Add radar lock and melee sweep to DevControlBot
The bot now drives its radar every tick. It still never moves and never
fires: body, turret and gun stay white ("not programmed"), while the
radar paints itself black at init to mark itself as working.
- modules/radar.nim replaces the earlier multi-module radar design with a
single module holding the whole of it: target memory, mode selection
and both commands
- two commands, picked from the only fact the bot is sure of (the API's
getEnemyCount()): one enemy plus a target in hand -> LOCK, servo onto
its bearing; anything else -> SWEEP at 45 deg/tick, the radar's physics
cap, a full revolution every 8 ticks
- the lock turns by the delta to the target's bearing plus 5 deg PAST it,
so the radar CROSSES the bearing every tick instead of settling on it.
That crossing is what produces a fresh ScannedBotEvent every tick: a
scan per tick, with no rescan to wait for. Turning by the bare error
parks the radar on the bearing and the scans stop
- commandRadar() is called before go() on every path, so there is no idle
branch to fall into and switching modes costs zero turns
- idea derived from ModularBot's radar (Apache-2.0) via common_libs/;
common_libs/ is not edited in place
- AGENTS.md gains mermaid behaviour diagrams plus pointers to the physics
and coordinate references
- version bumped to 1.1.0 in both DevControlBot.nimble and
DevControlBot.json so the two agree
Compiled against robocode_tankroyale_botapi 1.0.7.
This commit is contained in:
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# Package
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version = "0.1.0"
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version = "1.1.0"
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author = "Davide Cappellini"
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description = "DevControlBot — control-skeleton bot that does nothing but show up bright"
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license = "MIT"
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