SirStone
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1eaaadf627
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refactor: move adversarial test bots to common_libs/test_framework/adversaries/
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2026-09-20 10:49:31 +02:00 |
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SirStone
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18ff2d45b3
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feat(ModularBot): acceleration predictor gun, 9 guns total
- Accel gun: tracks velocity+heading changes, extrapolates with acceleration
- Handles speed-up, slow-down, and combined accel+turn
- Battle-tested vs Crazy, RandomMover, Walls
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2026-09-20 01:34:27 +02:00 |
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SirStone
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b2cf02db11
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feat(ModularBot): wave-surf movement + wall-bounce gun, 8 guns total
- Wave-surf movement module (not wired, needs movement selector)
- Wall-bounce gun: linear extrapolation with arena wall reflection
- 8 guns: head-on, linear, circular, tsetlin, guess-factor, pattern, anti-surfer, wall-bounce
- Battle-tested against Walls, SpinBot, WaveSurfer, PatternMover, TrackFire
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-09-20 01:31:41 +02:00 |
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SirStone
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ebe5b1b7f1
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feat(ModularBot): anti-surfer gun + wave-surf movement module
- Anti-surfer gun: inverse GF targeting for wave-surfing enemies
- Wave-surf movement: danger histogram dodge (not wired yet, needs movement selector)
- 7 guns total, battle-tested
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-09-20 01:28:29 +02:00 |
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SirStone
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1ed7797cb6
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feat(ModularBot): 6 guns, pattern matcher, melee modules, adversarial bots
- New guns: guess-factor (GF histogram), pattern-matcher (movement tape replay)
- New modules: minimum-risk melee movement, spinning melee radar
- New test bots: PatternMover, RandomMover, WaveSurfer
- Fixed: FeedbackEvent now carries actualX/actualY for proper GF learning
- Fixed: TM gun warmup gating + directional residuals
- Fixed: circular gun integrated formula + multi-bin omega cache
- Fixed: oscillator wall-bounce lockout
- Fixed: phantom meteor perpendicular body orientation
- 6/6 battle wins across all enemy types
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2026-09-20 00:59:53 +02:00 |
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SirStone
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254c7dc997
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feat(ModularBot): pluggable bot with 4 guns, phantom meteor movement, radar harness
- Gun harness: virtual bullet tracker, rolling fitness, auto-selector
- Guns: head-on, linear (extrapolation), circular (integrated formula), tsetlin machine (learning)
- Movement: phantom meteor gravity engine (danger histograms, phantom bullets, fire detection)
- Radar: harness + radar_lock adapter
- Color-coded modules: turret/bullet color per gun, body per movement, scan per radar
- Beats Target, SpinBot, Crazy, TrackFire in 10-round battles
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2026-09-20 00:37:10 +02:00 |
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