fix(adversaries): repair four of the five sparring bots
The user suspected these were bugged. They were, and the verdicts are not uniform - three genuinely broken, one merely sloppy, one fine: - WaveSurfer: GENUINELY BUGGED, worst of the five. (a) The enemy velocity decomposition was sin/cos SWAPPED - enemyVx used sin and enemyVy used cos, while Tank Royale is 0 deg = East, CCW+, so it must be cos for X and sin for Y. Its linear-prediction gun was aiming at a reflected position. (b) The wall escape flipped strafeDir on EVERY tick the bot was inside the wall margin, so instead of turning away it flip-flopped in place: measured standing still (speed < 0.5) for 96.2% of ticks with a longest continuous standstill of 1398 ticks. Fixed with a hysteretic wall-escape selection plus a corner escape, dead enemyLastDir removed, and per-round state reset. AFTER, measured through the booter: rest 12.3%, mean speed 6.69, full speed 79.7%, longest zero run 18, perpendicular 0.845 / radial 0.012 - it now actually strafes. Gun sanity: lead error 1.0 px vs 106 px for head-on on a constant-velocity target; lead gun 45.8% hits vs 29.3% for head-on. - PatternMover: GENUINELY BUGGED. Real deadlock - it decremented its step counter by the REQUESTED amount while issuing setTargetSpeed(8), so against a wall the counter never reached 0, advanceStep never ran and it was stuck forever (309-tick standstill). Now counts down by ACTUAL distance/turn with a STALL_LIMIT watchdog and steers toward the arena centre. Standstill 309 -> 19 ticks; full-speed ticks 10.0% -> 28.4%. - OscillatorBot: GENUINELY BUGGED, milder. No wall handling at all, so it ground along walls 53.4% of ticks and could pin in a corner. Added wall steering that preserves the fixed 25-tick reversal cadence. Wall-band 53.4% -> 18.6%, mean wall distance 72 -> 119. - RandomMover: merely sloppy, not broken. Its turn intent saturated against the speed-dependent limit (18.4% of moving ticks clamped) and the fire gate was a very loose 10 deg. Now clamps to calcMaxTurnRate and fires within 3 deg. Saturation 18.4% -> 3.9%. - SittingDuck: FINE. Speed 0 for 100% of ticks, zero shots. Left untouched - it is a duck by design. Adds test_wavesurfer_velocity.nim, a direct assertion that the decomposition is cos/sin and explicitly NOT the swapped form (7 cases). KNOWN ISSUE, not fixed: RandomMover/PatternMover/WaveSurfer import tankroyale_botapi 1.0.1 and intermittently SIGSEGV in tankroyale_botapi/event_queue.nim:89 addEvent, freezing the bot for the rest of the battle. It reproduces on old and new code and never occurs for SittingDuck/ OscillatorBot, which import robocode_tankroyale_botapi 1.0.7. Migrating the three to 1.0.7 would likely fix it and is worth doing - it is a real reliability risk for these as sparring partners.
This commit is contained in:
Binary file not shown.
@@ -7,8 +7,10 @@ import tankroyale_botapi
|
||||
const botJsonPath = currentSourcePath().parentDir / "OscillatorBot.json"
|
||||
|
||||
const
|
||||
SPEED = 7.0 # forward/backward speed
|
||||
PERIOD = 25 # ticks between direction reversals
|
||||
SPEED = 7.0 # forward/backward speed
|
||||
PERIOD = 25 # ticks between direction reversals
|
||||
TURN_RATE = 4.0 # deg/tick zigzag turn
|
||||
WALL_MARGIN = 60.0
|
||||
|
||||
type OscillatorBot = ref object of Bot
|
||||
tickCount: int
|
||||
@@ -33,13 +35,32 @@ method onScannedBot*(bot: OscillatorBot, e: ScannedBotEvent) =
|
||||
|
||||
method run*(bot: OscillatorBot) =
|
||||
while isRunning():
|
||||
# The reversal cadence is fixed and independent of walls: the zigzag period
|
||||
# stays exactly PERIOD ticks.
|
||||
inc bot.tickCount
|
||||
if bot.tickCount mod PERIOD == 0:
|
||||
bot.moveSign *= -1.0
|
||||
bot.turnSign *= -1.0
|
||||
|
||||
setTargetSpeed(bot.moveSign * SPEED)
|
||||
setTurnRate(bot.turnSign * 4.0)
|
||||
|
||||
# Wall handling that preserves periodicity: when close to a wall, steer the
|
||||
# actual movement direction (forward or backward, per moveSign) towards the
|
||||
# arena centre instead of following the fixed zigzag turn.
|
||||
let x = getX()
|
||||
let y = getY()
|
||||
let arenaW = getArenaWidth().float
|
||||
let arenaH = getArenaHeight().float
|
||||
let nearest = min(min(x, arenaW - x), min(y, arenaH - y))
|
||||
if nearest < WALL_MARGIN:
|
||||
let toCenter = directionTo(x, y, arenaW * 0.5, arenaH * 0.5)
|
||||
let desired = if bot.moveSign >= 0.0: toCenter
|
||||
else: normalizeAbsoluteAngle(toCenter + 180.0)
|
||||
let delta = normalizeRelativeAngle(desired - getDirection())
|
||||
setTurnRate(delta.clamp(-MAX_TURN_RATE, MAX_TURN_RATE))
|
||||
else:
|
||||
setTurnRate(bot.turnSign * TURN_RATE)
|
||||
|
||||
setRadarTurnRate(45.0) # spin radar to keep scanning
|
||||
go()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user