fix(botapi): static event queue storage + end-of-battle train wait
The event queue's heap seq was the last GC'd block surviving across rounds: each round runs on a freshly spawned bot thread, so the N+1 thread realloc'd a block grown by dead thread N's allocator mid-round (at the next capacity doubling, ~turn 104) -> rawDealloc SIGSEGV in addEvent (7 gdb-confirmed coredumps). Replace with a static array[MAX_QUEUE_SIZE, BotEvent] + eventsLen: no heap block crosses threads, realloc can never happen. Also fix the harness aborting the final round mid-train: PPO_Bot's onRoundEnded trains synchronously after the runner's RoundEndedEvent, so the counter read right after awaitResults() is the stale pre-train value and System.exit killed the bot inside ppoUpdate. Poll up to 60s for the counter to catch up before declaring the battle incomplete. Verified: 72 consecutive rounds vs Fire, 100% wins, all rounds trained (counter advanced 1:1), zero coredumps since the fix.
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@@ -6,3 +6,8 @@ switch("threads", "on")
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when withDir(thisDir(), system.fileExists("nimble.paths")):
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include "nimble.paths"
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# end Nimble config
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# Use the repo-vendored Tank Royale bot API (libs/) instead of the nimble pkg.
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# The pkg copy lived in ~/.nimble/pkgs2 and was patched ad-hoc; vendoring makes
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# the build self-contained and keeps the cross-thread Channel fix in-tree.
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# Must come AFTER the nimble.paths include: later --path wins the import search.
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switch("path", thisDir() & "/../libs/tankroyale_botapi")
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