop,
ticksLeft: max(1, int(ceil(d / max(bspeed, 1e-9)))),
fresh: true,
selfEnergyAtFire: ws.selfEnergy,
stateRow: row, stateCol: col,
)
@@ -371,7 +451,11 @@ proc computeMove*(m: var LearnedSurferModule, ws: WorldState): MoveCommand =
if maxA >= 1e-9:
let off = wrapPi(arctan2(botY - w.originY, botX - w.originX) - w.bearing)
let bin = gfToBin(clamp(off / maxA, -1.0, 1.0))
m.learnWave(w.stateRow, w.stateCol, bin)
# llOutcome label: did THIS wave hit us? Our own energy dropped since
# the fire tick. (One wave is live at a time in 1v1; ramming also drops
# energy, so this is a proxy, not an oracle.)
let hit = ws.selfEnergy < w.selfEnergyAtFire - 0.01
m.learnWave(w, bin, hit)
if LearnedLog:
echo "[learned] resolve bin=", bin, " state=", w.stateRow, "/",
w.stateCol, " d=", w.startDist.int, " e=", w.originX.int, ",",
@@ -381,10 +465,13 @@ proc computeMove*(m: var LearnedSurferModule, ws: WorldState): MoveCommand =
inc i
# ── 3. danger of every candidate bin, summed over every live wave ────────
# llHistogram: precompute the predicted arrival-bin distribution per wave.
# llOutcome: danger(wave, g) = P(hit | wave.state, g), computed on demand.
var ps: seq[array[LS_BINS, float]]
ps.setLen(m.waves.len)
for j in 0..<m.waves.len:
m.predictState(m.waves[j].stateRow, m.waves[j].stateCol, ps[j])
if LearnedLabel == llHistogram:
ps.setLen(m.waves.len)
for j in 0..<m.waves.len:
m.predictState(m.waves[j].stateRow, m.waves[j].stateCol, ps[j])
# nearest wave = largest radius/distance ratio (the one about to arrive)
var nearest = -1
@@ -433,7 +520,9 @@ proc computeMove*(m: var LearnedSurferModule, ws: WorldState): MoveCommand =
let futureY = botY + uy * dodgeDist
bestDirs[j] = if gfJ >= curGF: 1.0 else: -1.0
var danger = ps[nearest][j]
var danger =
if LearnedLabel == llHistogram: ps[nearest][j]
else: m.predictHit(w.stateRow, w.stateCol, j)
# every OTHER live wave contributes its own predicted mass at the bin the
# candidate direction would land in for THAT wave.
for k in 0..<m.waves.len:
@@ -445,7 +534,8 @@ proc computeMove*(m: var LearnedSurferModule, ws: WorldState): MoveCommand =
let off2 = wrapPi(arctan2(futureY - w2.originY, futureX - w2.originX) -
w2.bearing)
let b2 = gfToBin(clamp(off2 / mA2, -1.0, 1.0))
danger += ps[k][b2]
if LearnedLabel == llHistogram: danger += ps[k][b2]
else: danger += m.predictHit(w2.stateRow, w2.stateCol, b2)
let wallHit = futureX < LearnedWallMargin or
futureX > ws.arenaWidth - LearnedWallMargin or
@@ -464,12 +554,22 @@ proc computeMove*(m: var LearnedSurferModule, ws: WorldState): MoveCommand =
m.dir = m.strafeDir
inc m.decisions
if LearnedLog:
var pAvg = 0.0
for k in 0..<LS_BINS: pAvg += ps[nearest][k] / float(LS_BINS)
var pAvg, pSafe, pCur: float
if LearnedLabel == llHistogram:
pAvg = 0.0
for k in 0..<LS_BINS: pAvg += ps[nearest][k] / float(LS_BINS)
pSafe = ps[nearest][bestBin]
pCur = ps[nearest][gfToBin(curGF)]
else:
pAvg = 0.0
for k in 0..<LS_BINS:
pAvg += m.predictHit(w.stateRow, w.stateCol, k) / float(LS_BINS)
pSafe = m.predictHit(w.stateRow, w.stateCol, bestBin)
pCur = m.predictHit(w.stateRow, w.stateCol, gfToBin(curGF))
echo "[learned] wave d=", d.int, " curGF=", (curGF * 100.0).int,
" bestGF=", (bestGF * 100.0).int, " dir=", m.strafeDir.int,
" pSafe=", (ps[nearest][bestBin] * 1000.0).int,
" pCur=", (ps[nearest][gfToBin(curGF)] * 1000.0).int,
" pSafe=", (pSafe * 1000.0).int,
" pCur=", (pCur * 1000.0).int,
" pAvg=", (pAvg * 1000.0).int,
" state=", m.waves[nearest].stateRow, "/", m.waves[nearest].stateCol
# perpendicular in the wave's own frame: +90 deg from origin->bot increases