j178 flagged it and it is real: the capture cannot show WHY a shot did not
happen (gun still hot, turret not aligned). A missing aim_fire record is
ambiguous, not a refusal. Docs only, no code change. Adds the TR_CAPTURE_AIM
row + a 'Known limitations' note to docs/env_reference.md section 8, and a
two-line pointer next to the knob in .env.example.
j176 could not attribute the 11.9 deg aim error at 450+ px: the corpus had
no gun id and no bot-side belief, so staleness was an inverse (unidentifiable)
problem and a good gun was indistinguishable from a bad one. Both are cheap to
log and impossible to recover later.
New default-off knob TR_CAPTURE_AIM (presence-only). It appends TWO record
kinds to the EXISTING TR_RECORD_WORLDSTATE file:
aim_scan - one per onScannedBot, written BEFORE the tracker update, so it is
the pre-update belief by construction: tick, raw scanned values
(ex,ey,eh,es,ee), our own state (sx,sy,sh,ss), the gun in force, the
PREVIOUS belief (bx,by,bh,bs,blst), the scan parity age = tick - blst,
and the radar-lock context (rlock, rdir, lbear, boff).
aim_fire - one per real shot: gun, power, the aim angle handed to setFire,
the turret angle and the signed turret error, gunHeat, the predicted
intercept (ax,ay) and implied TOF, and the exact WorldState the predictor
consumed (ex,ey,eh,es,ee,sx,sy) with the tick it came from (lst).
Row builders live in a new pure module src/aim_capture.nim - no bot API, no
env reads - so the offline guard test and the live bot go through the SAME
builders and a field the test proves present is a field the bot writes.
Per-tick world-state rows also gain a `gun` id. offline_range.nim skips
aim_* lines (they carry no `ex`), so the annotations are inert to the replay.
No aim model changed.
Knob registered in env_report.nim (context field, effective-value emit) and
knownEnvNames(); documented in .env.example. Defaults OFF, diagnostic only,
never live-tested.
Verification (no battle, no Java, no server, no GUI):
- default parity: per-gun shots/hits over 20026 ticks of
tr_drussgt_vs_modularbot.jsonl byte-for-byte identical to the golden
generated from the PRE-CHANGE tree (git archive 55e92bc); the golden was
regenerated from that pre-change tree and re-diffed, so it is not
self-referential. Boot [env] block of the pre- and post-change binaries is
identical except pid/cmdline/build line and the new knob's own line.
- test_aim_capture: ALL PASS (every aim_scan/aim_fire key present, plus the
annotation-inertness replay).
- guards: test_tfil_commit_env 159/0, test_env_report 25/0,
test_tfil_ring_weights 24/0, test_vbullet_draw 30/0.
- .env.example round-trip (env_report via the j172 harness): 210 effective
values + 70 [x]/[modules] lines, 0 diffs, 0 dropped keys, 0 warnings.
- clean `git archive HEAD` + nim c -d:release: [SuccessX].
Rewrites docs/env_reference.md and ModularBot_garage/.env.example so a reader
can act on the file without re-deriving anything, and so every claim in it
can be checked.
WHAT
177 knobs documented across a 6-block format:
WHAT / VALUES / STATUS / GOTCHA / TRY. Values are the built-in defaults,
so `.env.example` is behaviourally identical to a clean run. No default
value changed anywhere; the only added key is TR_FIRE_LAG=0, which is real
(fire_tracker.nim:164).
WHY (traceability)
Every STATUS line now cites the job or commit behind the claim it makes.
A documented default is only useful if you can tell whether it was
verified or copied by hand; the citation makes that decidable without
re-running the experiment.
The presence-gated list was wrong: it claimed 7 knobs, the true number is
10. Three knobs were also wrongly labelled presence-gated; they are
value-based and are now documented as such.
All 31 `# TRY:` example values were checked against the code that parses
them, so no example is rejected when copied.
