j134 fire fix: share ONE fire_tracker across tfil/ring/strafe/learned/surf (TR_FIRE_FIX, default on); env-gated TR_FIRE_DIAG alignment trace

This commit is contained in:
2026-09-26 12:40:19 +02:00
parent bd57db6d63
commit 6ad5d99922
11 changed files with 435 additions and 214 deletions
+31 -20
View File
@@ -50,6 +50,7 @@ import std/[math, os]
from std/strutils import parseFloat, strip, toLowerAscii
import gun_harness/gun_interface
import movement_harness/movement_interface
import movement_harness/fire_tracker
const
WS_BINS = 31
@@ -76,6 +77,9 @@ var
SurfWallMargin* = DefaultWallMargin
SurfRadialFrac* = DefaultRadialFrac
SurfLog* = false
## j134: the shared fire-detection correction (`TR_FIRE_FIX`, default on).
## Off = the shipped `prev - energy` detector byte-for-byte.
SurfFireFix* = true
proc getEnvFloat(name: string, default: float): float =
let s = getEnv(name, "")
@@ -83,6 +87,11 @@ proc getEnvFloat(name: string, default: float): float =
try: result = parseFloat(s.strip())
except ValueError: result = default
proc envOn(name: string, default = false): bool =
let s = getEnv(name, "").strip().toLowerAscii()
if s.len == 0: return default
s notin ["0", "false", "no", "off"]
proc loadSurfEnv*() =
## Read the surfer knobs; callable again after `putEnv` so a gate can
## exercise arms in one process.
@@ -91,6 +100,7 @@ proc loadSurfEnv*() =
SurfWallMargin = max(0.0, getEnvFloat(SurfWallMarginEnv, DefaultWallMargin))
SurfRadialFrac = clamp(getEnvFloat(SurfRadialFracEnv, DefaultRadialFrac), 0.0, 1.0)
SurfLog = existsEnv(SurfLogEnv)
SurfFireFix = envOn("TR_FIRE_FIX", true)
loadSurfEnv()
@@ -106,7 +116,7 @@ type
WaveSurferModule* = object
bins: array[WS_BINS, float64]
waves: seq[WSWave]
prevEnergy: seq[tuple[id: int, energy: float]]
fire: FireTracker ## shared energy-drop detector (j134)
strafeDir: float64 ## +1.0 or -1.0
debugGraphics*: bool
@@ -114,12 +124,12 @@ proc resetRound*(m: var WaveSurferModule) =
## Wipe per-round state. The danger histogram IS reset here (defect 2): it is
## a per-round learner, not a battle-long static average.
m.waves = @[]
m.prevEnergy = @[]
m.fire.reset()
m.strafeDir = 1.0
for i in 0..<WS_BINS: m.bins[i] = 1.0
proc initWaveSurfer*(): WaveSurferModule =
var m = WaveSurferModule(debugGraphics: false)
var m = WaveSurferModule(debugGraphics: false, fire: initFireTracker(SurfFireFix))
m.resetRound()
m
@@ -132,17 +142,18 @@ proc removeBulletNear*(m: var WaveSurferModule, x, y: float) {.inline.} =
## No-op: the surfer tracks WAVES (energy drops), not bullet bodies.
discard
proc prevEnergyGet(m: WaveSurferModule, id: int): float =
for e in m.prevEnergy:
if e.id == id: return e.energy
100.0
proc prevEnergyGet(m: WaveSurferModule, id: int): float = m.fire.prevEnergyGet(id)
proc prevEnergySet(m: var WaveSurferModule, id: int, energy: float) =
for i in 0..<m.prevEnergy.len:
if m.prevEnergy[i].id == id:
m.prevEnergy[i].energy = energy
return
m.prevEnergy.add((id: id, energy: energy))
m.fire.prevEnergySet(id, energy)
proc noteEnemyBulletHit*(m: var WaveSurferModule, power: float) =
## `onHitByBullet` -> the shooter's `3*power` bonus (no-op when off).
m.fire.noteEnemyBulletHit(power)
proc noteDamageDealt*(m: var WaveSurferModule, damage: float) =
## `onBulletHit` -> our same-tick damage to the enemy (no-op when off).
m.fire.noteDamageDealt(damage)
proc gfToBin(gf: float64): int {.inline.} =
clamp(int(round((gf.clamp(-1.0, 1.0) + 1.0) * 0.5 * float64(WS_BINS - 1))),
@@ -176,13 +187,12 @@ proc nearestWave(m: WaveSurferModule, botX, botY: float64): int =
proc detectFire(m: var WaveSurferModule, id: int, ex, ey, eenergy,
botX, botY: float64) =
## One enemy's energy sample: emit a wave iff its energy dropped by a
## plausible firepower in one tick. `drop` is the firepower exactly.
let prev = m.prevEnergyGet(id)
let drop = prev - eenergy
m.prevEnergySet(id, eenergy)
if drop >= 0.1 and drop <= 3.0:
let bspeed = 20.0 - 3.0 * drop
## One enemy's energy sample: emit a wave per plausible firepower in the
## (corrected) one-tick drop. `drop` IS the firepower. Window 0.1..3.0,
## SURF's shipped window; the shared tracker corrects the delta and splits an
## over-cap drop across several waves.
for power in m.fire.detect(id, eenergy, 0.1, 3.0):
let bspeed = 20.0 - 3.0 * power
let bearing = arctan2(botY - ey, botX - ex)
let d = hypot(botX - ex, botY - ey)
m.waves.add WSWave(
@@ -191,7 +201,7 @@ proc detectFire(m: var WaveSurferModule, id: int, ex, ey, eenergy,
speed: bspeed,
radius: 0.0,
startDist: d,
power: drop,
power: power,
)
proc computeMove*(m: var WaveSurferModule, ws: WorldState): MoveCommand =
@@ -206,6 +216,7 @@ proc computeMove*(m: var WaveSurferModule, ws: WorldState): MoveCommand =
if seen == 0 and (ws.enemyX != 0.0 or ws.enemyY != 0.0):
# Fallback to the tracked target when `enemies` is empty.
m.detectFire(-1, ws.enemyX, ws.enemyY, ws.enemyEnergy, botX, botY)
m.fire.endScan()
# ── Advance waves; record the GF of each wave that reaches us ─────────────
var i = 0