j151 (default-off): hard arrival bound TR_TFIL_ARRIVE_TICKS + the offline per-pick ruler that found it
Measures the owner's two complaints per pick (turn angle, heat on the path vs at the destination, time-to-arrive, and whether the destination is hot on the recorded true future when we would arrive), split by empty vs non-empty safe set. Result: the path IS scored (hard filter + least-hot fallback), but there was NO time term at all -- 65% of picks outran the 15-tick commitment and the chosen tile was reached 6.5% of the time. The bound refuses a candidate we cannot reach in TR_TFIL_ARRIVE_TICKS (default 0 = off = today). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -112,6 +112,7 @@ TR_TFIL_BULLET_CORE=10.0 # tfil only: lava per bullet-overlapping tile (== P
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TR_TFIL_BULLET_AURA=5.0 # tfil only: lava for the bullet's aura ring tiles
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TR_TFIL_TILE_REPLAN=self # self | enemy | off: when a dodge commitment is cancelled
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TR_TFIL_COMMIT_TICKS=15 # ticks to commit to a dodge point before replanning
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TR_TFIL_ARRIVE_TICKS=0.0 # hard bound: never pick a tile farther than this (ticks at 8px/tick); 0 = off = today's draw
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TR_TFIL_NO_REV=off # on = never reverse direction inside a corridor
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TR_TFIL_COMMIT_LOG= # path for the per-commit log; empty = no log
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TR_TFIL_COMMIT_ARRIVAL=off # on = hold the dodge tile until we are ON it (not a fixed dwell)
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