feat(ModularBot): melee targeting — multi-enemy tracker, per-enemy gun fitness, radar auto-switch

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-09-20 12:25:10 +02:00
parent 30d00ba163
commit ab473c6b68
9 changed files with 375 additions and 174 deletions
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## Per-enemy state table. Keyed by bot ID.
## Tank Royale: 0° = East.
import std/tables
import std/math
type
EnemyState* = object
id*: int
x*, y*: float
heading*: float ## degrees
speed*: float
energy*: float
lastSeenTick*: int
alive*: bool
EnemyTracker* = object
enemies*: Table[int, EnemyState]
proc update*(et: var EnemyTracker, botId: int, x, y, heading, speed, energy: float, tick: int) =
et.enemies[botId] = EnemyState(id: botId, x: x, y: y, heading: heading,
speed: speed, energy: energy,
lastSeenTick: tick, alive: true)
proc markDead*(et: var EnemyTracker, botId: int) =
if botId in et.enemies:
et.enemies[botId].alive = false
proc resetRound*(et: var EnemyTracker) =
et.enemies.clear()
proc getEnemy*(et: EnemyTracker, botId: int): EnemyState =
et.enemies[botId]
proc allAlive*(et: EnemyTracker): seq[EnemyState] =
for s in et.enemies.values:
if s.alive: result.add(s)
proc closestTo*(et: EnemyTracker, x, y: float): EnemyState =
var bestDist = Inf
for s in et.enemies.values:
if not s.alive: continue
let d = hypot(s.x - x, s.y - y)
if d < bestDist:
bestDist = d
result = s
proc weakest*(et: EnemyTracker): EnemyState =
var bestEnergy = Inf
for s in et.enemies.values:
if not s.alive: continue
if s.energy < bestEnergy:
bestEnergy = s.energy
result = s
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## Target selector: picks which enemy to aim at.
import enemy_tracker
type TargetMode* = enum
tmClosest, ## nearest enemy
tmWeakest, ## lowest energy (finisher)
tmBestGun ## future — alias to closest for now
proc selectTarget*(et: EnemyTracker, selfX, selfY: float,
mode: TargetMode = tmClosest): int =
## Returns enemy bot ID. Falls back to 1v1 naturally when 1 alive.
let alive = et.allAlive()
if alive.len == 0: return -1
if alive.len == 1: return alive[0].id
let chosen = case mode
of tmWeakest: et.weakest()
else: et.closestTo(selfX, selfY) # tmClosest + tmBestGun
result = chosen.id