Commit Graph

3 Commits

Author SHA1 Message Date
SirStone ef16dd982d robocode_shim: generalize bridge to any legacy bot; validate 28 champions as sparring partners
Generalize the classic-Robocode shim so the hosted bot's main class, jar, extra
classpath and data directory are configurable (SHIM_BOT_CLASS / SHIM_BOT_JAR /
SHIM_EXTRA_CP / SHIM_DATA), with DrussGT kept as the default so every existing
script, fixture and generated bot dir behaves identically.

- LegacyBotBridge: generalized bridge (DrussGTBridge kept as an alias).
- BotHost: (mainClass, jar, extraJars, dataDir); disableShield -> generic
  disableStaticBoolean.
- ClassicPeer: implement ITeamRobotPeer; synthesize StatusEvent each turn;
  make move/turnBody/turnGun/turnRadar the immediate (turn-ending) variants;
  guard re-entrant execute() from event handlers; record delivered events.
- make_botdir.sh / run_bridge_battle.sh / run_smoke.sh generalized, legacy
  invocations unchanged; generated launcher uses a per-process mktemp data dir
  so concurrent bots/battles cannot clobber one classic data directory.

Validated 35 legacy bots against a real Tank Royale battle (2 rounds vs sample
SpinBot): 28 usable (27 effective + DrussGT), 5 weak-but-playing, 2 failing.
Adds robots.json (manifest) and LEGACY_BOTS.md (how-to, status, missing-API
costs). No third-party jar is committed.
2026-09-26 00:25:33 +02:00
SirStone e6653199bb fix(shim): make the generated DrussGT bot dir runnable by hand
Running /tmp/tr_bots/DrussGT/DrussGT.sh manually failed with:
  BotException: Required bot property 'name' is missing.
The Tank Royale Java bot API reads bot identity from BOT_* environment
variables (EnvVars: BOT_NAME, BOT_VERSION, BOT_AUTHORS, BOT_DESCRIPTION,
BOT_HOMEPAGE, BOT_COUNTRY_CODES, BOT_GAME_TYPES, BOT_PLATFORM, BOT_PROG_LANG,
BOT_INITIAL_POS). When the TR booter launches the directory it supplies those,
derived from the .json - which is why every headless battle worked - but
launching the script directly supplies nothing, so the API rejects the
handshake.

make_botdir.sh now exports them in the generated <dir>.sh (kept in sync with
the .json it writes), so the script works standalone as well as under the
booter.

Verified against a server started for the test: before, the exact error above;
after, 'Connected to: ws://localhost:4599' and the server logs
'Bot joined: DrussGT 3.1.4159'.
2026-09-21 08:16:09 +02:00
SirStone 8e2be6a4c6 feat(tools): the real DrussGT now plays and wins Tank Royale battles
The unmodified DrussGT.jar connects, wave-surfs, fires and beats every
adversary we have. 5 rounds each, all rounds won:
  SpinBot 542-16, Corners 823-4, Crazy 604-0, RamFire 900-0,
  ModularBot 506-72.

It is genuinely surfing, not drifting or stalling. Movement statistics
against the classic captures, same metrics, same analyzer:

  opp        perp TR/classic   reversing TR/cl   median range TR/cl
  SpinBot    0.967 / 0.962     0.466 / 0.464     462 / 402
  Corners    0.894 / 0.920     0.462 / 0.419     520 / 504
  Crazy      0.841 / 0.829     0.527 / 0.439     370 / 378
  RamFire    0.762 / 0.651     0.533 / 0.417     326 / 283
  ModularBot 0.956 / -         0.466 / -         453 / -

Every round starts moving within 3-11 ticks and runs at 75-82% full speed.

Implemented: the classic remaining-quantity motion model (delegated to the
TR Bot's own Nat-Pavasant model - identical constants: accel 1, decel -2,
max 8, body turn 10-0.75|v|, gun 20, radar 45 - so getDistanceRemaining and
getTurnRemaining are exactly self-consistent with what is emulated); event
synthesis with classic ordering; bullet identity via object identity; gun
heat; rounds; radar cadence; firing translation; and the ThreadManager
landmine is killed by installing a no-op IThreadManagerBase in
ContainerBase.instance (verified: without it 'RobotException: ThreadManager
cannot be null!' kills the bot thread; with it the write succeeds).

Also adds TrBattleCapture, an observer that dumps per-tick state in the SAME
JSONL fixture format as the classic capture, so legacy bots can be captured
from Tank Royale battles too.

HONEST DIVERGENCES (README section 5.9): the TR server moves along the
PRE-turn heading and then turns, while classic aligns displacement with the
POST-turn heading, so the analyzer's conversion error is ~1.5 deg rather than
0.000 deg; distanceRemaining decrements by target speed rather than actual
distance; collision clamping differs; BulletMissedEvent can fire less often
because age-expiry has no TR event; bulletId is a local temp id;
StatusEvent/onPaint/SkippedTurnEvent are never delivered. Physics fidelity
diverges by construction - expect to retune.

EnergyDomeWorker (the bullet shield) is off by default: its precise
bullet-detection warm-up makes round 1 up to 79% stationary vs 35% in
classic. Rounds 2+ match classic closely with it on, but the pure surfer is
the consistent path. DRUSSGT_SHIELD=1 re-enables it.

Jars remain out of git.
2026-09-21 00:29:37 +02:00