The gun at rack id 16 learned a multiplier for Pattern's lead, separately
per range band. It was called BITBRAIN and shipped a TR_BITBRAIN_* prefix,
which is why the name read as a neural network it no longer contains.
guns/bitbrain_gun.nim -> guns/lead_gain.nim (rack id 16 UNCHANGED)
RackGunNames[16] BITBRAIN -> LEADGAIN
TR_BITBRAIN_* knobs -> TR_LEADGAIN_*
[bb] log line -> [lg]
BACKWARD COMPATIBILITY is mandatory: the live .env carries
TR_RACK_BITBRAIN=both, TR_BITBRAIN_GAINS, TR_BITBRAIN_MEM=decay and
TR_BITBRAIN_LOG=1, and those must keep behaving identically. The new ADE+SBC
gun (next commit) claims the BITBRAIN name and the TR_BITBRAIN_* prefix, so
the namespace is disambiguated by ONE deterministic switch, TR_BITBRAIN_NET
(default 0):
TR_BITBRAIN_NET unset/0 -> LEGACY: the 14 frozen legacy suffixes are aliases
for TR_LEADGAIN_*, and TR_RACK_BITBRAIN still
selects rack id 16. One [depr] line on stderr
names the new spelling of each honoured knob.
TR_BITBRAIN_NET = 1 -> the TR_BITBRAIN_* names belong to the new gun.
The legacy suffix set and the new gun's knob set are DISJOINT, so no name is
ever claimed twice; the new name always wins over its alias.
Parity: shipped rack is still onlyPattern, shipped movement is still strafe.
Guards unchanged: test_env_report 25, test_rack_membership 48,
test_tm_pattern_registration 20, test_lead_gain_registration 13 (was
test_bitbrain_registration), test_bitbrain 56, test_gun_harness 39,
test_tfil_commit_env 30. New: test_lead_gain_legacy 24.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A `#` preceded by whitespace and outside quotes now ends the value, so
`TR_DEBUG_DRAW=0 # hides the grid` resolves to `0` instead of the
whole tail. Values that are still not plain tokens (whitespace, `#`, an
unclosed quote) get one `[dotenv] WARNING` line naming file, key, raw value
and the fact that the reader falls back to its DEFAULT, instead of being
applied silently. Guard test 29 -> 47 checks.
The repo's first multi-opponent gun measurement. Adds tools/ab/gauntlet_run.sh
(per-opponent A/B over the legacy roster, subject = frozen ModularBot),
tools/ab/gauntlet_analyze.py (paired per-opponent deltas, cross-opponent sign
test, style split, MDE) and the arm/opponent fixtures.
Result: BitBrain does NOT generalize beyond DrussGT. 32 opponents x 2 arms x
3 runs x 5 rounds = 192 battles / 960 rounds, 0 failed, 0 retries: damage/run
214.5 (pattern) vs 210.9 (bb), sign-flip p=0.53; round wins 237/480 vs 239/480,
p=0.91. Sign test: bb better on 13/32 opponents (damage). The DrussGT-only
penalty does not carry. The owner's 'killer vs regular movers' sub-claim is not
supported: regular bucket +1.3 dmg/run vs dodgers -0.2 (MW p=0.85), and the
measured movement predictability does not correlate with the delta.
Adds common_libs/tests/measure_melee_bitbrain_ab.nim (+ .sh driver, .py analyzer,
committed per-run fixtures) and docs/melee_bitbrain_ab.md.
Experiment: 4-bot Free-For-All (ModularBot + WaveSurfer + PatternMover +
RandomMover), 4 arms x 16 runs x 7 rounds, frozen ModularBot from git archive
HEAD (commit 0f5cfe3, binary 11bba27), shipped tfil movement in every run.
Arms differ only in the gun rack: pattern (shipped), bb_round, bb_ret, bb_learn.
Result: NOT DETECTABLE. Score (server round score = damage + survival bonus)
differs by -63..+33 pts (perm p=0.16-0.71) against an MDE of 151 (~5.1%).
Every arm finishes rank 1. Round wins hint BitBrain's way (112/112 and 111/112
vs 109/112) but p=0.225 (MW 0.080), half the 0.40-win MDE.
Liveness proven: rack boot lines flip (rack active melee = PATTERN / BITBRAIN),
every run faced 3 distinct targets and ~66-69 target changes, and the bb arms
logged one [bb-reset] reason=target_change per switch. The melee premise was
exercised; the fast adaptation bought no measurable score edge at this sample.
common_libs/movements/wave_surfer.nim was written in an early session and
never wired to the bot. This connects it exactly like tfil/strafe and fixes
the defects a full read found:
1. the dodge direction was INVERTED: the perpendicular was built from the
bot->enemy bearing while GF lives in the enemy->bot frame, so the bot
moved toward MORE danger. Now built from the wave's origin->bot bearing:
+90 provably increases GF.
2. the danger histogram was never reset (resetRound cleared waves only), so
it was a battle-long static average. Now reset to the uniform prior each
round.
