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940fa44631
| Author | SHA1 | Date | |
|---|---|---|---|
| 940fa44631 | |||
| 0df7763765 | |||
| 07866c99bd | |||
| 51bfa57067 | |||
| fe77056459 | |||
| 6cfb1698f1 | |||
| 64e23e29d1 | |||
| 23bce2dad5 |
@@ -98,12 +98,16 @@ TR_RAM_PLAN=off # the change-of-plan trigger (enemy outguns us while
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TR_RAM_PLAN_DIST=250.0 # px; max range at which the plan trigger may fire
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TR_RAM_PLAN_MARGIN=20.0 # energy advantage the plan trigger needs
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TR_RAM_PLAN_HITRATE=0.05 # pooled virtual hit rate below which the gun duel counts as failing
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TR_RAM_FLOOR_ENERGY=0.0 # j160 firing floor: at/below this self energy stop firing (0 = off)
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TR_RAM_ENEMY_ENERGY=0.0 # j160 exhaustion: last-scanned enemy energy <= this -> ram (0 = off)
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# ── movement internals: tfil (the floor-is-lava field) ──────────────────────
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TR_TFIL_RANGE_LO=100.0 # px; lower edge of the range band the ring mover prefers
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TR_TFIL_RANGE_HI=200.0 # px; upper edge of that band
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TR_TFIL_RANGE_TEMP=0.4 # sharpness of the ring mover's weighted random draw
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TR_TFIL_RANGE_K=60.0 # px; how fast the weight falls off outside the band
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TR_TFIL_RING_COMMIT_ARRIVAL=off # tfil_ring only: on = hold the dodge tile until we are ON it (not a fixed dwell)
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TR_TFIL_RING_NOREV_SPEED=0.0 # tfil_ring only; px/tick; below this, a mid-flight switch may not turn the bot around
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TR_TFIL_CORRIDOR_HEAT=10.0 # lava painted per corridor-overlapping tile
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TR_TFIL_CORRIDOR_TICKS=0.0 # corridor length in ticks: 0 = to the wall (shipped); N>0 = min(to wall, bullet speed * N)
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TR_TFIL_WALL_HOTNESS=15.0 # peak heat painted on tiles next to a wall
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@@ -1459,9 +1459,14 @@ method run*(bot: ModularBot) =
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let distPx = hypot(pred.x - getX(), pred.y - getY())
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if shouldFire(gunDir, aimTarget, gunHeat, distPx):
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# j160 FIRING FLOOR: at/below TR_RAM_FLOOR_ENERGY self energy we hold
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# the reserve for the ram instead of spending it on a shot. Off by
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# default (`RamFloorEnergy = 0.0`), and `ramming` (the exhaustion
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# trigger) wins the conflict, so an engaged ram never starves itself.
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let floorBlocks = fireFloorBlocks(RamFloorEnergy, getEnergy(), shouldRam)
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# Enqueue the selected gun so onBulletFired can stamp the server's bulletId.
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# getEnergy() > power mirrors the server's "bot.energy <= firepower" reject.
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if setFire(power) and getEnergy() > power:
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if not floorBlocks and setFire(power) and getEnergy() > power:
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bot.pendingFires.add(PendingShot(
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gunId: selectedGun,
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angleErr: abs(normDelta),
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@@ -309,6 +309,12 @@ proc printEffectiveValues(ctx: EnvReportContext) =
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emit("TR_TFIL_RANGE_HI", $RangeHi, sourceOf("TR_TFIL_RANGE_HI"))
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emit("TR_TFIL_RANGE_TEMP", $RangeTemp, sourceOf("TR_TFIL_RANGE_TEMP"))
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emit("TR_TFIL_RANGE_K", $RangeK, sourceOf("TR_TFIL_RANGE_K"))
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# j165: the ring fork's own arrival commitment (default off). RING-SPECIFIC
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# names, so they can never be confused with the tfil mover's TR_TFIL_* pair.
