j134 fix: tracker must take the mover's switch per-call (instance flag was silently off on the object-literal construction path) + apply the correction on the reading that carries the server's turn-N+1 energy change (two-slot buffer); live-verified alignment

This commit is contained in:
2026-09-26 12:56:26 +02:00
parent 6ad5d99922
commit 882733819b
8 changed files with 133 additions and 79 deletions
+6 -4
View File
@@ -263,7 +263,7 @@ type
lastPickCall: int ## callCount at the last pick (log only)
picks: int ## number of picks this round (log only)
proc initTFIL*(): TFILModule = TFILModule(debugGraphics: false, fire: initFireTracker(TfilFireFix))
proc initTFIL*(): TFILModule = TFILModule(debugGraphics: false, fire: initFireTracker())
proc removeBulletNear*(m: var TFILModule, x, y: float) =
## Mark the tracked bullet closest to (x,y) within GridSize tolerance as dead.
@@ -371,17 +371,19 @@ proc spawnTrackedWave(m: var TFILModule, ws: WorldState, ei: EnemyInfo,
proc noteEnemyBulletHit*(m: var TFILModule, power: float) =
## `onHitByBullet` -> the shooter's `3*power` bonus (no-op when off).
m.fire.noteEnemyBulletHit(power)
if TfilFireFix:
m.fire.noteEnemyBulletHit(power)
proc noteDamageDealt*(m: var TFILModule, damage: float) =
## `onBulletHit` -> our same-tick damage to the enemy (no-op when off).
m.fire.noteDamageDealt(damage)
if TfilFireFix:
m.fire.noteDamageDealt(damage)
proc detectFires(m: var TFILModule, ws: WorldState) =
## Check all enemies for energy drops; spawn a tracked bullet per confirmed
## fire. The shared tracker corrects the delta and splits over-cap drops.
for ei in ws.enemies:
for p in m.fire.detect(ei.id, ei.energy, 0.09, 3.01):
for p in m.fire.detect(ei.id, ei.energy, 0.09, 3.01, TfilFireFix):
m.spawnTrackedWave(ws, ei, p)
m.fire.endScan()