- GF gun: triangular head-on prior replaces flat bins (was always aiming at GF=-1)
- GF gun: recompute MEA per bullet power in onResult (was using stale first-bin value)
- Scores improved: SpinBot 1805-48, Crazy 1557-46, WaveSurfer 1868-10, PatternMover 1846-4
- All 6 guns active in selection across gauntlet
Replace binary hit/miss reward with exponential decay based on miss distance:
- reward = 2.0 * exp(-missDistance / 36.0) - 1.0
- At 0px: +1.0 (perfect hit)
- At 36px: -0.26 (near miss, small penalty)
- At 100px: -0.87 (big miss, large penalty)
Maintains virtual hit/miss counters for display (threshold: 36px).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Swap sin/cos in virtual bullet position calc to match Tank Royale convention
- Change exploration from flipping each bit with 50% chance to flipping exactly 1 random bit
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added myEnergy, enemyEnergy, and canFire to ScanData. Energy fields quantize 0-150 → 8 bits each; gun ready is 1 bit (1 = can fire, 0 = can't). Updated total encoding from 100 to 117 bits.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
8 new fields in ScanData (myWallN/S/E/W, enemyWallN/S/E/W), 7 bits each via Gray code,
appended after existing 44 bits. TOTAL_BITS 44 → 100.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Output format: <tick> <44 bits> <hamming> <similarity> <overlap>
- Similarity: bits that are the same (TOTAL_BITS - hamming)
- Overlap: bits that are 1 in both vectors (popcount of bitwise AND)
- First tick: all metrics printed as 0
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace population/thermometer/signed-thermometer encoding with simple 10-bit binary per value
- 5 values × 10 bits = 50 bits total (was 112)
- Each value normalized to 0-1023, then bit-extracted MSB-first
- Output is now just tick and raw binary string (no field labels, no debug log)
- Remove file logging entirely; stdout only
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>