j128 learned movement: state-conditional counted-SBC wave danger (TR_MOVEMENT=learned, default-off), offline gate + pre-registered panel arms

This commit is contained in:
2026-09-26 10:42:10 +02:00
parent 2a3a62a0ab
commit a436e9f16a
9 changed files with 2690 additions and 0 deletions
+10
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@@ -37,6 +37,7 @@ import movements/the_floor_is_lava
import movements/the_floor_is_lava_ring
import movements/strafe
import movements/wave_surfer
import movements/learned_surfer
import movement_harness/virtual_bodies as mvb
import movement_harness/bullet_shadows
import targeting/enemy_tracker
@@ -211,6 +212,7 @@ type
ringMover: TFILRingModule
strafeMover: StrafeModule
surfMover: WaveSurferModule
learnedMover: LearnedSurferModule
rammer: RammerModule
isRamming: bool
ramDurationTicks: int
@@ -353,6 +355,8 @@ proc printConfig(bot: ModularBot, forceAll: bool = false) =
if bot.isRamming: "tfil_ring(ram)" else: "tfil_ring"
elif MovementName == "surf":
if bot.isRamming: "surf(ram)" else: "surf"
elif MovementName == "learned":
if bot.isRamming: "learned(ram)" else: "learned"
elif bot.isRamming: "rammer"
else: "tfil"
var line = "[config] "
@@ -603,6 +607,7 @@ method onBulletHitWall*(bot: ModularBot, e: BulletHitWallEvent) =
bot.ringMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.strafeMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.surfMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.learnedMover.removeBulletNear(e.bullet.x, e.bullet.y)
method onBulletHitBullet*(bot: ModularBot, e: BulletHitBulletEvent) =
discard bot.resolveOwnBullet(e.bullet.bulletId) # bullet-vs-bullet: free the slot
@@ -612,6 +617,7 @@ method onBulletHitBullet*(bot: ModularBot, e: BulletHitBulletEvent) =
bot.ringMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.strafeMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.surfMover.removeBulletNear(e.bullet.x, e.bullet.y)
bot.learnedMover.removeBulletNear(e.bullet.x, e.bullet.y)
method onHitByBullet*(bot: ModularBot, e: HitByBulletEvent) =
# Feeds the ram bullet-rain abort window. Accumulate REAL ENERGY (the server's
@@ -840,6 +846,7 @@ method onRoundStarted*(bot: ModularBot, e: RoundStartedEvent) =
bot.ringMover.resetRound()
bot.strafeMover.resetRound()
bot.surfMover.resetRound()
bot.learnedMover.resetRound()
bot.enemyTracker.resetRound()
# The TM pattern gun is cold every round (no cross-battle persistence): wipe
# its clause teams and motion history explicitly, so a same-id opponent in the
@@ -1120,6 +1127,8 @@ method run*(bot: ModularBot) =
(spd, tr) = bot.strafeMover.computeMove(ws)
elif MovementName == "surf" and not shouldRam:
(spd, tr) = bot.surfMover.computeMove(ws)
elif MovementName == "learned" and not shouldRam:
(spd, tr) = bot.learnedMover.computeMove(ws)
elif MovementName == "tfil_ring":
bot.ringMover.band =
if shouldRam: (lo: 0.0, hi: 50.0)
@@ -1426,6 +1435,7 @@ when isMainModule:
ringMover: TFILRingModule(debugGraphics: true),
strafeMover: StrafeModule(debugGraphics: true),
surfMover: initWaveSurfer(),
learnedMover: initLearnedSurfer(),
rammer: initRammer(),
moveTracker: mvb.initVirtualBodyTracker(1),
currentGun: -1,
+7
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@@ -28,6 +28,7 @@ import movements/the_floor_is_lava
import movements/the_floor_is_lava_ring
import movements/strafe
import movements/wave_surfer
import movements/learned_surfer
import guns/tm_horizon
import guns/bitbrain_gun
import guns/pattern_matcher
@@ -190,6 +191,7 @@ proc printEffectiveValues(ctx: EnvReportContext) =
if ctx.movementName == "tfil_ring": "tfil_ring"
elif ctx.movementName == "strafe": "strafe"
elif ctx.movementName == "surf": "surf"
elif ctx.movementName == "learned": "learned"
else: "tfil"
emit("TR_MOVEMENT", effectiveMovement, sourceOf("TR_MOVEMENT"))
emit("TR_MOVEMENT_LOG", onOff(MovementLog), sourceOfPresence("TR_MOVEMENT_LOG"))
