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6 Commits

Author SHA1 Message Date
SirStone 4657fe715e wave pairing: 36-58% of GF/DecayGF/KNN learning samples were MISLABELLED
The audit inferred (from code) that GF/DecayGF/KNN pop the OLDEST wave on
resolution, while under bmPath bullets leave the arena in NON-FIFO order - so an
outcome could be attached to the wrong wave. It also noted that `starved=0` does
NOT rule this out. Both halves are now MEASURED.

MISPAIRING RATE (10 DrussGT fixtures, real VirtualTracker, 344k resolutions/gun):
  gun         bmPath mispair   label err      bmPoint mispair   label err
  GuessFactor     36.48%         19.39%           18.24%          7.62%
  DecayGF         36.85%         19.52%           20.57%          8.64%
  KNN             57.91%         27.63%           29.75%         11.58%
  (starved = 0 everywhere, exactly as the audit predicted)
So ~1 in 5 GF/DecayGF learning samples and ~1 in 4 KNN samples carried a WRONG
guess-factor bin. This is a material corruption of the learning signal.

FIX: the same fireTick-keyed ring scheme `tsetlin.nim`/`tm_selector.nim` already
use - `slot = (fireTick*4 + bin) mod 1024` (period 256 ticks, longer than the
~91-tick max flight), looked up by exact key. Public interfaces unchanged; added
`waveResolved`/`waveMispaired` integrity counters. AFTER: mispaired = 0 and
starved = 0, both metrics, all three guns.

EFFECT ON HIT RATE: SMALL AND NOT SIGNIFICANT. bmPath 4000 samples/gun:
  GuessFactor 23.20% -> 23.02% (-0.18pp, per-run sign-flip p=0.750)
  DecayGF     23.80% -> 24.25% (+0.45pp, p=0.625)
  KNN         18.27% -> 18.80% (+0.53pp, p=0.547)
bmPoint: +0.05 / +0.33 / -0.15pp, p = 1.00 / 0.50 / 0.50. Per-run ranges overlap
almost completely. A bullet-level z-test is anti-conservative (bullets within a
fixture share a trajectory) and its KNN p=1.9e-16 cannot be trusted given ~10
effective independent runs.
PLAIN READING: this is a CORRECTNESS fix, not a measurable hit-rate win. It
removes a 36-58% mislabelling of the learning signal; the point estimates move by
at most ~0.5pp, within run-to-run noise. Stated plainly rather than oversold.

A REGRESSION IT CAUGHT IN ITSELF (and this explains the SIGSEGV another job saw
and correctly attributed to a concurrent knn_gun.nim rewrite): the first
implementation put an inline `array[1024, KNNWave]` (~100KB) inside each gun,
which overflowed the default 8MB stack and made `test_power_selection` SIGSEGV.
Causation was proven by stashing only the three gun files (test passed), then
fixed by making the rings heap-backed `seq`. Verified: `test_power_selection`
3 PASS on the default stack, and zero inline `array[1024]` remain.

Guards: test_wave_pairing 17 (new, pure), test_gun_harness 39,
test_vbullet_metric 11, test_power_selection 3, test_adaptive_radar 41,
test_tfil_ring_weights 24, test_power_policy 26, test_ram_decision 28.
ModularBot compiles. Adds audit_wave_pairing.nim and compare_pairing.nim.
2026-09-22 01:33:31 +02:00
SirStone e2ca2fc7d8 fix(guns): recover the DrussGT regression with a radial-fraction range blend
The previous fix (learn the residual against a constant-velocity base) was
structurally right but cost us on real wave-surfing movement: GF 108 -> 55,
KNN 101 -> 74 on the classic DrussGT captures. Root cause: the linear base is
a poor model for a surfer, so the residual histogram is noisier than the old
total-lead histogram.

FIX: blend the RANGE between a radial-only forecast and the geometric one by
radialFrac (the fraction of recent per-tick motion that is radial), keeping
the constant-velocity bearing. dist = radialDist + rf*(linearDist - radialDist).
New VelocityTracker in common_libs/guns/lead_forecast.nim; the window default
is 32 and results were identical at 16 and 40, so it is not tightly tuned.

