diff --git a/SNNBot_garage/src/SNNBot.nim b/SNNBot_garage/src/SNNBot.nim index 99adee5..6c354dc 100644 --- a/SNNBot_garage/src/SNNBot.nim +++ b/SNNBot_garage/src/SNNBot.nim @@ -48,7 +48,7 @@ const P1_SPEED = 17.0 # bullet speed for P1 (20 - 3*1) P2_SPEED = 14.0 # bullet speed for P2 (20 - 3*2) COLD_K = 3 # exemplars needed before leaving cold start - PATIENCE_TICKS = 5 # min ticks before firing + PATIENCE_TICKS = 15 # min ticks before firing # ── SNN types ───────────────────────────────────────────────────────────────── @@ -293,9 +293,9 @@ method onRoundStarted*(bot: SNNBot, e: RoundStartedEvent) = bot.bulletsHit = 0 bot.hitRateEMA = 0.5 # optimistic start bot.powerChangeCounter = 0 - bot.currentFirePower = 2.0 - bot.bulletSpeed = P2_SPEED - bot.lastBulletSpeed = P2_SPEED + bot.currentFirePower = 3.0 + bot.bulletSpeed = P3_SPEED + bot.lastBulletSpeed = P3_SPEED bot.lastEnemyX = 0.0 bot.lastEnemyY = 0.0 bot.lastAbsBearing = 0.0 @@ -427,13 +427,14 @@ method run*(bot: SNNBot) = aimTo(bot.targetAngle, gunDir) let err = abs(normalizeRelativeAngle(bot.targetAngle - gunDir)) - # Fire gate: P1 volume strategy — 5° gate, fire after minimal patience + # Fire gate: strict 3° after warmup, loose 5° during cold start let energy = getEnergy() let warmedUp = bot.res.count >= COLD_K and bot.roundTick >= PATIENCE_TICKS - let readyToFire = err < 5.0 and energy >= ENERGY_GUARD and (bot.roundTick >= PATIENCE_TICKS or warmedUp) + let gateAngle = if warmedUp: 3.0 else: 5.0 + let readyToFire = err < gateAngle and energy >= ENERGY_GUARD and bot.roundTick >= PATIENCE_TICKS if readyToFire: - bot.lastBulletSpeed = P2_SPEED - discard setFire(2.0) + bot.lastBulletSpeed = P3_SPEED + discard setFire(3.0) bot.phase = EVALUATE else: discard setFire(0.0)