@@ -492,6 +494,11 @@ proc knownEnvNames*(): seq[string] =
"TR_STRAFE_WALL_RADIANCE",
SurfPrefDistEnv, SurfDistBandEnv, SurfWallMarginEnv, SurfRadialFracEnv,
SurfLogEnv,
# movements/learned_surfer.nim (the state-conditional learned danger mover)
LearnedDecayEveryEnv, LearnedDecayShiftEnv, LearnedAlphaEnv,
LearnedTravelEnv, LearnedReversalEnv, LearnedPrefDistEnv,
LearnedDistBandEnv, LearnedRadialFracEnv, LearnedWallMarginEnv,
LearnedGlobalEnv, LearnedLogEnv,
# harness vars (read by the test framework, inherited by the bot, so they
# must NOT be reported as typos)
"TR_SERVER_JAR", "TR_BATTLE_RUNNER", "TR_BATTLE_RUNNER_DIR",
@@ -0,0 +1,146 @@
## Learned movement (SBC) — module unit / smoke test.
##
## No Java, no battle: a synthetic enemy fires at us on a fixed clock while our
## own bot integrates the commands the module returns, so the wave machinery,
## the state coding, the counted-SBC learner and the danger ranking are all
## exercised end to end.
##
## nim c -r --nimcache:/tmp/nc_j128 --path:../../common_libs \
## tests/test_learned_surfer.nim # from ModularBot_garage/
##
## Checks:
## 1. the module satisfies the MovementModule concept
## 2. waves are detected from the energy drop and RESOLVE at the nominal
## arrival tick with a valid 31-bin label
## 3. the counted SBC accumulates evidence, and the danger map is a proper
## probability distribution (sums to 1)
## 4. the state code is in range and moves with our movement state
## 5. TR_LEARNED_DECAY_SHIFT=0 keeps the counters (no forgetting), the default
## decays them
## 6. the run is deterministic
import std/[math, os]
import movements/learned_surfer
import gun_harness/gun_interface
import movement_harness/movement_interface
var checks = 0
var failures = 0
proc check(what: string, ok: bool) =
inc checks
if ok: echo "PASS ", what
else: echo "FAIL ", what
if not ok: inc failures
type Sim = object
x, y, heading, speed: float
enemyX, enemyY: float
tick: int
fireTick: int
enemyEnergy: float
proc step(m: var LearnedSurferModule, s: var Sim): MoveCommand =
let ws = WorldState(
enemyX: s.enemyX, enemyY: s.enemyY, enemyEnergy: s.enemyEnergy,
selfX: s.x, selfY: s.y, selfSpeed: s.speed, selfHeading: s.heading,
arenaWidth: 800.0, arenaHeight: 600.0, tick: s.tick,
enemies: @[EnemyInfo(id: 1, x: s.enemyX, y: s.enemyY,
heading: 180.0, speed: 0.0, energy: s.enemyEnergy)],
)
result = m.computeMove(ws)
# integrate our own motion (max turn 10 deg/tick, speed 8 px/tick)
s.heading += result.turnRate.clamp(-10.0, 10.0)
let v = result.speed.clamp(-8.0, 8.0)
s.x = min(780.0, max(20.0, s.x + v * cos(degToRad(s.heading))))
s.y = min(580.0, max(20.0, s.y + v * sin(degToRad(s.heading))))
s.speed = v
inc s.tick
# the enemy fires a power-1 bullet every 24 ticks (a 1.0 energy drop)
if s.tick mod 24 == 0:
s.enemyEnergy -= 1.0
s.fireTick = s.tick
if s.tick mod 24 == 1:
s.enemyEnergy += 1.0 # energy is restored by the harness so the next
# drop is measurable again (synthetic stream only)
proc run(ticks: int, decayShift: int): LearnedSurferModule =
putEnv(LearnedDecayShiftEnv, $decayShift)
putEnv(LearnedDecayEveryEnv, "16")
loadLearnedEnv()
result = initLearnedSurfer()
result.sbc.decayEvery = 16
result.sbc.decayShift = decayShift
var s = Sim(x: 400.0, y: 300.0, heading: 0.0, speed: 8.0,
enemyX: 400.0, enemyY: 60.0, enemyEnergy: 100.0)
for _ in 0..<ticks:
discard result.step(s)
proc counters(m: LearnedSurferModule): int =
var n = 0
for c in m.sbc.counters:
if c != 0'u8: inc n
n
proc main() =
# 1. concept
check "MovementModule concept", isMovementModule(LearnedSurferModule)
# 2./3./4. a real run
var m = run(ticks = 600, decayShift = 1)
check "waves were consumed (learned something)", counters(m) > 0
check "the global histogram has the resolutions in it",
(block:
var t = 0
for g in m.glob: t += g
t > 5)
check "wave-driven decisions were taken", m.decisions > 100
echo " resolutions in the global histogram = ",
(block:
var t = 0
for g in m.glob: t += g
t)
# the danger map is a probability distribution for a populated cell
var p: array[31, float]
m.predictState(0, 0, p)
var tot = 0.0
for v in p: tot += v
check "danger map sums to 1", abs(tot - 1.0) < 1e-9
# 5. decay: with shift 0 the counters only grow
let md = run(ticks = 600, decayShift = 0)
check "decayShift=0 keeps a memory (counters present)", counters(md) > 0
check "no-decay counts every resolution (no forgetting)",
(block:
var t = 0
for g in md.glob: t += g
t >= 20) # ~1 fire per 24 ticks, ~15-tick flight
check "the decaying run keeps less mass than the no-decay run",
(block:
var a = 0
for g in m.glob: a += g
var b = 0
for g in md.glob: b += g
a <= b)
# 6. determinism
let a = run(ticks = 300, decayShift = 1)
let b = run(ticks = 300, decayShift = 1)
check "deterministic", counters(a) == counters(b)
# 7. ablation knob: TR_LEARNED_GLOBAL ignores the state
putEnv(LearnedGlobalEnv, "1")
loadLearnedEnv()
let g = run(ticks = 200, decayShift = 1)
check "TR_LEARNED_GLOBAL still moves (prior-only map)", g.decisions > 20
delEnv(LearnedGlobalEnv)
putEnv(LearnedDecayShiftEnv, "")
putEnv(LearnedDecayEveryEnv, "")
loadLearnedEnv()
echo ""
echo "checks=", checks, " failures=", failures
if failures > 0: quit(1)
main()