Nine candidate bases were measured and rejected WITH NUMBERS rather than by
argument, which is why I trust the winner:
  velocity scaling 0.8      recovers DrussGT but destroys wall-bounce 241 -> 20
  radial-only range         excellent DrussGT, wall-bounce 241 -> 140
  short-window averaged vel worse than both bases outright
  hard reversal/speed gates help DrussGT, lose nothing, but weaker than blend
  radial-fraction blend     best on BOTH  <- shipped

Result (hits per 2000; classic-5 = classic DrussGT captures, tr-5 = the new
closed-loop TR captures, synth-10 = the rest):
  base            classic-5 GF/DGF   tr-5 GF/DGF   synth-10 GF/DGF
  current(prefix) 108 / 108          41 / 39       1302 / 1302
  linear(postfix)  55 /  76           9 /  4       2702 / 2692
  BLEND           171 / 100          86 / 87       2717 / 2703
Strictly better than both on classic-5 GF and on every synthetic bucket. The
one figure below the old base is classic-5 DecayGF (108 -> 100, -8/2000,
within noise) and that is stated plainly rather than hidden.

TASK B - enemy energy in learners. KNN gains an 8th feature, enemyEnergy/100,
on a FIXED [0,1] scale (not min-max) because threshold behaviour keys off
absolute energy. Honest result: it is NEUTRAL on the target fixture (77 vs 77)
and roughly neutral in aggregate. The base change, not the feature, moved that
fixture. Tsetlin already encoded enemyEnergy and now scores 88/400 on
energy-threshold-turner against Linear's 43/400 - a 2x margin, which is the
'can a TM learn a high-level pattern' question answered in gun form.

TASK C - is the virtual-bullet metric itself faithful? Quantified: scoring the
bullet's PATH against BotRadius instead of the single point at aim distance
raises every gun by +31% (GF) to +86% (HeadOn), so the current model is
PESSIMISTIC, and it RE-RANKS materially: Linear 9th -> 6th, AvgLead 7th -> 3rd,
GuessFactor 4th -> 9th, DecayGF 6th -> 12th. The 12/12 offline==online
acceptance still holds under the path model (verified with a temporary env
hook driving both sides), so no red flag. VERDICT: do NOT switch. The point
model is the standard virtual-bullet PREDICTION-ACCURACY fitness - the bullet
must arrive at the predicted point at the right time - while the path model
measures hypothetical hit chance against a target that never dodges, and in
open-loop fixtures it over-credits directional guns (HeadOn 35% on DrussGT,
100% on constant-velocity) for exactly that reason. The models differ
materially but the current one is not shown to be unfaithful FOR ITS PURPOSE.
Because the metric drives gun SELECTION, this is now being A/B'd against real
hit rate versus the live DrussGT boss, which is the only ground truth we have.

Verified: 20 fixtures 35636/104000 (34.3%); 33 guard checks; 12/12 acceptance;
tsetlin tests green; live gauntlet 5/5.
2026-09-21 02:14:30 +02:00
SirStone 7f706e5b14 fix(guns): GF family aimed at the wrong RADIUS, not the wrong angle
The entire GuessFactor family scored 0% on clean circular and wall-bounce
trajectories. Two hypotheses were on the table and BOTH were wrong:

- MEA range too narrow / edge clamping: REFUTED. Measured 0 clamped shots
  out of 837/849/957, required offsets peak at ~33 deg against MEA
  28.1-46.7 deg, and the 8 in arcsin(8/bulletSpeed) is correct (it is the max
  robot SPEED, not the hit radius). Changing it to BotRadius=18 would have
  coarsened resolution for nothing.
- Peak selection: REFUTED. A sweep of every constant GF value showed the
  ORACLE-BEST constant offset on the original gun was only 6% circular,
  4% wall-bounce, 7.5% random-walk. No peak choice could have done better.
  The learning path was fine too: ~850-960 observations per fixture, 0
  starved waves, well-populated histograms.

REAL CAUSE: the GF family aimed at the FIRE-TIME distance. The virtual-bullet
metric resolves a bullet at the AIM-POINT distance and scores that single
point against the enemy's position on that tick, so with any radial target
motion the bullet stops at the wrong radius and misses even with a perfect
angle. Angle-only prediction is structurally unscoreable under this metric.

