fix(SNNBot): apply weight update for every matured snapshot, not just last
Multiple snapshots can mature by EVALUATE time but only the last one triggered a superSpikeUpdate. Earlier matured snapshots were silently discarded — wasting learning signal. Now each matured snapshot with a valid ring buffer hit gets its own weight update.
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@@ -464,13 +464,9 @@ method run*(bot: SNNBot) =
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# Retroactive would-have-hit error signal: find the most recently matured snapshot.
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# Retroactive would-have-hit error signal: find the most recently matured snapshot.
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# A snapshot matures when currentTick >= snapshotTick + ceil(distance / BULLET_SPEED).
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# A snapshot matures when currentTick >= snapshotTick + ceil(distance / BULLET_SPEED).
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# Look up enemy position at impact tick from ring buffer (offset from most-recent write).
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# Look up enemy position at impact tick from ring buffer (offset from most-recent write).
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var retroTarget = bot.lastRelBearing # fallback (unused if no matured snapshot)
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var retroTarget = bot.lastRelBearing # fallback; overwritten by each matured snapshot (last one used for logging)
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var hasMatured = false
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var hasMatured = false
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var keepIdx = 0 # first non-matured snapshot to keep
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var keepIdx = 0 # first non-matured snapshot to keep
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# matureSnap holds the last matured snapshot's SNN state for the weight update.
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var matureSpikes: array[N_HID, float]
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var matureVSnap: array[N_HID, float]
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var maturePreTrace: array[N_IN, float]
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for i in 0 ..< bot.snapshots.len:
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for i in 0 ..< bot.snapshots.len:
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let snap = bot.snapshots[i]
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let snap = bot.snapshots[i]
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let travelTicks = int(ceil(snap.distance / BULLET_SPEED))
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let travelTicks = int(ceil(snap.distance / BULLET_SPEED))
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@@ -487,11 +483,10 @@ method run*(bot: SNNBot) =
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let ex = bot.posBuf[foundSlot].x
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let ex = bot.posBuf[foundSlot].x
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let ey = bot.posBuf[foundSlot].y
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let ey = bot.posBuf[foundSlot].y
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let absBearing = directionTo(snap.botX, snap.botY, ex, ey)
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let absBearing = directionTo(snap.botX, snap.botY, ex, ey)
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retroTarget = normalizeRelativeAngle(absBearing - snap.gunHeading)
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retroTarget = normalizeRelativeAngle(absBearing - snap.gunHeading)
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matureSpikes = snap.spikes
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# Update weights for every matured snapshot immediately; earlier ones were previously discarded.
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matureVSnap = snap.vSnap
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bot.snn.superSpikeUpdate(snap.spikes, snap.vSnap, snap.preTrace, retroTarget)
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maturePreTrace = snap.preTrace
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hasMatured = true
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hasMatured = true
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keepIdx = i + 1 # discard matured snapshots up to and including this one
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keepIdx = i + 1 # discard matured snapshots up to and including this one
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else:
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else:
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break # snapshots are in order; stop at first non-matured
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break # snapshots are in order; stop at first non-matured
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@@ -499,10 +494,6 @@ method run*(bot: SNNBot) =
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# or points past the last matured entry; the rest of bot.snapshots is kept intact).
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# or points past the last matured entry; the rest of bot.snapshots is kept intact).
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if keepIdx > 0:
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if keepIdx > 0:
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bot.snapshots = bot.snapshots[keepIdx .. ^1]
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bot.snapshots = bot.snapshots[keepIdx .. ^1]
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if hasMatured:
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# Use SNN state captured at DECIDE time — not the stale bot.lastSpikes/lastVSnap
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# which have been overwritten by subsequent DECIDE cycles.
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bot.snn.superSpikeUpdate(matureSpikes, matureVSnap, maturePreTrace, retroTarget)
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# else: skip weight update — no matured snapshot yet (early game)
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# else: skip weight update — no matured snapshot yet (early game)
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# Compute verbose logging metrics
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# Compute verbose logging metrics
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var spikeCount = 0
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var spikeCount = 0
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