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emit("TR_TFIL_RING_COMMIT_ARRIVAL", onOff(TfilRingCommitArrival),
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sourceOf("TR_TFIL_RING_COMMIT_ARRIVAL"))
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emit("TR_TFIL_RING_NOREV_SPEED", $TfilRingNoRevSpeed,
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sourceOf("TR_TFIL_RING_NOREV_SPEED"))
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emit("TR_TFIL_CORRIDOR_HEAT", $the_floor_is_lava_ring.CorridorHeat,
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sourceOf("TR_TFIL_CORRIDOR_HEAT"))
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emit("TR_TFIL_CORRIDOR_TICKS", $the_floor_is_lava.TfilCorridorTicks,
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@@ -410,6 +416,8 @@ proc printEffectiveValues(ctx: EnvReportContext) =
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emit("TR_RAM_PLAN_MARGIN", $RamPlanMargin, sourceOf("TR_RAM_PLAN_MARGIN"))
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emit("TR_RAM_PLAN_HITRATE", $RamPlanHitRate, sourceOf("TR_RAM_PLAN_HITRATE"))
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emit("TR_RAM_LOG", onOff(RamLog), sourceOfPresence("TR_RAM_LOG"))
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emit("TR_RAM_FLOOR_ENERGY", $RamFloorEnergy, sourceOf("TR_RAM_FLOOR_ENERGY"))
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emit("TR_RAM_ENEMY_ENERGY", $RamEnemyEnergy, sourceOf("TR_RAM_ENEMY_ENERGY"))
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# ── the horizon TM gun ────────────────────────────────────────────────────
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# `resetLearning`/`targetChanged` resolve the lazily-read fields at round
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@@ -661,7 +669,9 @@ proc knownEnvNames*(): seq[string] =
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"TR_RAM_OPPORTUNITY", "TR_RAM_OPP_DIST", "TR_RAM_OPP_MARGIN",
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"TR_RAM_ABORT_DMG", "TR_RAM_PLAN", "TR_RAM_PLAN_DIST",
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"TR_RAM_PLAN_MARGIN", "TR_RAM_PLAN_HITRATE", "TR_RAM_LOG",
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"TR_RAM_FLOOR_ENERGY", "TR_RAM_ENEMY_ENERGY",
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"TR_TFIL_RANGE_LO", "TR_TFIL_RANGE_HI", "TR_TFIL_RANGE_TEMP",
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"TR_TFIL_RING_COMMIT_ARRIVAL", "TR_TFIL_RING_NOREV_SPEED",
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"TR_TFIL_RANGE_K", "TR_TFIL_CORRIDOR_HEAT", "TR_TFIL_WALL_HOTNESS",
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"TR_TFIL_CORRIDOR_TICKS", "TR_TFIL_ARRIVE_TICKS",
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"TR_TFIL_HOLD_WHEN_TRAPPED", "TR_TFIL_HOLD_MAX_TICKS",
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@@ -46,7 +46,29 @@
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## TR_RAM_PLAN_MARGIN default 20.0 change-of-plan energy advantage
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## TR_RAM_PLAN_HITRATE default 0.05 selected gun's pooled virtual hit rate
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## below which the gun duel counts as failing
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## TR_RAM_LOG=1 emit one change-gated `[ram]` line
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## ## TR_RAM_LOG=1 emit one change-gated `[ram]` line
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## TR_RAM_FLOOR_ENERGY default 0.0 FIRING FLOOR (j160). At or below this
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## self energy we stop firing to keep a
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## ram reserve. 0 = off = today's behaviour.
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## TR_RAM_ENEMY_ENERGY default 0.0 ENEMY-EXHAUSTION trigger (j160). The
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## last-scanned enemy energy <= this ->
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## ram mode. 0 = off.
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##
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## ── j160: the energy-reserve + exhaustion policy ───────────────────────────
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## Energy NEVER regenerates and has no cap; the only gain in the whole game is
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## `+3 * power` per bullet hit LANDED (server `rules.kt`). So not firing denies
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## the enemy its only refill AND keeps our ram reserve intact — the two halves
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## of the policy are the same bet.
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##
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## Floor sizing: one likely return hit (`bulletDamage(1.0)` = 4.0) plus two
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## 0.1-power shots (0.1 each) is 4.2. The knob DEFAULT stays 0.0 so the default
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## path is byte-identical; the operator sets 5-ish.
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##
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## The exhaustion trigger is the FINISHER with the energy tolerance promoted to
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## an operator knob. It deliberately KEEPS the finisher's own
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## `selfEnergy > enemyEnergy` surplus guard: `RAM_DAMAGE 0.6` is applied to BOTH
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## bots on every contact tick, so a head-on contact is a symmetric bleed decided
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## by who walks in with the surplus.
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import std/[os, strutils]
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@@ -95,10 +117,15 @@ let RamPlanDist* = getEnvFloat("TR_RAM_PLAN_DIST", DefaultRamPlanDist)
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let RamPlanMargin* = getEnvFloat("TR_RAM_PLAN_MARGIN", DefaultRamPlanMargin)
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let RamPlanHitRate* = getEnvFloat("TR_RAM_PLAN_HITRATE", DefaultRamPlanHitRate)
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let RamLog* = existsEnv("TR_RAM_LOG")
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## j160. 0.0 = off on BOTH knobs, which is the shipped behaviour.
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let RamFloorEnergy* = getEnvFloat("TR_RAM_FLOOR_ENERGY", 0.0)
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let RamEnemyEnergy* = getEnvFloat("TR_RAM_ENEMY_ENERGY", 0.0)
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type
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RamReason* = enum
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rrNone ## no trigger fires
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rrExhausted ## j160: last-scanned enemy energy <= TR_RAM_ENEMY_ENERGY
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## and we hold the surplus (it is out of ammo, we are not)
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rrFinisher ## enemy < 20 energy, we are healthier, dist < 300
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rrOpportunity ## we clearly out-energise and are close enough to close
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rrDesperation ## both nearly dead, short range
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@@ -131,7 +158,8 @@ proc ramTrigger*(inp: RamInputs,
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planEnabled = RamPlanEnabled,
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planDist = RamPlanDist,
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planMargin = RamPlanMargin,
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planHitRate = RamPlanHitRate): RamReason =
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planHitRate = RamPlanHitRate,
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enemyEnergyTol = RamEnemyEnergy): RamReason =
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## Pure trigger evaluation. Returns the FIRST matching reason in priority
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## order, or `rrNone`. Cooldown/duration/abort are deliberately NOT here — the
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## caller composes those, so this function has no state and is unit-testable.