3. fire detection tracked only the current target's energy via one scalar;
now per-enemy (seq[(id,energy)]) so melee target switches cannot invent
or hide waves.
4. the wall penalty projected a point from the wave origin, not from the
bot, making the wall test meaningless. Now projects the bot->candidate
direction.
Wave speed uses the actual firepower (the one-tick energy drop IS the
firepower, so speed = 20 - 3*drop is exact). Adds TR_SURF_* knobs and
registers them in the env report. Shipped TR_MOVEMENT=tfil default untouched
(test_tfil_commit_env: 30/30 pass; test_env_report: pass).
4 arms x 15 runs x 7 rounds (60 battles, 0 failed) vs real DrussGT on the
shipped TFIL default, frozen at ed25ce2. bb_id (gain 1.0 identity) is
statistically indistinguishable from shipped Pattern -> plumbing validity
check passes. No BitBrain arm beats TMHorizon or Pattern: bb_learn (the config
the owner likely ran) is the worst arm (276 dmg/run, 39/105 wins), the only
comparison at alpha=0.05 is Pattern beating it on damage. Learned gains
(>=1.0, gated >=300px) over-lead and lose 1.61pp of hit rate at 300-450px.
MDE 29.5 dmg/run, 1.235 wins/run; a 6-4-sized effect needs ~39 runs/arm.
Task j112. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.
CURVED WINGS: the candidate set was the straight 1-D line through the bot, which
a bounded segment always terminates at a wall. It is now an adaptive parabola
with the vertex on the bot:
point(y) = bot + yhat*y + xhat*kappa(y)*y^2
xhat is the unit vector away from the nearest wall(s) (summed inward normals, so
a corner yields the diagonal). kappa grows as the wall approaches and saturates
at TR_STRAFE_KAPPA; every wing point is clamped inside TR_STRAFE_WALL_SAFE, so
the wing FLATTENS and runs parallel to the wall instead of touching it. In open
space kappa == 0 and the wing is exactly the old straight line. The wing chord
at the reach tilts the heading band toward the interior by atan(kappa*reach)
(capped by TR_STRAFE_WING_MAX); the body still only turns slowly to follow that
tangent, never to face the target, and reversals are still setForward sign flips.
GUARANTEED ESCAPE: with every candidate over threshold the old fallback minimised
pathMaxHeat, whose gradient points AT the wall (the shortest path has the least
wall exposure), so the least-hot tile was the adjacent one and led further along
the wall. Near a wall the picker now ranks by the DESTINATION (farthest from the
wall, then coolest tile) and commands the sign whose velocity has a positive
component along the wall-away normal. That sign is re-asserted EVERY tick, so
speed*heading . away >= 0 while escape is active: the clearance cannot fall.
mode=escape reaches the [strafe] log. A mild wall-margin bias
(TR_STRAFE_WALL_BIAS) prefers higher-clearance tiles when near a wall.
GUI/log: the curved wings are drawn as an orange polyline (candidates follow the
curve), a white ray + ESCAPE label marks the escape, and the [strafe] line now
carries wall=<dist> kappa=<..> mode=<pick|fallback|escape|radial>.
Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_wings.nim, plus the reused j108/j111 gates):
wall occupancy (within 54 px) falls 25.6->4.3 / 18.3->4.1 / 23.8->4.3 / 27.8->4.7
percent and the longest continuous wall run 191->31 / 49->25 / 208->47 / 246->27
ticks; corner-region occupancy 4.7->0.0 percent with the longest corner run
71->7. The escape sweep (3520 start x heading x enemy runs, 110k escape ticks)
shows ZERO per-tick guarantee violations and a worst corner run of 21 ticks.
Open-space parity is bit-identical (kappa == 0), reversals are still sign flips
(0 non-sign commands), and mean turn/speed are unchanged (OFF 4.42 deg/tick,
31.3 percent no-turn vs ON 4.45 / 30.7; reversal-interval entropy 5.309 -> 5.311
bits). The fixtures are OPEN-LOOP, so these are veto-capable checks, not a live
win claim.
Task j111. Two changes to the TR_MOVEMENT=strafe engine, both OFF the shipped
tfil path; the binary default is still tfil.
RANGE CONTROL (a hypothesis under test, no default changed elsewhere):
the body is still pinned ~perpendicular to the threat, but the line is tilted
by the range error: lineAngle = threat + 90 + appliedTilt, with the tilt zero
inside +/-TR_STRAFE_RANGE_TOL around TR_STRAFE_RANGE (200 px, chosen because it
is exactly TR_POWER_FAR_DIST) and clamped to +/-TR_STRAFE_TILT_MAX. A tilt alone
cannot change range (the picker chooses both ends at random), so the picker also
PREFERS the end that reduces |distance - target| with a probability that grows
with |tilt|; both ends stay possible. The tilt sign is aligned to the ENEMY
bearing, since is the bullet direction (roughly its opposite) when a
bullet is in flight. Knobs: TR_STRAFE_RANGE (200), TR_STRAFE_RANGE_TOL (25),
TR_STRAFE_TILT_MAX (15), TR_STRAFE_TILT_GAIN (0.10), all registered in
env_report.nim (emit + knownEnvNames). NOT claimed to be better: j107 measured
that drifting 25-30 px closer made damage/run and wins WORSE.