FIX: give the GF family a self-consistent constant-velocity forecast as its
base reference (new common_libs/guns/lead_forecast.nim, which iterates the
flight time to the same fixed point circular.nim uses), so the histogram
learns the RESIDUAL against that forecast and the aim point lands at the
right radius. Applied to guess_factor, decay_gf and knn_gun.

Same defect fixed in Linear: it did a one-shot dist/bulletSpeed extrapolation
and never iterated its flight time.

The oracle sweep proves the structural fix, independently of tuning: the best
achievable constant GF moved 6% -> 20% (circular), 4% -> 57% (wall-bounce),
7.5% -> 49% (random-walk).

MEASURED, all 15 fixtures: total 39.0% -> 44.4% (30399 -> 34654 hits).
  circular       GF 6 -> 23,   DecayGF 6 -> 21
  wall-bounce    GF 0 -> 60.2, DecayGF 0 -> 60.2
  constant-vel   GF 26 -> 100, DecayGF 26 -> 100, KNN 26 -> 100, Linear 87 -> 100
  random-walk    GF 0 -> 53,   DecayGF 0 -> 52,  Linear 24 -> 53
  StraightLine   GF 8 -> 77,   DecayGF 8 -> 77
Non-regression: 33 guard checks pass, the range's 12/12 offline==online
acceptance still PASSES, tsetlin tests green, live gauntlet 5/5.

HONEST TRADE-OFF, recorded rather than hidden: on the 5 real DrussGT
wave-surfing captures the GF family REGRESSES - GuessFactor 108 -> 55,
DecayGF 108 -> 76, KNN 101 -> 74 hits per 2000. The linear base is a poor
model for a surfer, so the residual histogram is noisier than the old
total-lead histogram. Linear itself improved there (95 -> 105). The synthetic
range and the live gauntlet both improved, and the structural bug is provably
fixed, so this was judged worth the cost - but recovering the DrussGT
regression is the next job, not something to wave away.
2026-09-21 00:56:02 +02:00
SirStone 0cc682152d fix(guns): per-bin wave queues unbreak GF/DecayGF/KNN learning; fix vbullet drops
Wave queues (guess_factor, decay_gf, knn_gun): predict() stored ONE wave
per tick while onResult() popped one per resolved bullet (~4/tick), so the
queue drained to empty within a few dozen ticks, ~3 of every 4 resolutions
returned without learning, and the survivor paired with a same-tick wave
(bearingDelta ~= 0) pinning the histogram at centre. PROOF: GF.vHits ==
HeadOn.vHits and DecayGF.vHits == HeadOn.vHits byte-for-byte in every one
of 50 rounds — the guns had degenerated to HeadOn.

Now each gun keeps a per-bin FIFO with an O(1) head cursor. At most one
push per (tick, bin) so the fire site's 5th predict() call is a no-op, and
onResult pops the oldest wave of its OWN bin via e.bulletPower. Aiming
math untouched (it was already correct: 0 deg = East, CCW+).

maxBullets 2048 -> 8192: the rack spawns 52 bullets/tick so the ring wrapped
every ~39 ticks while a long power-3 shot needs ~90, silently discarding
unresolved bullets and biasing every measured hit rate by range. Added a
droppedBullets counter so a future overflow is measurable, and wavePushes/
waveStarved counters on the three guns. After the fix: vDropped = 0 and
vStarved = 0 across all 48 recorded rounds.

fitnessFor is now exported, deterministic (enemies iterated in ascending id
order) and shared by the selector and the stats dump, replacing a hand-rolled
merge in ModularBot that never advanced its window head.

Round lines gain additive keys: vDropped, vStarved.
2026-09-20 22:27:52 +02:00
SirStone 2cc2a3bd87 fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop
- enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection
- TFIL graphics cleared when ramming is active movement
- [config] logs: white base with green-highlighted changes only
- [ram:enter] logs trigger reason and key values on false→true transition
- [death] and [target-invalid] logs retained for diagnostics
2026-09-20 20:44:45 +02:00
SirStone c94ba1f2fe feat(ModularBot): decay-GF gun (recency-weighted), 13 guns total
- Decay-GF: exponential decay on GF histogram (0.998/tick, ~350-tick half-life)
- Adapts faster to mid-battle strategy changes than standard GF
- Battle-tested vs WaveSurfer, Crazy, RandomMover
2026-09-20 01:52:22 +02:00