VERIFICATION
Round-trip (j172 probe: printEnvReport clean vs .env.example applied
through the repo's own env_dotenv loader, reports diffed): 0 mismatches,
0 warnings, 0 dropped keys (177 in file, 177 seen). Re-run after this
commit's comment edit, unchanged.
test_tfil_commit_env 159 PASS / 0 FAIL
test_env_report 25 PASS / 0 FAIL
test_tfil_ring_weights 24 PASS / 0 FAIL (earlier in the series)
Also drops the stale "snapshot of commit 5e32ec1" pin from .env.example: a
pinned hash goes stale the moment the next commit lands, which makes the
"regenerate when a default changes" instruction worse than none. The line
now just says the values mirror current defaults.
TR_RAM_FLOOR_ENERGY and TR_RAM_ENEMY_ENERGY, both default 0.0, plus
common_libs/movements/ram_decision.nim, the fire gate in ModularBot.nim, two
offline measure_* tools and the A/B record.
The j163 A/B (450 runs/arm, 0 env mis-set) is a clean negative: round-win
40.30% -> 39.70%, sign-flip p=0.7676, MDE 4.73 pp. DO NOT ADOPT;
TR_RAM_FLOOR_ENERGY stays 0.0. The mechanism barely fired (0.04% of ticks, not
the 9.6% the offline ruler predicted), so the null does not prove the knob
inert.
# Conflicts:
# common_libs/tests/test_tfil_commit_env.nim
The_floor_is_lava_ring carried raw commitTicks with no arrival guard and no
no-reversal guard. Port the behaviour of tfil's j144 fix on RING-SPECIFIC env
names (TR_TFIL_RING_COMMIT_ARRIVAL, TR_TFIL_RING_NOREV_SPEED) so the two forks
never share a namespace. Both default OFF: with them unset the ring mover is
byte-for-byte the pre-change mover over the whole 20026-tick fixture replay
(golden generated from git show HEAD:..., checked by tfil_ring_replay.nim).
Structural differences from tfil, all noted in the code:
* ring has no TfilTileReplanMode - the tile-crossing cancel is unconditional
self-tile, so the arrival guard is just 'not TfilRingCommitArrival'.
* ring has no replanReason enum, so the arrival/danger/expiry outcomes are a
local bool; the default-off path keeps ring's original dec/no-dec exactly.
* ring's MinCommitTicks is 0 (tfil's is 5), so the arrival branch is evaluated
from the first committed tick. Left as is: changing it would change the
default path.
* ring's ScoredTile carries no turnDeg, so the no-reversal offsets are
computed by ringTileOffTravel at the pick site.
TR_TFIL_COMMIT_MARGIN (tfil's hysteresis) is deliberately NOT ported: it is a
third knob, outside the two named, and inert at its 0.0 default.
No other tfil mechanism touched: no turn-cost tiebreak, TR_TFIL_ARRIVE_TICKS,
TR_FIRE_LAG, heat-field override, corridor bound, hold, or geometry weighting.
No default changed anywhere.
TR_RAM_FLOOR_ENERGY (0.0 = off): at/below this self energy we start no NEW
shot, holding back the reserve for a final ram exchange. Justified by the only
energy gain in the game being +3*power per bullet hit LANDED, so not firing
denies the enemy its only refill. Blocks only NEW shots (gunHeat already gates
committed ones) and is bypassed while ramming.
TR_RAM_ENEMY_ENERGY (0.0 = off): last-scanned enemy energy <= this -> ram
mode. Enemy energy IS observable (ScannedBotEvent.energy, schemas.nim:306),
1-8 ticks stale. This is the shipped finisher with its energy tolerance
promoted to a knob, keeping the self>enemy surplus guard because RAM_DAMAGE
0.6 applies to BOTH bots on every contact tick.
Open-loop measurement (measure_ramfloor_energy, 8149 recordings / 29871
rounds / 33.8M ticks): 'both low' is COMMON (10.4% of ticks below 20, 15.1%
below 25) but neither side goes low first (enemy 52.7% / us 47.3%), and the
owner's literal trigger - enemy so low it cannot fire (energy <= 1.95) - is
only 2.5% of ticks, 1.1% while we are healthy.
Guards 136 -> 147 in test_tfil_commit_env.nim, all green. A/B PRE-REGISTERED
in docs/ram_floor_exhaustion_ab.md and NOT RUN.
