diff --git a/common_libs/movements/strafe.nim b/common_libs/movements/strafe.nim index 50e5cef..88484e6 100644 --- a/common_libs/movements/strafe.nim +++ b/common_libs/movements/strafe.nim @@ -349,8 +349,8 @@ var ## * our own bullet damaging the enemy the same tick inflates the drop ## above 3.0 and gets the enemy's own shot rejected. `noteDamageDealt` ## subtracts it. - ## MEASURED on 70 recorded battles (62376 true enemy fires): catches - ## 98.89% of enemy fires with the knob OFF and 99.999% with it ON. + ## MEASURED on 70 recorded battles (67065 true enemy fires): catches + ## 98.888% of enemy fires with the knob OFF and 100.000% with it ON. ## Default ON; `TR_STRAFE_FIRE_FIX=0` restores the shipped detector exactly. StrafeFireFix*: bool = true ## GUI: draw the full lava field (every non-zero tile, value-labelled) the