j147: the 1-tick fire-detection lag is OURS — measure it, then back-date it (TR_FIRE_LAG)

MEASURED LIVE (common_libs/tests/measure_fire_ghost_lag.py, 4 sessions, 1777
matched ghost spawns, both movers): the server dispatches a turn's fire AFTER
our go() for that same turn, so a turn-T shot's energy drop first reaches our
scan at turn T+1 — and a bullet takes its FIRST step during the turn it is
fired, so the true bullet is already one whole bullet step (11-20 px) downrange.
Both movers place the ghost at the SCANNED enemy position (where the bullet was
born), so the whole ghost trajectory is the true one shifted one turn later and
the arrival deadline is a full tick late.

MEASURED: detection lag +1 tick on 100% of 1777 matched spawns; ghost-vs-
observer displacement 19.06 px mean / 22.00 p90 (tfil) and 16.08 / 21.81
(strafe); arrival-deadline error 0.99 / 0.77 ticks. NOT a rendering artefact:
the draw/advance order is correct (advanceBullets -> detectFires -> build).

THE FIX: TR_FIRE_LAG (int, default 0 = today byte-for-byte) in the shared
fire_tracker, applied by both movers at spawn: x = origin + dir*speed*lag.
The deadline needs no separate change — both movers derive it from the ghost's
own position, so a correct position gives a correct deadline.
WITH IT: displacement 19.06 -> 5.37 px mean (the residue is the enemy's own
<=8 px scan staleness) and the deadline error 0.99 -> 0.06 ticks.

Guards: test_tfil_commit_env 77 -> 87 checks (default golden parity, exact
n-step back-date, deadline shortens by exactly lag, junk/negative degrade to 0,
reaped exactly one tick earlier); test_env_report + test_env_dotenv green.
TR_FIRE_LAG registered in env_report + knownEnvNames + .env.example +
docs/env_reference.md. Live A/B pre-registered in docs/movement_campaign.md
(Batch 8) with its MDE stated up front; arms tools/ab/arms_fire_lag.txt.
TR_FIRE_DIAG gains a per-round ROUND line (the tick->getTurn anchor) and a
per-spawn SPAWN line (the ghost's drawn position).
This commit is contained in:
2026-09-26 23:08:57 +02:00
parent de5d02ba3f
commit d21f7ce5f5
11 changed files with 512 additions and 2 deletions
+1
View File
@@ -142,6 +142,7 @@ TR_STRAFE_ESCAPE=on # the guaranteed wall escape when every candidate is hot
TR_STRAFE_FIRE_FIX=on # strafe's share of the shared TR_FIRE_FIX switch
TR_FIRE_FIX=on # 0 = the shipped previous-energy bullet detector
#TR_FIRE_DIAG=1 # presence-only: per-reading tick/raw/correction trace
#TR_FIRE_LAG=0 # ticks to back-date each detected fire at spawn (0=shipped; 1=the measured live detection lag)
TR_STRAFE_HEAT_GRID=on # draw the whole heat grid; 0 leaves only the chosen tile
TR_STRAFE_BULLET_CORE=20.0 # strafe's own retune: lava per bullet-overlapping tile
TR_STRAFE_BULLET_AURA=10.0 # strafe's own retune: lava for the bullet aura ring