Measures, on the recorded fixtures and with NO counterfactual replay: how long
until a safe tile appears at a forced pick, whether the enemy had just fired,
whether our own tile is already hot, and all three split by distance. Registers
nothing and changes no default: the knob TR_TFIL_HOLD_WHEN_TRAPPED and its
implementation live in the concurrently edited working tree.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>