j165: port tfil's arrival commitment to tfil_ring, default off

The_floor_is_lava_ring carried raw commitTicks with no arrival guard and no
no-reversal guard. Port the behaviour of tfil's j144 fix on RING-SPECIFIC env
names (TR_TFIL_RING_COMMIT_ARRIVAL, TR_TFIL_RING_NOREV_SPEED) so the two forks
never share a namespace. Both default OFF: with them unset the ring mover is
byte-for-byte the pre-change mover over the whole 20026-tick fixture replay
(golden generated from git show HEAD:..., checked by tfil_ring_replay.nim).

Structural differences from tfil, all noted in the code:
  * ring has no TfilTileReplanMode - the tile-crossing cancel is unconditional
    self-tile, so the arrival guard is just 'not TfilRingCommitArrival'.
  * ring has no replanReason enum, so the arrival/danger/expiry outcomes are a
    local bool; the default-off path keeps ring's original dec/no-dec exactly.
  * ring's MinCommitTicks is 0 (tfil's is 5), so the arrival branch is evaluated
    from the first committed tick. Left as is: changing it would change the
    default path.
  * ring's ScoredTile carries no turnDeg, so the no-reversal offsets are
    computed by ringTileOffTravel at the pick site.
TR_TFIL_COMMIT_MARGIN (tfil's hysteresis) is deliberately NOT ported: it is a
third knob, outside the two named, and inert at its 0.0 default.

No other tfil mechanism touched: no turn-cost tiebreak, TR_TFIL_ARRIVE_TICKS,
TR_FIRE_LAG, heat-field override, corridor bound, hold, or geometry weighting.
No default changed anywhere.
This commit is contained in:
2026-09-27 13:27:02 +02:00
parent 4a1f3e1c88
commit fe77056459
6 changed files with 20411 additions and 6 deletions
@@ -49,6 +49,10 @@
## TR_TFIL_CORRIDOR_HEAT default 10.0 lava per corridor-overlapping tile
## TR_TFIL_WALL_HOTNESS default 15.0 peak wall radiance at a wall tile
## TR_MOVEMENT_LOG=1 log band/range-class changes (not/tick)
## TR_TFIL_RING_COMMIT_ARRIVAL default off hold the committed tile until we
## are ON it (port of tfil's j144 fix)
## TR_TFIL_RING_NOREV_SPEED default 0.0 px/tick; below this a mid-flight
## switch may not turn the bot around
## `TR_TFIL_RANGE_TEMP=0` calls plain `rand(candidates.high)` exactly as the
## original mover did, so the same binary can serve as the control arm.
##
@@ -141,6 +145,36 @@ proc loadTfilRingFireEnv*() =
TfilRingFireFix = getEnvBool("TR_FIRE_FIX", true)
loadTfilRingFireEnv()