CORNER STALL (a real defect): a line whose in-arena candidate set was empty set
targetValid=false and kept driving on the last sign, so the bot could oscillate
inside a corner tile forever. Three defenses: (1) a deterministic corner guard
projects the outward component off the line whenever BOTH ends are outside, so
the line becomes wall-parallel and a candidate always exists; (2) a degenerate
line (<=1 candidate) falls back to a radial search for the coolest in-arena
tile and commits the sign; (3) a commanded move with no displacement for
StuckFlipTicks (5) ticks flips the sign. Both warnings now reach the [strafe]
log.
GUI/log: the tilt is drawn as the existing strafe line (it is lineForward), plus
a green/red ray toward the enemy (length = |distance-target|) and white text
d=.. tgt=.. tilt=..; a red disc marks a stuck tick. The existing overlays and
the j110 heat grid are unchanged.
Gates (offline, kinematic replay of the DrussGT fixtures; see
common_libs/tests/measure_strafe_range_stall.nim): on the j110 field all four
corners that were 100% confined inside 72 px / 22.6 px max before now escape
(<=2.6% confined, 209-741 px); the achieved |distance-200| falls on 3 of 4
fixtures (mean -16% to -30%); mean |turnRate| and the 8.00 px/tick speed are
essentially unchanged (no-turn property survives). Reversal-interval entropy
falls 5.85 -> 5.31 bits (still above TFIL's 5.09): the range bias costs some
reversal randomness while closing.
Three defects the owner hit as "no heat tiles anymore" under TR_MOVEMENT=strafe.
1. The strafe overlay drew ONLY the tiles on its strafe line, so the computed
heat field was essentially invisible. It now draws the WHOLE field exactly as
TFIL does (every non-zero tile, yellow->orange->red ramp by field max, integer
value label) behind the same debugGraphics flag, with TR_STRAFE_HEAT_GRID=0 to
hide it. The strafe overlays draw on top, unchanged.
2. STRAFE carried the SHIPPED bullet constants (core 10 / aura 5), so a bullet's
own heat sat exactly ON PathDangerThreshold (10.0) and a bullet was never
dangerous on its own in this mover; it only ever bit through its corridor.
Defaults are now the retune's 20/10, exposed as TR_STRAFE_BULLET_CORE /
TR_STRAFE_BULLET_AURA.
3. The ring mover's header documented CorridorHeat 5.0 / WallHotness 10.0 while
the code has always been 10.0 / 15.0. A job read the comment and handed out
sub-threshold heat values, which emptied the field. The comment now states the
real values and their actual behaviour; no code values changed.
Also sets strafe's heat defaults to the retune shape (bullet 20/10, corridor 10,
wall 15/5, pillar 0), documented with the reason.
Gate A re-run (j110, offline DrussGT fixture, measure_strafe_gates.nim):
corrected DEFAULT : 24.6% of picks with ZERO safe tile, mean 11.17 safe
j108 shipped field: 63.4% / 3.70 (reproduced exactly)
j108 ring retune : 8.1% / 18.41 (reproduced exactly)
bullet isolated : 11.4% / 17.07
The corrected default beats the shipped field but is WORSE than j108's retune
row: the bullet retune alone costs 8.1 -> 11.4, the corridor/wall retune accounts
for the rest. That is the deliberate price of making a bullet dangerous.
Guards green: test_env_report 24 PASS, test_tfil_commit_env 30 PASS (shipped TFIL
default untouched, byte-for-byte), test_tfil_ring_weights 24 PASS. The three new
knobs are registered in the boot env report so the tree-scan guard stays clean.
New engine movements/strafe.nim, selected by TR_MOVEMENT=strafe (default stays
tfil, byte-identical — test_tfil_commit_env.nim's 30 checks still pass).
Design (the owner's):
- AXIS = incoming bullet's direction when a bullet is in flight, else the
perpendicular of the enemy bearing. The body heading is kept inside a band
(TR_STRAFE_BAND, default 20 deg) around the perpendicular LINE; it turns only
when outside the band, and never turns to face a movement target.
- Candidate tiles on the perpendicular line through our position, both forward
and backward, within TR_STRAFE_REACH px, with a perpendicular jitter of
+/- TR_STRAFE_SPREAD tiles. A tile is acceptable when its path max heat is
<= PathDangerThreshold, the SAME safety rule TFIL uses.
- Move by SIGN only: setForward(+/-MaxSpeed>). Dwell is re-picked after a random
number of ticks in [TR_STRAFE_DWELL_MIN, TR_STRAFE_DWELL_MAX], on arrival, or
on a serious threat spike.
