ramming: make the decision PROACTIVE, with a bullet-rain abort

The user watched 1v1 and melee runs and saw ram opportunities arise that the bot
declined: "there were moments where the bot could jump over the enemy and shred
it but shot it down instead."

DIAGNOSIS - a chicken-and-egg loop. `ramOpportunity` required dist < 50px, but
an offline measurement over 15 rounds vs DrussGT found the closest approach was
118.7px and the <50px trigger had NEVER fired: the mover has no reason to close,
so the trigger waited for a proximity nothing created. The MECHANISM to close
already existed (the ring mover expresses a ram as band=(0,50)); what was
missing was a decision that fires at a range the bot can actually close from.

Changes:
- opportunity gate relaxed: dist 50 -> TR_RAM_OPP_DIST (200), energy margin
  +30 -> TR_RAM_OPP_MARGIN (15). Both env-tunable, no rebuild needed.
- New pure module `common_libs/movements/ram_decision.nim` holding the trigger
  and abort logic (no battle/API deps), so it is unit-testable.
- BULLET-RAIN ABORT (the user asked for this earlier): `onHitByBullet` now
  accumulates `e.bullet.power` into a 15-turn ring; damageRatePerTurn = sum/15;
  an in-progress ram aborts when rate > TR_RAM_ABORT_DMG (0.5/turn). On abort:
  isRamming=false, cooldown 30, TARGET KEPT, and the mover returns to the normal
  range band. It never stops the bot.
- Opt-in, DEFAULT-OFF `plan` trigger for "change of plan when the gun duel is
  failing" (dist<250, margin+20, selected gun's pooled virtual rate < 0.05).
  Left off because a cold gun reads 0.0 and would qualify - speculative.
- `TR_RAM_LOG=1` change-gated line: `[ram] ON reason=opportunity dist=143
  selfE=78 enemyE=41 cap=3.0 band=[0,50]` / `[ram] OFF reason=bulletRain`.
- Existing cooldown/duration/stuck machinery untouched (stuck>10 or duration>60
  -> abort + cooldown 30). A refactor bug that briefly DROPPED the
  `ramCooldownTicks == 0` gate was caught and fixed.

Trigger set (first match wins): finisher (dist<300, enemy<20, we are healthier);
opportunity (dist<200, we lead by 15+); desperation (both <5, dist<150); plan
(off). All require enemy>0, a valid target, and no cooldown.

Proof the intent now fires at a closable distance (28/28 unit checks):
  PASS: opportunity fires at dist 143 with a 37-energy lead   <- the exact case
  PASS: old gate (dist<50, margin+30) does NOT fire at 143    <- the old bug
  PASS: fires at 199px / does NOT fire at 201px
  + margin, finisher priority, desperation, plan on/off, window mean, abort
    threshold checks.

HONEST FRAMING: ram damage is 0.6 per CONTACT EVENT, one-shot (collision
resolution rewinds positions so contacts do not stream) - small next to a p=3.0
bullet hit (16). The payoff is that point-blank forces hit probability toward 1,
so heavy bullets stop missing and E[dE]=p(3P-1) turns positive above P=1/3; ram
damage also scores 2.0/point (highest in the game) and a ram kill carries a 0.30
bonus vs 0.20. So this is "force the fight to point-blank", not "the ram shreds
them". Base rate is rare (2 collisions in the whole fixture corpus).