## ── j165: the ARRIVAL commitment, ported from `the_floor_is_lava.nim` ────────
## Same BEHAVIOUR as tfil's `TR_TFIL_COMMIT_ARRIVAL` / `TR_TFIL_NOREV_SPEED`,
## RING-SPECIFIC env names so the two forks never share a namespace by accident.
## Both default OFF, so the default path stays byte-for-byte today's ring
## (proved over the 20026-tick fixture replay in `test_tfil_commit_env.nim`).
## TR_TFIL_RING_COMMIT_ARRIVAL 0/1 hold the committed tile until we are
## ON it, instead of dropping the
## commitment on a tile crossing
## TR_TFIL_RING_NOREV_SPEED float while |speed| is below this, a
## mid-flight switch to the OPPOSITE
## side is refused (0 = off)
const
RingArriveRadius* = 18.0 ## "we are on the committed tile" — the same 18px
## radius `the_floor_is_lava.nim` uses
RingHullTicks = 50 ## the reachable-hull planning horizon (the literal
## 50 already passed to `computeReachableHull`
## below). Past it the committed target is no longer
## guaranteed reachable: the stall escape.
var
TfilRingCommitArrival* = false
TfilRingNoRevSpeed* = 0.0
proc loadTfilRingCommitEnv*() =
## Read the j165 knobs. Called once at module init; the guard test calls it
## again after `putEnv` so the non-default arms run in one process.
TfilRingCommitArrival = getEnvBool("TR_TFIL_RING_COMMIT_ARRIVAL", false)
TfilRingNoRevSpeed = max(0.0, getEnvFloat("TR_TFIL_RING_NOREV_SPEED", 0.0))
loadTfilRingCommitEnv()
const
DefaultRangeLo = 100.0
DefaultRangeHi = 200.0
@@ -240,6 +274,10 @@ type
commitTarget: tuple[x, y: float] ## world coords of committed dodge point
commitTicks: int ## ticks remaining on commitment
commitLava: float ## lava at commit time (for spike detection)
commitAge: int ## j165: ticks since the current target
## was picked (0 = just picked)
picks: int ## j165: picks made this round; > 0 means
## a switch would be MID-FLIGHT
blockedTile: tuple[col, row: int; active: bool] ## excluded from next pick after danger replan
cachedHull: seq[tuple[x, y: float]]
cachedInsideTiles: seq[tuple[col, row: int]]
@@ -283,6 +321,8 @@ proc resetRound*(m: var TFILRingModule) =
m.bullets = @[]
m.fire.reset()
m.commitTicks = 0
m.commitAge = 0
m.picks = 0
m.cachedHull = @[]
m.cachedInsideTiles = @[]
m.blockedTile = (col: 0, row: 0, active: false)
@@ -462,6 +502,40 @@ proc computeReachableHull(x0, y0, heading0, speed0,
if cur == startIdx: break
hull
proc ringTileOffTravel*(m: TFILRingModule, col, row: int,
sx, sy, travelDeg: float): float =
## Signed angle in degrees from the travel direction to the tile centre,
## folded into (-180, 180]. Verbatim from `the_floor_is_lava.nim`'s
## `tileOffTravel`; the ring's `ScoredTile` carries no `turnDeg`, so the
## no-reversal pool computes the offsets itself.
let tx = m.marginX + (col.float + 0.5) * GridSize
let ty = m.marginY + (row.float + 0.5) * GridSize
result = arctan2(ty - sy, tx - sx) * 180.0 / PI - travelDeg
while result > 180.0: result -= 360.0
while result < -180.0: result += 360.0
proc norevPool*(offs: openArray[float], threshold: float): seq[int] =
## j165: which candidate tiles may a slow, mid-flight switch take? Verbatim
## from `the_floor_is_lava.nim`. `offs` are the signed angles (deg) from the
## travel direction to each candidate, `threshold` is the speed gate
## (px/tick). Returns the indices NOT more than 90 deg off — the bot does not
## have to turn around to reach them. If EVERY candidate is behind us the
## reversal is unavoidable, so the single LEAST-bad one is returned (a shallow
## turn, not a 180 deg flip): the result is NEVER empty, so the pick can never
## be starved. `threshold <= 0` = the knob is off and every candidate stays.
if offs.len == 0: return
if threshold <= 0.0:
for i in 0..<offs.len: result.add i
return
var keep: seq[int]
for i, a in offs:
if abs(a) <= 90.0: keep.add i
if keep.len > 0: return keep
var best = 0
for i, a in offs:
if abs(a) < abs(offs[best]): best = i
@[best]
proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
if m.cols == 0:
m.initGrid(ws.arenaWidth, ws.arenaHeight)
@@ -482,7 +556,13 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
m.fire.prevEnergySet(ei.id, ei.energy)
# Tile-change replan: catches gradual displacement that position threshold misses
if (not jumped) and (m.callCount > 0) and (m.commitTicks > 0):