- Heat machinery is REUSED from the shipped mover, not re-implemented: the
exported heatDecay()/bulletMagScale() (j105 time-indexed model) and the
PillarHotness/PillarRadiance globals (j106 pillar-free default). The heat
shape is overridable via TR_STRAFE_CORRIDOR_HEAT/WALL_HOTNESS/WALL_RADIANCE
(defaults = the shipped TFIL field).
- GUI overlay: strafe line, threat axis, candidate tiles (safe/unsafe), chosen
target, sign-coloured movement ray, and the heading band.
Gates (offline, recorded DrussGT fixture, 20026 ticks):
- A TILE AVAILABILITY: shipped heat field -> a safe tile exists on only 36.6%
of picks (63.4% fall back to the least-hot tile); the ring retune
(corridor 5, wall 10/5) raises it to 91.9%.
- B PREDICTABILITY: reversal-interval entropy 5.84 bits vs TFIL 5.09; direction
entropy 1.00 both; long-lag autocorrelation ~0 for both (no periodic
component). Fewer reversals (710 vs 1453) and more full-speed ticks.
measurements: common_libs/tests/measure_strafe_gates.nim
Also registers TR_STRAFE_* in the boot env report (ModularBot_garage/src/
env_report.nim) and wires the engine into ModularBot.nim (hold -> strafe,
ram trigger -> rammer).
Runs the pre-registered A/B for the two movement changes in HEAD: the
time-indexed bullet heat (TR_TFIL_HEAT_TIME, fca8993) and the removal of the
invented virtual centre pillar (d0750ab). One frozen binary from HEAD vs real
DrussGT: 6 arms x 10 runs x 7 rounds = 60 battles, 420 rounds, 0 failed.
Judged on damage/run and ROUND WINS only (hit rate and hits-taken are context):
hit rate would have inverted the verdict again - tau3 has the best pooled hit
rate of all arms (11.56%) and the fewest round wins (20/70).
RESULT (vs the reconstructed pre-change mover "old"):
heat-time HURTS. tau3/tau5/tau9 lose 1.3-1.7 wins/run (p=0.0010-0.0125) and
deal 22-38 less damage/run (p=0.004-0.047); tau15 is a wash on wins (p=0.64)
and 22 damage/run lower (p=0.046). Nothing improves either metric.
pillar removal does nothing measurable. old vs pillaoff: +5.7 damage/run
(p=0.71), +0.5 wins/run (35 vs 30, p=0.43), 30.8 MORE damage taken/run
without the pillar (p=0.040). The mechanism check proves the knob works
(centre-box occupancy 0.09% -> 2.37%, p<0.0001; range 469 -> 443 px,
p=0.0002), so this is a real behaviour change that buys nothing. At n=10 the
pillar contrast is inside the MDE (33 damage/run, 1.2 wins/run), so this is
not a proven regression.
Flags that the shipped default (pillar removed) should be reverted to the
TR_TFIL_PILLAR_ON behaviour; heat-time stays off.
Adds tools/ab/arms_heat_pillar.txt and tools/ab/ab_mechanism.py (per-tick
mechanism check: central-box occupancy, range distribution, live enemy-bullet
proximity) plus the captured summary/report fixtures.
Adds a per-sample intrinsic-confidence field (GunPrediction.confidence,
threaded through FeedbackEvent/VirtualBullet, populated by Pattern, DecayGF,
KNN, GuessFactor, Tsetlin, TMHorizon) and an offline recorder + analyzer that
reproduce the paper's Figure 2 per gun and its Eq-8 composite.
Measured on 3 held-out tr-bridge DrussGT battles (33k ticks, ~133k samples/gun):
- FAITHFUL: DecayGF (rho +0.133), KNN (+0.090), Pattern (+0.064, weak).
- GuessFactor is ANTI-faithful (rho -0.067); Tsetlin c_max is useless (0.001).
- No pair of guns specialises complementarily: the same gun dominates both
high-confidence slices in every pair.
- Eq-8 alpha-normalised confidence-weighted composite: 18.41% vs Pattern
20.45% (McNemar p=3.1e-126). Faithful-only variant 18.68%, still loses.
Shuffle control passes weakly (composite > shuffle, p=4e-14) so ~0.7pp of
competence is real but ~2pp short. Offline veto: design is dead.
See docs/tmcomposites_gate.md.
The default mover painted a 30/10 radiance blob on the arena centre even
though the arena has NO physical pillar there, creating a 4x4 tile
(144x144 px) exclusion zone over open centre floor. Set
PillarHotness/PillarRadiance to 0/0 in the shipped default (matching the
ring variant) and add TR_TFIL_PILLAR_ON=1 to restore the old 30/10 field
for A/B without a rebuild; registered in env_report.
Because the shipped default legitimately changed, the default-path parity
golden (fixtures/tfil_commit_default.golden) was regenerated from the NEW
default, with an explicit 'deliberate default change' note in the test so
a future failure is treated as a real regression.
Also register the three env reads job j102 added in common_libs/bitbrain
(TR_BITBRAIN_MODE / _DECAY_EVERY / _DECAY_SHIFT), which the env-report
guard was failing on.
Verification: test_env_report all green; test_tfil_commit_env 30/30.