Budget derived from the server source (tank-royale 0.35.5): calcGunHeat(p) =
1 + p/5, coolDown 0.1/tick, fire only at heat == 0, calcBulletDamage(3.0) = 16
-> two max-power shots are 16 ticks apart and 32 damage is the most the enemy
can land in that window (brute force over the 0.1 power grid: 8/11/16/24/32
ticks -> 16/18/32/32/48). 16 = CommitTicks + 1, the first window that admits
the enemy's second shot.
Knob defaults to 0 = today's behaviour byte-for-byte (checked over 20026
ticks). Hold is taken only on a replan tick with an empty safe set, at most N
ticks per streak, released the tick a safe tile exists, counter reset on the
pick. PANIC RELEASE: a tracked bullet whose closest approach is within its core
at t* in [0, min(N,16)] overrides the hold immediately. The gun is untouched.
Also fixes a stray '&' that stopped test_tfil_commit_env.nim from compiling at
all, and enforces the 'a hold never interrupts a live commitment' invariant
j153 documented but did not implement. Registers TR_TFIL_HOLD_MAX_TICKS in
env_report + knownEnvNames + .env.example.
No battle, no A/B run.
The owner: choose the tile pool not only from the heat point but from the
geometric position too. Heat stays the hard filter; the draw over the
survivors is re-weighted by turn and/or distance. Three weighting forms
(soft softmax / top-K third / rejection band), one env name carrying both
axes. Default = off = today's uniform draw, byte-for-byte (golden parity).
WHAT DIFFERS FROM j9 (TR_TFIL_TURN_BIAS, a live null): that was a tiebreak
weight among the non-empty safe set only. This runs on the WHOLE pool the
draw already runs on, including the 2 promoted least-hot tiles the ~65%
forced picks choose from.
OFFLINE (8 fixtures x 3 seeds, no java): headline 'tile actually reached at
tta' 4.5% -> 16.9% at TR_TFIL_GEO_MODE=both-soft TR_TFIL_GEO_TAU=45, with
no diversity collapse (distinct tiles 220 -> 219, normalised entropy
0.87 -> 0.86, top-tile share 7.0% -> 8.6%). perpE — the perpendicular rate
in the FORCED population — does not move in ANY arm: that pool is 2 tiles
ranked by heat alone and the only lever is a coin flip.
Also registers j150's TR_TFIL_DIAG / TR_TFIL_DANGER_THRESHOLD in
env_report + knownEnvNames + .env.example (test_env_report was red) and
documents DANGER_THRESHOLD as quantisation-limited: heat comes in 5s, so
the effective steps are 10/15/20 and 10-14 admits zero extra tiles.
No battle, no server, no A/B run.
Measures the owner's two complaints per pick (turn angle, heat on the path
vs at the destination, time-to-arrive, and whether the destination is hot on
the recorded true future when we would arrive), split by empty vs non-empty
safe set. Result: the path IS scored (hard filter + least-hot fallback), but
there was NO time term at all -- 65% of picks outran the 15-tick commitment
and the chosen tile was reached 6.5% of the time. The bound refuses a
candidate we cannot reach in TR_TFIL_ARRIVE_TICKS (default 0 = off = today).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
MEASURED LIVE (common_libs/tests/measure_fire_ghost_lag.py, 4 sessions, 1777
matched ghost spawns, both movers): the server dispatches a turn's fire AFTER
our go() for that same turn, so a turn-T shot's energy drop first reaches our
scan at turn T+1 — and a bullet takes its FIRST step during the turn it is
fired, so the true bullet is already one whole bullet step (11-20 px) downrange.
Both movers place the ghost at the SCANNED enemy position (where the bullet was
born), so the whole ghost trajectory is the true one shifted one turn later and
the arrival deadline is a full tick late.
MEASURED: detection lag +1 tick on 100% of 1777 matched spawns; ghost-vs-
observer displacement 19.06 px mean / 22.00 p90 (tfil) and 16.08 / 21.81
(strafe); arrival-deadline error 0.99 / 0.77 ticks. NOT a rendering artefact:
the draw/advance order is correct (advanceBullets -> detectFires -> build).
