feat(ModularBot): stop-shot gun, 10 guns total

- Stop-shot gun: predicts enemy deceleration stop point
- Catches bots at direction reversal pauses
- Battle-tested vs WaveSurfer, Crazy, RandomMover

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-09-20 01:37:45 +02:00
parent 18ff2d45b3
commit a87be5f99f
2 changed files with 112 additions and 3 deletions
+12 -3
View File
@@ -1,5 +1,5 @@
## ModularBot — plugin gun architecture tracer bullet.
## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3), GFGun (4), PatternMatcherGun (5), AntiSurferGun (6), WallBounceGun (7), AccelGun (8) via GunHarness.
## Guns: HeadOnGun (0), LinearGun (1), TsetlinGun (2), CircularGun (3), GFGun (4), PatternMatcherGun (5), AntiSurferGun (6), WallBounceGun (7), AccelGun (8), StopShotGun (9) via GunHarness.
## Radar: RadarLockModule via radar harness.
## Movement: OscillatorModule (perpendicular strafing).
@@ -19,12 +19,13 @@ import guns/pattern_matcher
import guns/anti_surfer
import guns/wall_bounce
import guns/accel_predictor
import guns/stop_shot
import movements/phantom_meteor
const botJsonPath = currentSourcePath().parentDir / "ModularBot.json"
const DebugVBullets = false
const DebugCircular = false
const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce", "Accel"]
const GunNames = ["HeadOn", "Linear", "Tsetlin", "Circular", "GuessFactor", "Pattern", "AntiSurf", "WallBounce", "Accel", "StopShot"]
type
ModularBot = ref object of Bot
@@ -42,6 +43,7 @@ type
antiSurfer: AntiSurferGun
wallBounce: WallBounceGun
accelGun: AccelGun
stopShot: StopShotGun
mover: PhantomMeteorModule
virtualHits: int
virtualMiss: int
@@ -81,6 +83,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
var asPreds: array[len(PowerBins), GunPrediction]
var wbPreds: array[len(PowerBins), GunPrediction]
var acPreds: array[len(PowerBins), GunPrediction]
var ssPreds: array[len(PowerBins), GunPrediction]
for i in 0..<len(PowerBins):
headsUp[i] = bot.headOn.predict(bot.lastState, bulletSpeed(PowerBins[i]))
linPreds[i] = bot.linear.predict(bot.lastState, bulletSpeed(PowerBins[i]))
@@ -91,6 +94,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
asPreds[i] = bot.antiSurfer.predict(bot.lastState, bulletSpeed(PowerBins[i]))
wbPreds[i] = bot.wallBounce.predict(bot.lastState, bulletSpeed(PowerBins[i]))
acPreds[i] = bot.accelGun.predict(bot.lastState, bulletSpeed(PowerBins[i]))
ssPreds[i] = bot.stopShot.predict(bot.lastState, bulletSpeed(PowerBins[i]))
bot.tracker.spawnBullets(0, headsUp, bot.lastState)
bot.tracker.spawnBullets(1, linPreds, bot.lastState)
@@ -103,6 +107,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
bot.tracker.spawnBullets(6, asPreds, bot.lastState)
bot.tracker.spawnBullets(7, wbPreds, bot.lastState)
bot.tracker.spawnBullets(8, acPreds, bot.lastState)
bot.tracker.spawnBullets(9, ssPreds, bot.lastState)
# Resolve bullets that have travelled far enough
let st = bot.lastState
@@ -122,6 +127,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
of 6: bot.antiSurfer.onResult(fe)
of 7: bot.wallBounce.onResult(fe)
of 8: bot.accelGun.onResult(fe)
of 9: bot.stopShot.onResult(fe)
else: discard
if fe.hit: inc bot.virtualHits else: inc bot.virtualMiss
when DebugVBullets:
@@ -147,6 +153,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
of 6: setTurretColor("#00CCFF"); setBulletColor("#66DDFF") # AntiSurf: cyan
of 7: setTurretColor("#CCCCCC"); setBulletColor("#EEEEEE") # WallBounce: silver/white
of 8: setTurretColor("#FF00FF"); setBulletColor("#FF66FF") # Accel: magenta
of 9: setTurretColor("#990000"); setBulletColor("#CC3333") # StopShot: dark red
else: discard
let pred = case selectedGun
@@ -158,6 +165,7 @@ method onScannedBot*(bot: ModularBot, e: ScannedBotEvent) =
of 6: bot.antiSurfer.predict(bot.lastState, bulletSpeed(power))
of 7: bot.wallBounce.predict(bot.lastState, bulletSpeed(power))
of 8: bot.accelGun.predict(bot.lastState, bulletSpeed(power))
of 9: bot.stopShot.predict(bot.lastState, bulletSpeed(power))
else: bot.headOn.predict(bot.lastState, bulletSpeed(power))
let target = aimAngle(getX(), getY(), pred.x, pred.y)
@@ -217,7 +225,7 @@ method run*(bot: ModularBot) =
when isMainModule:
var bot = ModularBot(
tracker: vb.initTracker(9), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular, 4: GuessFactor, 5: Pattern, 6: AntiSurf, 7: WallBounce, 8: Accel
tracker: vb.initTracker(10), # 0: HeadOn, 1: Linear, 2: Tsetlin, 3: Circular, 4: GuessFactor, 5: Pattern, 6: AntiSurf, 7: WallBounce, 8: Accel, 9: StopShot
headOn: HeadOnGun(),
linear: LinearGun(),
circular: CircularGun(),
@@ -227,6 +235,7 @@ when isMainModule:
antiSurfer: initAntiSurferGun(),
wallBounce: initWallBounceGun(),
accelGun: initAccelGun(),
stopShot: initStopShotGun(),
radar: RadarLockModule(),
mover: initPhantomMeteor(),
currentGun: -1,