Make danger a function of time-to-arrival instead of flat distance. Bullet
core/aura/corridor heat becomes magnitude(power) * decay(dt), dt = along/speed:
* decay(dt) = exp(-dt/tau) is a function of TIME; a fixed tau projects a
pixel reach of speed*tau, so fast/weak bullets get a longer slope and slow
ones a shorter one — derived from speed = 20 - 3*power, not hand-tuned.
tau = TR_TFIL_HEAT_TAU.
* magnitude(power) scales the near-end heat with power from DAMAGE
(calcBulletDamage = 4p, linear in p; SCORE_PER_BULLET_DAMAGE = 1.0). Hit
probability is FLAT across power (docs/env_reference.md), so risk does not
justify power scaling — the cost of the hit does. Floored at 1.0 so a weak
bullet's near end is never less dangerous than the flat model.
Gain = TR_TFIL_HEAT_POWER_GAIN.
Every source is already f(dt), so the time-indexed planner (evaluate a cell at
the tick the bot would ARRIVE, i.e. heatDecay(dt - arrivalDelay)) is a one-line
change. It is intentionally NOT implemented here.
Default path is byte-identical: with TR_TFIL_HEAT_TIME unset both factors are
exactly 1.0 (IEEE x*1.0 is exact), and the committed golden replay in
common_libs/tests/test_tfil_commit_env.nim (20,026 ticks) still passes
byte-for-byte against the pre-change mover. The debug corridor outline is also
drawn only to the model's reach when enabled, so the GUI shows the shortening.
Offline field measurement (common_libs/tests/measure_tfil_heat_time.nim,
46,054 fixture ticks, tau=9/gain=1): corridor reach drops from 443px
wall-to-wall to 143px mean (32% retained); fraction of tiles > 10 goes
0.61 -> 0.57; largest contiguous safe region 118 -> 140 tiles; mean
distance-to-nearest-safe-tile 49 -> 42px. Saturation stays high because wall
radiance + pillar alone are 44% of tiles over threshold and are untouched.
Registers the three knobs in env_report (report + known-name set).
Re-runs the SBC coincidence premise as a cheap veto test on the 70-battle
live-vs-DrussGT corpus (/tmp/tfil_ab2). Defines the wave-relative state
(lat/vlat/toa/room/turn, 5/7.9/10 bits at Q=2/3/4), quantises the miss offset
at the bullet's arrival into 7 bins, and sweeps window length K in
{1,4,8,16,32,48} with an interpolated suffix-backoff model under a BY-BATTLE
70/30 split (3 seeds).
Result: NO. On the pre-fire frame the window is worse than the single
fire-tick state at every K/Q/A (e.g. K=8 costs +0.35..+0.46 bits). On the
during-flight frame the entire apparent gain is the later decision tick, not
the window; the single state alone drops 2.70 -> 1.31 bits as K goes 1 -> 32.
The shuffle-order control confirms recency matters but the windows do not:
by Q=4/K=8 they average ~1 observation and never recur. The single state
survives as a strong predictor (log-loss 2.346 vs 2.698 majority; bin
accuracy 0.409 vs 0.235).
Gate only: no gun, no live-win claim.
Adds an smCounted storage mode alongside the default smBitset. Each
(i,j,class) cell becomes a saturating uint8 counter; learn increments it and
a global fractional decay (c -= c shr decayShift every decayEvery learns)
makes forgetting possible. infer sums raw counters; new inferProb sums the
per-cell posterior P(class|cell) (scale-free, recommended readout).
Bitset path is the default and byte-for-byte unchanged: test_bitbrain 56/56
(was 32), and test_bitbrain_mnist reproduces 97.210% corrected / 96.540%
bug-compatible exactly.
Counted mode configurable at runtime (TR_BITBRAIN_MODE / TR_BITBRAIN_DECAY_*)
and compile time (-d:bitbrainDecay*). Measured: forgetting (86.2% vs 48.9% on
a permuted-label stream), probabilities (rare-class balanced 0.998 vs 0.500),
and the stationary cost (counted hurts MNIST; see docs/bitbrain_counted_sbc.md).
Harness: common_libs/tests/measure_counted_sbc.nim
Task A of campaign phase 2: the lead-gain candidate set is now pure env, so the
live arms need no recompile.
- common_libs/guns/bitbrain_gun.nim: BB_GAINS_ENV (TR_BITBRAIN_GAINS); the
candidate list is parsed once at gun construction into a dynamic seq, so the
hit counts/hit rates are sized to it. Unset/unparsable -> the shipped
BB_CAND set [0,0.25,0.5,0.75,1.0] (byte-identical behaviour). Exactly ONE
candidate degenerates to a FIXED gain applied from the first shot (learning
bypassed), still gated to the long bands. parseGains clamps to [0,8],
de-dupes and sorts so the argmax tie rule is unchanged. The [bb] line now
prints the APPLIED gain AND the resulting angular shift, so a run's
correction is auditable from stdout.