THE FIX: TR_FIRE_LAG (int, default 0 = today byte-for-byte) in the shared
fire_tracker, applied by both movers at spawn: x = origin + dir*speed*lag.
The deadline needs no separate change — both movers derive it from the ghost's
own position, so a correct position gives a correct deadline.
WITH IT: displacement 19.06 -> 5.37 px mean (the residue is the enemy's own
<=8 px scan staleness) and the deadline error 0.99 -> 0.06 ticks.
Guards: test_tfil_commit_env 77 -> 87 checks (default golden parity, exact
n-step back-date, deadline shortens by exactly lag, junk/negative degrade to 0,
reaped exactly one tick earlier); test_env_report + test_env_dotenv green.
TR_FIRE_LAG registered in env_report + knownEnvNames + .env.example +
docs/env_reference.md. Live A/B pre-registered in docs/movement_campaign.md
(Batch 8) with its MDE stated up front; arms tools/ab/arms_fire_lag.txt.
TR_FIRE_DIAG gains a per-round ROUND line (the tick->getTurn anchor) and a
per-spawn SPAWN line (the ghost's drawn position).
The picker scored candidates on pathMaxHeat alone and then drew uniformly
among the survivors, so a mirror-side tile was as likely as a straight-ahead
one. Added a continuous turn cost as a DRAW WEIGHT applied only after the
hard heat filter:
w = max(1, round(1 + TR_TFIL_TURN_BIAS * (1 - max(0,|turn| - REF)/180)))
- TR_TFIL_TURN_BIAS (default 0) is the odds ratio straight-ahead vs 180 deg;
TR_TFIL_TURN_REF_DEG (default 45) is where the penalty starts. Both
default-off-effect: the default-path golden in test_tfil_commit_env.nim is
unchanged and still passes.
- Turn cost is NEVER folded into the heat score. The filter stays hard.
- The draw stays random (j51 measured an argmin worse); every weight is
floored at 1, so the pool can never be emptied and bias 0 is exactly the
shipped uniform draw.
- |turn| now travels on the ScoredTile, and the commit log gained turn /
minturn / promote so a caller can measure the regret of the draw.
Guards: 51 -> 66 checks (an absurd 99:1 bias never rescues an over-threshold
tile; mean |turn|, draw regret, >90 and mirror-side shares all fall; path
heat does not rise). env_report + .env.example updated.
The owner's live-GUI report was correct on all four counts, and all four are
one bug: the commitment is cancelled by our own tile-boundary crossing
(96.1% of picks, 3793/3946, mean hold 5.06 ticks) while the bot is still
accelerating, and the picker is an unconstrained uniform draw over every
safe tile, so the new target can land in the mirror direction at |speed| < 4.
New knobs, all env-gated and default = today's behaviour (byte-for-byte
default parity guard re-run and green, 51 checks):
TR_TFIL_COMMIT_ARRIVAL hold the committed tile until we are ON it; the
tick knob becomes a MINIMUM dwell. 0 = shipped.
TR_TFIL_COMMIT_MARGIN leave only if the best alternative is at least
this much cooler on the same pathMaxHeat scale.
0 = shipped.
TR_TFIL_NOREV_SPEED while |speed| is below this, a mid-flight switch
may not take a tile >90 deg off the travel
direction. 0 = shipped. norevPool() never returns
an empty pool: with every candidate behind us it
takes the least-bad turn.
Offline gate (recorded DrussGT fixture, 20026 ticks): mean hold 4.1 -> 24.0
ticks, abandoned-before-arrival 92.8% -> 40.5%, committed tile actually
reached 3.3% -> 17.2%, opposite-direction slow mid-flight switches 394 -> 64
(-84%). 'TR_TFIL_TILE_REPLAN=off' alone - what cc11ede's arm B already tried -
only gets the hold to 13.6, which is why that A/B could not find this.
strafe is untouched: it imports only heatDecay/bulletMagScale/Pillar*, none
of which this touches. TR_MOVEMENT default stays strafe. Registered in
env_report.nim + knownEnvNames() + .env.example. Arms pre-registered in
docs/movement_campaign.md and tools/ab/arms_tfil_commit.txt.