Commit Graph

3 Commits

Author SHA1 Message Date
SirStone e53690036b fix(guns): speed-sensitive caches, dead stop-shot branch, exact TM trace pairing
Four guns cached a whole prediction per tick while predict() is called once
per power bin, so every bin after the first (and the real fired shot, which
shares lastState) reused the power-1.0 lead. Fixed by caching only the
speed-INDEPENDENT derived state and recomputing the lead per requested speed:
- stop_shot: also fixes prevSpeed being written before it was read, which
  made abs(speed) < abs(prev) permanently false and the entire
  stop-prediction branch unreachable (it was just Linear).
- displacement: the cache key included bulletSpeed, so the guard missed on
  all four bins and the 15-tick window advanced ~4x/tick, making the
  inferred velocity ~4x too small.
- averaged_lead: tick cache removed outright. pattern_matcher: split into
  speed-independent match+path and per-call lead.

FeedbackEvent gains fireTick/powerBin (additive; only virtual_bullets
constructs one) so guns can pair feedback to the exact shot instead of
guessing by coordinates. tsetlin uses it: traces are now keyed exactly by
(fireTick, powerBin) with a 1024-slot ring, and the 10-frame window shifts
at most once per tick (it was shifting ~4-5x/tick, so isWarmedUp tripped
after ~2 ticks).

KNOWN INCOMPLETE: tsetlin still does not diverge from Linear in battle. The
two named bugs are fixed (a 600-tick sim shows trainedShots=2141,
traceMisses=0, and a fixed-input probe converges to a 9.6px correction), but
the TM's clause feedback itself is broken: ~131 of 1740 literals end up
included per clause, so its conjunction never fires. Sweeping TM_S,
TM_N_CLAUSES and a two-branch Type-I update did not change the correction
from 0. Needs a real TM fix or removal, not another bug fix.

First-ever guard tests for the gun selector: common_libs/tests/
test_gun_harness.nim (14 checks, headless, no Java). There were none before,
which is how six broken guns survived a full analysis cycle. Against the
previous HEAD, 5 of these checks FAIL - that is the regression guard.
2026-09-20 22:47:26 +02:00
SirStone 2cc2a3bd87 fix(ModularBot): ram loop prevention, dead-target guards, cleaner logging
- 30-tick cooldown after ghost-stuck/timeout ram exit prevents re-entry loop
- enemy_tracker.update() skips dead bots to prevent same-tick scan resurrection
- TFIL graphics cleared when ramming is active movement
- [config] logs: white base with green-highlighted changes only
- [ram:enter] logs trigger reason and key values on false→true transition
- [death] and [target-invalid] logs retained for diagnostics
2026-09-20 20:44:45 +02:00
SirStone 1ed7797cb6 feat(ModularBot): 6 guns, pattern matcher, melee modules, adversarial bots
- New guns: guess-factor (GF histogram), pattern-matcher (movement tape replay)
- New modules: minimum-risk melee movement, spinning melee radar
- New test bots: PatternMover, RandomMover, WaveSurfer
- Fixed: FeedbackEvent now carries actualX/actualY for proper GF learning
- Fixed: TM gun warmup gating + directional residuals
- Fixed: circular gun integrated formula + multi-bin omega cache
- Fixed: oscillator wall-bounce lockout
- Fixed: phantom meteor perpendicular body orientation
- 6/6 battle wins across all enemy types
2026-09-20 00:59:53 +02:00