feat(PPO_Bot): command abstraction layer — goto/aimTo controllers (#24)
- Add gotoTick/aimToTick controller functions (#25) - Update network dims: actor 5→6, state 42→44 (#26) - Rewrite mapActions for 6-dim command space (#27) - Delete stale weight files (shape mismatch) - Fix existing tests for new signatures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -84,7 +84,7 @@ block testStateVectorLength:
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arenaWidth: 800.0, arenaHeight: 600.0,
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)
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let sv = buildStateVector(bot, t)
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check sv.shape == [42], "state vector has 42 elements"
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check sv.shape == [44], "state vector has 44 elements"
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block testStateVectorRange:
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var t = initEnemyTracker()
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@@ -95,7 +95,7 @@ block testStateVectorRange:
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arenaWidth: 800.0, arenaHeight: 600.0,
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)
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let sv = buildStateVector(bot, t)
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for i in 0 ..< 42:
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for i in 0 ..< 44:
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check sv[i] >= -2.0f32 and sv[i] <= 2.0f32,
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&"sv[{i}]={sv[i]} out of [-2,2] range"
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@@ -155,5 +155,8 @@ block testHistoryPaddedWhenEmpty:
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let sv = buildStateVector(bot, t)
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for i in 22 ..< 42:
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check sv[i] == 0.0f32, &"history slot {i} should be 0 when no contact"
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# indices 42-43 (goto inputs) default to 0 when not provided
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check sv[42] == 0.0f32, "sv[42] (remainingGotoDistance) should default to 0"
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check sv[43] == 0.0f32, "sv[43] (remainingGunAngle) should default to 0"
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echo "All tests passed"
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