- ModularBot_garage/src/env_report.nim: emit TR_BITBRAIN_GAINS (resolved
candidate set) and add BB_GAINS_ENV to the known-name list.
- tools/ab/arms_leadgain.txt: the 6-arm phase-2 sweep definition.
Task A — the gain region Phase 0 never covered (gain < 1). Extend the
prediction-quality ruler with gain 0.25/0.50/0.75 arms and a fixed causal
per-band arm. Full 70-run result: the hitProxy-argmax curve is
[1.00, 1.00, 1.00, 0.00, 0.00] — Pattern below 300 px, HeadOn above —
worth +0.13 pp at 300-450 and +2.16 pp at 450+ (0.0767 -> 0.0984). Lead
correlation is identical for every g>0 (Pearson is scale-invariant), so a
shrinking gain adds no lead information; and the least-squares optimum
[1,1,1,1,0.25,0.25] diverges from the hitProxy optimum because Pattern's
lead errors are bimodal.
Task B — rebuild guns/bitbrain_gun.nim as a lead-gain corrector:
aim = LOS + gain*(patternAim - LOS), gain learned online per range band by
ranking candidate gains on the hit-probability proxy (the observed lead
label via tmhObservedAt), gated to range >= 300 px. ADE+SBC output removed.
Offline (70 runs): Pattern below 300 px, +0.37 pp at 300-450, +1.90 pp at
450+ (hitProxy 0.0957 vs 0.0767), matching the fixed rule to within 0.27 pp
at 450+ and exceeding it at 300-450. ~0.0007 ms/tick marginal (old gun
~0.114 ms/tick). Default off; rack membership, env report and guard tests
(bitbrain 32, registration 13, rack 48, tm_pattern 20, env_report) unchanged
and green.
Ledger: docs/bitbrain_campaign.md Phase 1, including the three on-file
negatives and the causal-shippability note. No live claim.
2 arms x 15 runs x 7 rounds, one frozen binary from HEAD a82c864, real DrussGT,
server-side events sidecar. Shipped rack is onlyPattern, so control=Pattern-only
and headon=HeadOn-only (TR_RACK_PATTERN=off TR_RACK_HEADON=both).
arm dmg/run dmgtk/run round wins shots/run
control 279 211 48/105 785
headon 14 228 0/105 580
Round wins and dmg/run both separate at p<0.0001 (MC permutation, se 0.0000),
~7x the damage MDE (35.8). Per range band (pooled, 15 runs):
300-450: Pattern 12.3% (4590 shots) vs HeadOn 0.6% (3701) p<0.0001, MDE 2.0pp
450+ : Pattern 9.2% (6671) vs HeadOn 0.4% (4177) p<0.0001, MDE 1.1pp
HeadOn loses EVERY long-range band by 20-23x, so the whole-battle loss is not a
close-range artefact.
The offline ruler (prediction_quality_results.txt) predicted the opposite: HeadOn
meanAbs 14.61 vs Pattern 17.53 at 300-450 and 12.33 vs 16.19 at 450+, hitProxy
.105/.104 and .098/.077 (+27%). That is an open-loop replay of a FIXED enemy
track, so it cannot see that a different bullet makes the surfer dodge
differently; live, the static gun does not lead at all.
TR_PATTERN_RAD_SCALE arms were skipped: applyRadial scales aim DISTANCE along an
unchanged bearing, so it cannot express 'less lead' (bearing is what firing uses).
HeadOn confirmed to ignore bulletSpeed (head_on.nim:9), liveness OK 15/15.
Adds the range-band analyzer tools/ab/ab_range_bands.py (reuses the lead-capture
Run alignment) and the captured fixtures. Does not touch bitbrain_gun.nim /
bitbrain_campaign.md (job-100).
New harness (common_libs/gun_harness/prediction_quality.nim +
common_libs/tests/run_prediction_quality.nim): per-gun single-tick aim error in
degrees against the true continuous interception point on the recorded
live-vs-real-DrussGT corpus (/tmp/tfil_ab2/out, 70 runs, 899607 ticks), per
range band, with the hit-probability proxy mean(|err|<=atan(18/range)).
Validated: recorded hits separate from misses 13.34x px (reference 11.59x),
perfect-oracle max |err| = 0, correct ordering on synthetic ground truth, two
full runs byte-identical. Fixed a wrap180 bug (Nim float mod keeps the dividend
sign) that inflated the negative error tail.
Bar (mean|err| deg [hitProxy] at 450+): Pattern 16.19 [0.077], naive-linear
22.86 [0.054], TMHorizon 16.20 [0.076], BitBrain 16.20 [0.077], static HeadOn
12.33 [0.098], oracle 0 [1.0]. Lead-gain sweep on Pattern is a dead end (1.0
wins every band). Naive-linear applies ~1.8x Pattern's lead but carries no more
lead information (corr 0.178 vs 0.165) and is strictly worse. Ledger:
docs/bitbrain_campaign.md. All verdicts remain live-only.