Guards: test_ram_decision 28 (new), test_power_policy 26, test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24. Compiles (release).
UNVERIFIED: the live effect. No A/B has run, and whether the mover actually
reaches contact is unproven.
This commit is contained in:
2026-09-22 00:24:45 +02:00
parent c9825dfb0b
commit 994f88d7a7
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## Pure unit guard for the ram decision (`movements/ram_decision.nim`).
##
## NO battle, NO Java, NO server. Run with:
## nim c -r common_libs/tests/test_ram_decision.nim
##
## These pin the two contracts the proactive-ram change depends on:
## 1. the opportunity trigger can fire at a distance the mover can actually
## close FROM (the old `dist < 50` gate could not — the closest measured
## approach vs DrussGT was 118.7px, so it never fired);
## 2. the bullet-rain abort only applies to an IN-PROGRESS ram and is driven by
## the windowed incoming-damage rate.
import std/math
import movements/ram_decision
var failures = 0
proc check(name: string, ok: bool) =
if ok: echo "PASS: ", name
else: echo "FAIL: ", name; inc failures
# ── 1. the shipped defaults are the RELAXED gates ────────────────────────────
proc testDefaults() =
check "default opportunity distance is relaxed to 200 (was 50)",
DefaultRamOppDist == 200.0
check "default opportunity margin is relaxed to 15 (was 30)",
DefaultRamOppMargin == 15.0
check "default bullet-rain abort threshold is 0.5/turn",
DefaultRamAbortDmg == 0.5
check "change-of-plan hit-rate bar defaults to 0.05",
DefaultRamPlanHitRate == 0.05
# ── 2. opportunity fires at a closable distance (the user's scenario) ────────
proc testOpportunityAtClosableRange() =
# The exact shape the diagnosis used: dist 143, we are clearly healthier.
let inp = RamInputs(dist: 143.0, selfEnergy: 78.0, enemyEnergy: 41.0, gunHitRate: 0.0)
check "opportunity fires at dist 143 with a 37-energy lead",
ramTrigger(inp) == rrOpportunity
# Same state under the OLD gate must NOT fire: this is the chicken-and-egg.
check "old gate (dist<50, margin+30) does NOT fire at dist 143",
ramTrigger(inp, oppDist = 50.0, oppMargin = 30.0) == rrNone
# Just inside the new distance edge fires; just outside does not.
check "opportunity fires at 199px", ramTrigger(inp, oppDist = 200.0) == rrOpportunity
check "opportunity does NOT fire at 201px",
ramTrigger(RamInputs(dist: 201.0, selfEnergy: 78.0, enemyEnergy: 41.0)) == rrNone
# ── 3. the energy margin is env-tunable and enforced ─────────────────────────
proc testMargin() =
# 9-energy lead is below the default 15 margin, so no opportunity...
let thin = RamInputs(dist: 143.0, selfEnergy: 50.0, enemyEnergy: 41.0)
check "9-energy lead does NOT trigger at the default margin",
ramTrigger(thin) == rrNone
# ...but a looser margin (sweepable via TR_RAM_OPP_MARGIN) lets it fire.
check "9-energy lead fires with a 5-energy margin",
ramTrigger(thin, oppMargin = 5.0) == rrOpportunity
# A stricter margin vetoes a lead that the default accepts.
check "37-energy lead vetoed by a 40-energy margin",
ramTrigger(RamInputs(dist: 143.0, selfEnergy: 78.0, enemyEnergy: 41.0),
oppMargin = 40.0) == rrNone
# ── 4. finisher + desperation keep working and take priority ─────────────────
proc testFinisherAndDesperation() =
# Finisher: enemy nearly dead, we are healthier, proactive distance.
check "finisher fires at dist 250 against a 12-energy enemy",
ramTrigger(RamInputs(dist: 250.0, selfEnergy: 60.0, enemyEnergy: 12.0)) == rrFinisher
# Finisher outranks opportunity when both match.
check "finisher takes priority over opportunity",
ramTrigger(RamInputs(dist: 40.0, selfEnergy: 80.0, enemyEnergy: 12.0)) == rrFinisher
# Desperation: both nearly dead, short range.
check "desperation fires when both are nearly dead",
ramTrigger(RamInputs(dist: 100.0, selfEnergy: 3.0, enemyEnergy: 3.0)) == rrDesperation
# Dead enemy never triggers anything.
check "zero enemy energy never triggers",
ramTrigger(RamInputs(dist: 20.0, selfEnergy: 100.0, enemyEnergy: 0.0)) == rrNone
# ── 5. change-of-plan trigger is opt-in and needs a failing gun ──────────────
proc testPlanTrigger() =
# dist 220 is OUTSIDE the opportunity gate (200) but inside the plan gate
# (250), so only the change-of-plan trigger can match here.
let inp = RamInputs(dist: 220.0, selfEnergy: 80.0, enemyEnergy: 50.0, gunHitRate: 0.01)
# Disabled (the default): the plan trigger must NOT fire.
check "plan trigger does not fire while disabled",
ramTrigger(inp, planEnabled = false) == rrNone
# Enabled + poor gun hit rate: fires.
check "plan trigger fires when enabled and the gun rate is poor",
ramTrigger(inp, planEnabled = true) == rrPlan
# Enabled + good gun hit rate: does not fire.
check "plan trigger does not fire when the gun rate is healthy",
ramTrigger(RamInputs(dist: 220.0, selfEnergy: 80.0, enemyEnergy: 50.0,
gunHitRate: 0.30),
planEnabled = true) == rrNone
# Enabled but not out-energising enough: does not fire.
check "plan trigger does not fire without the energy lead",
ramTrigger(RamInputs(dist: 220.0, selfEnergy: 55.0, enemyEnergy: 50.0,
gunHitRate: 0.01),
planEnabled = true) == rrNone
# ── 6. the incoming-damage window ────────────────────────────────────────────
proc testDamageRate() =
check "empty window -> 0.0/turn", damageRatePerTurn(newSeq[float]()) == 0.0
check "all-zero window -> 0.0/turn", damageRatePerTurn([0.0, 0.0, 0.0]) == 0.0
check "window mean is exact",
abs(damageRatePerTurn([0.0, 0.6, 0.0, 1.2, 0.0]) - 0.36) < 1e-12
check "one hit in a 15-turn window reads low (0.04/turn)",
abs(damageRatePerTurn([0.6, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]) - 0.04) < 1e-12
proc testAbort() =
check "no abort before the ram has started",
not shouldAbortRam(ramming = false, dmgRate = 5.0)
check "no abort at exactly the threshold",
not shouldAbortRam(ramming = true, dmgRate = 0.5)
check "abort above the threshold",
shouldAbortRam(ramming = true, dmgRate = 0.51)
check "threshold is overridable",
shouldAbortRam(ramming = true, dmgRate = 0.51, abortDmg = 0.6) == false and
shouldAbortRam(ramming = true, dmgRate = 0.61, abortDmg = 0.6) == true
proc testReasonNames() =
check "reason names match the log vocabulary",
reasonName(rrNone) == "none" and reasonName(rrFinisher) == "finisher" and
reasonName(rrOpportunity) == "opportunity" and
reasonName(rrDesperation) == "desperation" and reasonName(rrPlan) == "plan"
# ── driver ───────────────────────────────────────────────────────────────────
testDefaults()
testOpportunityAtClosableRange()
testMargin()
testFinisherAndDesperation()
testPlanTrigger()
testDamageRate()
testAbort()
testReasonNames()
if failures > 0:
echo "\n", failures, " check(s) FAILED"
quit(1)
echo "\nAll ram-decision checks passed."