style(ModularBot): ANSI colored log tags — gun yellow, move cyan
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@@ -32,6 +32,14 @@ const DebugVBullets = false
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const DebugCircular = false
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const DebugCircular = false
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const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce", "Accel", "StopShot", "Displace", "AvgLead", "DecayGF"]
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const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce", "Accel", "StopShot", "Displace", "AvgLead", "DecayGF"]
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const
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CLR_GUN = "\e[33m" # yellow
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CLR_MOVE = "\e[36m" # cyan
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CLR_FIRE = "\e[31m" # red
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CLR_RADAR = "\e[32m" # green
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CLR_ROUND = "\e[1;37m" # bold white
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CLR_RST = "\e[0m" # reset
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type
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type
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ModularBot = ref object of Bot
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ModularBot = ref object of Bot
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hasContact: bool
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hasContact: bool
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@@ -164,7 +172,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
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# Log gun switch + update turret/bullet colors
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# Log gun switch + update turret/bullet colors
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if selectedGun != bot.currentGun:
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if selectedGun != bot.currentGun:
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echo fmt"[gun] switched: {GunNames[selectedGun]}"
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echo CLR_GUN & fmt"[gun] switched: {GunNames[selectedGun]}" & CLR_RST
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bot.currentGun = selectedGun
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bot.currentGun = selectedGun
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case selectedGun
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case selectedGun
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of 0: setTurretColor("#FF3333"); setBulletColor("#FF6666") # HeadOn: warm red
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of 0: setTurretColor("#FF3333"); setBulletColor("#FF6666") # HeadOn: warm red
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@@ -218,7 +226,7 @@ method onHitByBullet*(bot: ModularBot, e: HitByBulletEvent) =
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method onRoundEnded*(bot: ModularBot, e: RoundEndedEventForBot) =
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method onRoundEnded*(bot: ModularBot, e: RoundEndedEventForBot) =
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let newId = bot.moveTracker.bestMovement()
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let newId = bot.moveTracker.bestMovement()
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if newId != bot.movementId:
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if newId != bot.movementId:
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echo "[move] switching: ", (if newId == 0: "phantom_meteor" else: "wave_surfer")
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echo CLR_MOVE & "[move] switching: " & (if newId == 0: "phantom_meteor" else: "wave_surfer") & CLR_RST
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bot.movementId = newId
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bot.movementId = newId
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method onRoundStarted*(bot: ModularBot, e: RoundStartedEvent) =
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method onRoundStarted*(bot: ModularBot, e: RoundStartedEvent) =
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@@ -236,13 +244,13 @@ method onRoundStarted*(bot: ModularBot, e: RoundStartedEvent) =
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if bot.movementId == 0:
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if bot.movementId == 0:
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bot.mover.resetRound()
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bot.mover.resetRound()
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setBodyColor("#FF9900") # PhantomMeteor: deep orange/gold
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setBodyColor("#FF9900") # PhantomMeteor: deep orange/gold
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echo "[move] using phantom_meteor"
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echo CLR_MOVE & "[move] using phantom_meteor" & CLR_RST
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else:
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else:
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bot.waveMover.resetRound()
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bot.waveMover.resetRound()
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setBodyColor("#0099FF") # WaveSurfer: blue
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setBodyColor("#0099FF") # WaveSurfer: blue
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echo "[move] using wave_surfer"
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echo CLR_MOVE & "[move] using wave_surfer" & CLR_RST
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echo fmt"[gun] starting: {GunNames[0]}"
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echo CLR_GUN & fmt"[gun] starting: {GunNames[0]}" & CLR_RST
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# tracker fitness persists across rounds (rolling window carries over)
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# tracker fitness persists across rounds (rolling window carries over)
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method onGameStarted*(bot: ModularBot, e: GameStartedEventForBot) =
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method onGameStarted*(bot: ModularBot, e: GameStartedEventForBot) =
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@@ -266,7 +274,7 @@ method run*(bot: ModularBot) =
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let activeId = bot.moveTracker.bestMovement()
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let activeId = bot.moveTracker.bestMovement()
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if activeId != bot.movementId:
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if activeId != bot.movementId:
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bot.movementId = activeId
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bot.movementId = activeId
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echo "[move] switched to: ", (if activeId == 0: "phantom_meteor" else: "wave_surfer")
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echo CLR_MOVE & "[move] switched to: " & (if activeId == 0: "phantom_meteor" else: "wave_surfer") & CLR_RST
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let (spd, tr) = if bot.movementId == 0: phantomCmd else: waveSurfCmd
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let (spd, tr) = if bot.movementId == 0: phantomCmd else: waveSurfCmd
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setTargetSpeed(spd)
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setTargetSpeed(spd)
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setTurnRate(tr)
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setTurnRate(tr)
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