4 arms x 7 runs vs real DrussGT. mix alternates the two guns 476 times/7 runs
(liveness OK) but our bullets are no more varied (power sd / aim-offset sd flat)
and DrussGT's dodge quality is unchanged (miss/tick mix-pat +0.03, p=0.66; MDE
3.8%). mix wins 24/49 = the 49% baseline; the user's 6/10 has P=0.353 at 49%.
New tools/ab/ab_dodge_analyze.py splits the validated per-shot dodge instrument
by arm and adds gun-switch/power/bearing liveness; fixtures committed.
Measure, for every shot ModularBot fires at the real DrussGT, the lead we
actually applied vs the lead the enemy's motion required, from the recorded
live battles (/tmp/tfil_ab2, 70 battles / 490 rounds / 54926 shots, plus a
35-battle powtest replication of a different binary).
- requiredLead from an AIM-INDEPENDENT interception solve (bullet speed vs
enemy truth), appliedLead from the server-recorded bullet bearing.
- capture = applied/required, guarded at 2px lateral lead (1.6% excluded);
headline metric is the robust proportional slope.
- validation: hits 11.6px mean miss / 80.8% inside 18px, misses 134px,
11.6x separation; 496/496 death + 70/70 owner attributions correct.
Direct answer: capture falls with RANGE (capSlp 0.401 -> 0.135, and
|err|/tolerance 1.27 -> 7.54) but is FLAT across fired POWER within a band
(450+, enemy alive: 0.154 / 0.127 / 0.127). The sub-0.5 long-range shots
(1.18% hit) are finishKill endgame shots at a near-dead DrussGT, not a
lead-capture failure. A naive linear predictor captures 0.29-0.60; we reach
46-67% of that, so the under-lead is real but capture=1.0 is unattainable
against a dodger (oracle required lead).
Wire the verified common_libs/bitbrain ADE+SBC library into ModularBot as a
fine-grained angular corrector on top of Pattern's prediction, the shape the
offline gate test measured (argmax readout over N correction classes).
- common_libs/guns/bitbrain_gun.nim: new gun. Input = the existing TMHorizon
53 bits (tmhBaseBits + tmhLits); output = argmax class centre over
+-TR_BITBRAIN_RANGE, applied by rotating the Pattern point around the shooter
exactly as tmhApplyShift does. Label = the +h-tick fact from TmHorizonGun's
own observation ring (never across a round). Prequential (defer + resolve).
AD layer synthesised online for our binary inputs (center=0): heuristic
cold-start thresholds + running-histogram ~1% percentile init + the library's
adaptThresholds. Memory modes perRound (default, measured best) / retained /
decay (periodic partial SBC wipe). Lazy network build + local RNG, so the
default path builds nothing and consumes no global randomness.
- tm_horizon.nim: export tmhUpdateHistory and add tmhObservedAt (label seam).
- selector.nim: register BITBRAIN at rack id 16, default rmOff, in the SAME
commit as the id and the wiring (the aed579b admission bug is not repeated).
- ModularBot.nim: id 16 wired through predict/spawn/onResult/resets/colors,
arrays grown 16->17, spawn gated on rack admission, per-round/per-battle/
target reset hooks.
- env_report.nim: report every TR_BITBRAIN_* knob + add names to the known set.
- tests: update the rack length literals; new test_bitbrain_registration
(default-parity: off, lazy, global-RNG clean).
Guard counts unchanged: rack 48, tm_pattern_registration 20, vbullet_admit 12,
env_report 25, and the rest of the suite green.
AUDIT (docs/offline_harness_trust.md, new):
- Re-ran acceptance_offline_vs_online myself TWICE: 12/12 deterministic guns
exact both times (264 ticks/enemyId=1, 244 ticks/enemyId=2), death boundary
included. The offline range reproduces the live bot's own per-gun virtual
telemetry exactly.
- Re-verified the (fireTick, powerBin) wave-pairing fix: exact-key lookup,
collisions counted not silently mislabelled; test_wave_pairing 17/17 PASS.
- The offline score is the live TELEMETRY (last-100 virtual hit rate) but NOT
the live BATTLE score (damage/round wins). Two-level answer, documented.
- bmPoint scores up to one tick-step (~17px) PAST its documented aim distance,
while the tie-break probe scores exactly the aim point. Real, low-impact,
deliberately NOT fixed (point metric is non-default, measured negative, and
the committed point baselines would silently change).
- bmPoint/bmPath, perfect-info captures, conditional-on-selection live rates,
and hit-rate-as-objective-for-movement all catalogued as non-apples comparisons.
FIX (unambiguous, fail-before/pass-after):
- common_libs/tests/range_guns.nim: buildAllGunDrivers defaulted to
enableTmSelector=true, so run_range / analyze_selector / test_power_selection /
measure_power_policy spawned gun 13 (TMSelect) - a gun the shipped bot NEVER
spawns. The shared VirtualTracker ring is order-sensitive, so those 4
spawns/tick permuted the learning guns' resolution order (the exact confound
4cd5618 fixed for the acceptance test, left broken for every default caller).