# j165: with TR_TFIL_RING_COMMIT_ARRIVAL the SELF-tile crossing is exactly the
# event that must NOT cancel a commitment: crossing a boundary is the very
# motion the commitment commands, and at GridSize 36 / speed 8 it fires every
# ~5 ticks — which is precisely this fork's CommitTicks. Under the shipped
# default (arrival off) this is the original block verbatim.
if (not jumped) and (m.callCount > 0) and (m.commitTicks > 0) and
not TfilRingCommitArrival:
let curTileCol = clamp(int((ws.selfX - m.marginX) / GridSize), 0, m.cols - 1)
let curTileRow = clamp(int((ws.selfY - m.marginY) / GridSize), 0, m.rows - 1)
if curTileCol != m.lastTileCol or curTileRow != m.lastTileRow:
@@ -756,22 +836,50 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
safeTiles.add blockedTiles[i]
blockedTiles = blockedTiles[promote ..< blockedTiles.len]
# Commitment logic
# Commitment logic. With every j165 knob at its default (both off) this is the
# original three-way test, unchanged. j165 adds one way OUT of a commitment
# that is NOT a tile crossing (the block above is skipped when armed) and turns
# the tick counter into a MINIMUM dwell: the target is held until we are
# actually standing on it.
let atTarget = (ws.selfX - m.commitTarget.x)^2 + (ws.selfY - m.commitTarget.y)^2 <
RingArriveRadius * RingArriveRadius
if m.commitTicks > 0:
# Only allow danger replan after MinCommitTicks have elapsed
inc m.commitAge
# Only allow a replan after MinCommitTicks have elapsed
let ticksElapsed = CommitTicks - m.commitTicks
if ticksElapsed >= MinCommitTicks:
let (cc, cr) = m.tileAt(m.commitTarget.x, m.commitTarget.y)
let curLava = m.lavaAt(cc, cr)
var commitEnd = false
if curLava > m.commitLava + DangerReplanThreshold:
# Mark committed tile blocked so we don't re-pick it
# GENUINE DANGER: the committed tile got hot. Block it so we don't
# immediately re-pick it, and replan. This safety valve is deliberately
# independent of the arrival rule and is UNCHANGED by j165.
m.blockedTile = (col: cc, row: cr, active: true)
m.commitTicks = 0 # replan
else:
commitEnd = true
elif TfilRingCommitArrival:
if atTarget:
# Reached. Only now is a new target allowed.
commitEnd = true
elif m.commitAge >= RingHullTicks:
# Stall escape: past the planner's own reachability horizon the
# committed tile is no longer guaranteed reachable (rammed, boxed in).
commitEnd = true
if not commitEnd:
dec m.commitTicks
if m.commitTicks == 0 and TfilRingCommitArrival:
m.commitTicks = CommitTicks # minimum dwell reached: renew, don't abandon
else:
m.commitTicks = 0
else:
dec m.commitTicks
# j165: was the commitment we are about to replace still UNREACHED? A pick
# that replaces a target we had not yet got to is the owner's failure mode:
# the bot is still accelerating and the target flips under it. `picks == 0`
# means this is the first pick of the round, which is not a switch at all.
let midFlight = m.picks > 0 and not atTarget
if m.commitTicks == 0 and safeTiles.len > 0:
# Filter out the blocked tile from candidates
var candidates: seq[ScoredTile]
@@ -780,6 +888,22 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
continue
candidates.add t
if candidates.len == 0: candidates = safeTiles # all blocked → ignore block
# j165, no opposite-direction flip while still accelerating. Below the speed
# threshold the bot physically cannot complete a reversal before the bullet
# lands, so a mid-flight switch to the mirror side only destroys the dodge it
# already has. It is refused outright — and only for a MID-FLIGHT switch: if
# we are already standing on the committed tile (an arrival pick) the bot is
# free to go anywhere, and that is exactly the pick that must not be blocked.
if TfilRingNoRevSpeed > 0.0 and abs(ws.selfSpeed) < TfilRingNoRevSpeed and midFlight:
let travelDeg = if ws.selfSpeed < -0.01: ws.selfHeading + 180.0
else: ws.selfHeading
var offs: seq[float]
for t in candidates:
offs.add ringTileOffTravel(m, t.col, t.row, ws.selfX, ws.selfY, travelDeg)
let keep = norevPool(offs, TfilRingNoRevSpeed)
var narrowed: seq[ScoredTile]
for i in keep: narrowed.add candidates[i]
candidates = narrowed
# Safety is a HARD constraint: the weighting below only re-orders the draw
# AMONG `candidates`, which is exactly the pool the old `rand` picked from.
# It can never select a tile the unweighted code would have rejected
@@ -801,6 +925,8 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
y: m.marginY + (ct.row.float + 0.5) * GridSize)
m.commitTicks = CommitTicks
m.commitLava = m.lavaAt(ct.col, ct.row)
m.commitAge = 0
inc m.picks
m.blockedTile.active = false # clear after successful pick
# One concise log line on a range-class or band change (never per-tick).