Implements:
- BattleResult type and JSON-lines parser (#127)
- TR server lifecycle manager (#128)
- Bot compiler using nim c (#129)
- runBattle() orchestrator (#130)
- Example test in OscillatorBot_garage (#131)
- Framework usage guide (#132)
- TestBattleRunner.java for external server (#133)
- BattleRunner process lifecycle (#134)
Fix: runner_process.nim was redefining TimeoutError locally; now
uses std/net.TimeoutError consistently with server_manager.nim.
Three bugs caused the radar to sweep continuously instead of locking:
1. run() loop set radar to Inf every tick, overwriting any lock
→ replaced with enemy_tracker.getRadarTurnRate()
2. onScannedBot used radarBearingTo() (math convention, east=0 CCW)
→ removed; run loop now handles radar via enemy_tracker
3. enemy_tracker.getRadarTurnRate() had arctan2(dx,dy) instead of
arctan2(dy,dx) — introduced by fd22535; bearing was off by ~90°
Also relaxed stale-lock threshold from 2 to 8 ticks to survive
brief scan gaps without falling back to full sweep.
Added tools/battle_runner for automated 1v1 testing.
Result: 1303/1308 ticks with successful scan (was ~1 in 4).