docs(adr): Evo_Bot neuroevolution gun architecture (#63)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Neuroevolution gun with fixed-topology ANN evolved by GA
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Evo_Bot needs a gun that adapts to each opponent's dodge patterns during a match, finds nonlinear movement patterns that histograms miss, and is original. We chose a fixed-topology feedforward ANN (91->8->1, 745 weights) whose weights are evolved by a mutation-only GA running on a parallel thread. This beats the alternatives (RL too slow to adapt in-match, Q-learning collapses to histogram for single-shot decisions, guess-factor histograms are unoriginal, transformer/LLM-style prediction is data-starved at ~14k ticks per match) while keeping implementation risk low by deferring topology evolution (NEAT) until the fixed network hits its ceiling.
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## Considered Options
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- **PPO / SAC (end-to-end RL):** Too slow -- thousands of rounds to converge, cannot adapt mid-match. Explored in other bots in this repo.
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- **Q-learning for aiming:** Collapses to a histogram. Single-shot aiming has no sequential decision structure for Q-learning to exploit.
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- **Guess-factor histogram:** Proven and fast to converge (~15 ticks), but unoriginal -- 20 years of community tuning.
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- **Transformer / LLM-style sequence prediction:** Data-starved. ~14k ticks per match vs billions needed for attention-based models.
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- **GA with crossover:** Literature uniformly shows crossover is harmful for ANN weight evolution -- it breaks co-adapted weight configurations. Every modern neuroevolution paper (Uber Deep GA, NRA, OpenAI ES) drops it.
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- **CMA-ES:** Ideal at d=750 weights (self-adapts sigma and covariance). More complex to implement; upgrade path from simple GA when needed.
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## Decision
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**Architecture:**
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- Evo_Bot (1v1) with modular gun interface: `feed(state)` / `aim() -> (angle, power)`
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- Gun owns its evolution thread (parallel, never blocks inference)
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**TOPO_Gun (first gun implementation):**
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- Network: 91->8->1 (hidden size configurable), 745 weights
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- Input: 30 ticks x (lateral_vel, delta_heading, wall_distance_ahead) + current distance = 91
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- Output: guess factor (-1 to +1)
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- Bullet power: deterministic distance-based formula (not learned)
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- Evolution: population 300, clone loaded champion + small Gaussian mutations (ALL weights, sigma=0.005-0.01), NO crossover, single elite preserved unchanged
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- Fitness: virtual bullet hits on 100 randomly sampled replay tape ticks, using real distance-based power
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- Replay tape: rolling window ~2000 ticks (configurable)
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- Weight persistence: per-opponent -> global fallback -> random init (load order)
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- Cold start: first-ever run, don't fire until champion emerges; subsequent runs load weights, fire from tick 1
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- Push new champion weights to inference when it hits better than current
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**Deferred:**
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- NEAT_Gun: deferred until TOPO_Gun hits its ceiling
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- Virtual Guns: run multiple guns in parallel, fire whichever has best virtual hit rate
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**Boundaries:**
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- Bot controls firing discipline (when to shoot, energy management); gun always returns best aim
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## Consequences
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- GA+ANN finds nonlinear patterns histograms miss, but needs more data (~50+ ticks vs ~15 for guess-factor histogram) before it outperforms
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- Fixed topology before NEAT reduces implementation risk
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- Mutation-only evolution simplifies implementation (no crossover logic)
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- Parallel evolution thread reuses the pattern from SAC_LSTM_Bot (#48)
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- Per-opponent weight persistence eliminates cold start after first encounter
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- CMA-ES is the natural upgrade path if simple GA convergence is too slow (d=750 is CMA-ES sweet spot)
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