Default is now false (mirror the shipped rack). Impact on
tr_drussgt_vs_modularbot: Tsetlin 18.8->18.5%, KNN 7.5->7.2%, TMSelect 15.2->0.
- New guard common_libs/tests/test_range_rack_parity.nim (3 checks); proven to
FAIL before and PASS after by stash-reverting the fix.
CALIBRATION (offline prediction vs live outcome, 9 usable arms):
- Direction agreement 3/9 = 33%. Split by domain: open-loop (single-tick
prediction / metric / threshold) 3/3; closed-loop (adaptation / range /
movement / selection) 0/6. Small, non-random, hand-assembled set - no
correlation coefficient is claimed.
- The four motivating "offline wins" re-attributed: ring mover was NEVER
offline (it is a live server-side hit rate, mislabelled "offline" in
env_reference.md:342 and commit 7f6ccfb); TMHorizon window/NSTATES and the TM
gun are the H3 classifier-accuracy harness (not hit rate); TFIL is the H2
open-loop movement replay, whose mechanism prediction was right and whose
outcome prediction was wrong.
- Open-loop hypothesis tested: TR_RACK_* knobs leave the offline range output
BYTE-IDENTICAL (the replay never calls the selector), and the range has no
driver for guns 14/15 (TMPATTERN/TMHORIZON). BUG vs LIMIT separated.
VERDICT: trust the harness for single-tick prediction quality only; never for
anything running through the closed loop. MEASURED vs INFERRED labelled.
Green counts unchanged: test_gun_harness 39, test_vbullet_metric 11,
test_power_selection 3, test_power_policy 58, test_adaptive_radar 41,
test_tfil_ring_weights 24, test_ram_decision 40, test_rack_membership 48,
test_selector_tiebreak 19, test_tm_pattern_registration 20,
test_vbullet_admit_gate 12, test_tm_horizon 104, test_tm_diag 48,
test_tm_automata_diag 55, test_tm_clause_shape 66, test_env_report 25,
test_tfil_commit_env 30 (as-is). New: test_range_rack_parity 3.
Answers the user's hypothesis that DrussGT dodges low-power shots better.
Measured on 70 live battles / 490 rounds / 54939 real shots vs real DrussGT
(/tmp/tfil_ab2) and replicated on 35 more battles / 24280 shots (/tmp/powtest).
Power is not randomly assigned - our policy caps it by RANGE
(TR_POWER_FAR_DIST=200 -> 1.0) and by OUR OWN ENERGY (the slope), so inside a
range band power is almost a deterministic function of our energy and a naive
low-vs-high comparison is secretly a losing-vs-healthy comparison. Everything
is stratified by range band and backed by a within-band shuffled-label null
(arrival re-derived, so the null keeps the kinematic channel), a round-cluster
bootstrap, and a within-shot CONTROL window 40 ticks later when the bullet is
long gone.
RESULT: no behavioural response. In band 450+ the raw miss distance at arrival
is +8.25 px [+5.39,+11.25] for HIGH power - but per flight tick it is 4.52 vs
4.51 px/tick (delta -0.01 [-0.12,+0.10]), i.e. entirely the 2.13-tick longer
flight window of the slower bullet. Fixed-12-tick lateral displacement is flat
(55.63 vs 55.47, -0.15 [-1.15,+0.84]) and turn rate / speed are flat. The whole
difference is already present 5 ticks after the trigger pull (+4.2 px) and is
just as large in the bullet-free control window (+5.6 px), so it is a property
of the low-energy situation, not of the shot. Hit rate is flat (0.10 vs 0.09).
Corpus/attribution notes: e*=DrussGT (subject), s*=ModularBot, per
TrBattleCapture.java; the Tank-Royale owner id is NOT stable across runs and is
recovered per battle from fire geometry + the energy decrement, cross-checked on
496/496 death events. Geometry validated on the server's own hits (mean miss
11.6 px, 80.6% inside the 18 px radius).
Implement the BitBrain (Address Decoder Element + Sparse Binary Coincidence)
classifier as a generic, deterministic Nim library under common_libs/bitbrain/,
written from the published algorithm (Front. Neuroinform. 17:1125844), not from
the GPL-3.0 reference C.
- ade.nim: signed thresholded random projection (scale 64 / centre 127 defaults
reproduce the reference), multi-width ADs, optional deterministic homeostatic
threshold adaptation. Hebbian longevity and Metropolis-Hastings sampling are
described but not implemented.
- sbc.nim: packed class-bit coincidence memory; idempotent learn, counting
inference.
- bitbrain.nim: container over several ADs and SBCs, online learn/infer, argmax
readout, memory accounting.
- tests: 32 unit checks (idempotence, planted rule + monotone online curve,
shuffled-label chance control, unseen input, homeostasis, memory).
- tests/test_bitbrain_mnist.nim: loads the reference pretrained ADs/thresholds
and MNIST from /tmp, reproduces the reference exactly - 97.210% corrected and
96.540% bug-compatible - confirming the port.
No gun/wiring integration yet; inputs and outputs to be agreed separately.