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@@ -143,6 +171,13 @@ proc ramTrigger*(inp: RamInputs,
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## `desperation` and `finisher` are kept: they are rare, short-range, and the
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## finisher is the only measured conversion. `plan` remains opt-in and off.
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if inp.enemyEnergy <= 0.0: return rrNone
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# j160 exhaustion trigger. Checked FIRST so the operator-set tolerance wins
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# the label when it is set; it is the finisher's own shape (same surplus and
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# distance guards) with the 20.0 energy tolerance promoted to a knob. With
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# `enemyEnergyTol = 0.0` (the default) this arm can never fire.
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if enemyEnergyTol > 0.0 and inp.enemyEnergy <= enemyEnergyTol and
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inp.dist < RamFinisherDist and inp.selfEnergy > inp.enemyEnergy:
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return rrExhausted
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if inp.dist < RamFinisherDist and inp.enemyEnergy < RamFinisherEnergy and
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inp.selfEnergy > inp.enemyEnergy:
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return rrFinisher
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@@ -158,9 +193,24 @@ proc ramTrigger*(inp: RamInputs,
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return rrPlan
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rrNone
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proc fireFloorBlocks*(floor, selfEnergy: float, ramming = false): bool =
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## j160 FIRING FLOOR. True when the reserve is thin enough that we must not
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## commit a NEW shot. `floor = 0.0` (the default) disables the floor entirely
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## and returns false for every input, so the default path is unchanged.
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##
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## `ramming` WINS over the floor: once ram mode is engaged the duel is over,
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## so the reserve is being spent on the contact, not held for it. This is the
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## same exemption `ramming` already gets in `applyPowerPolicy`.
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##
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## The floor blocks only NEW shots. A bullet already in the air (gun heat > 0)
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## is untouched — `shouldFire` already gates on `gunHeat <= 0.0`, so there is
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## no committed shot for the floor to suppress or cancel.
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not ramming and floor > 0.0 and selfEnergy <= floor
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proc reasonName*(r: RamReason): string =
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case r
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of rrNone: "none"
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of rrExhausted: "exhausted"
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of rrFinisher: "finisher"
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of rrOpportunity: "opportunity"
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of rrDesperation: "desperation"
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@@ -49,6 +49,10 @@
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## TR_TFIL_CORRIDOR_HEAT default 10.0 lava per corridor-overlapping tile
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## TR_TFIL_WALL_HOTNESS default 15.0 peak wall radiance at a wall tile
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## TR_MOVEMENT_LOG=1 log band/range-class changes (not/tick)
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## TR_TFIL_RING_COMMIT_ARRIVAL default off hold the committed tile until we
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## are ON it (port of tfil's j144 fix)
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## TR_TFIL_RING_NOREV_SPEED default 0.0 px/tick; below this a mid-flight
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## switch may not turn the bot around
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## `TR_TFIL_RANGE_TEMP=0` calls plain `rand(candidates.high)` exactly as the
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## original mover did, so the same binary can serve as the control arm.
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##
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@@ -141,6 +145,36 @@ proc loadTfilRingFireEnv*() =
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TfilRingFireFix = getEnvBool("TR_FIRE_FIX", true)
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loadTfilRingFireEnv()
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## ── j165: the ARRIVAL commitment, ported from `the_floor_is_lava.nim` ────────
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## Same BEHAVIOUR as tfil's `TR_TFIL_COMMIT_ARRIVAL` / `TR_TFIL_NOREV_SPEED`,
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## RING-SPECIFIC env names so the two forks never share a namespace by accident.
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## Both default OFF, so the default path stays byte-for-byte today's ring
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## (proved over the 20026-tick fixture replay in `test_tfil_commit_env.nim`).
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## TR_TFIL_RING_COMMIT_ARRIVAL 0/1 hold the committed tile until we are
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## ON it, instead of dropping the
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## commitment on a tile crossing
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## TR_TFIL_RING_NOREV_SPEED float while |speed| is below this, a
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## mid-flight switch to the OPPOSITE
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## side is refused (0 = off)
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const
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RingArriveRadius* = 18.0 ## "we are on the committed tile" — the same 18px
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## radius `the_floor_is_lava.nim` uses
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RingHullTicks = 50 ## the reachable-hull planning horizon (the literal
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## 50 already passed to `computeReachableHull`
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## below). Past it the committed target is no longer
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## guaranteed reachable: the stall escape.
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var
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TfilRingCommitArrival* = false
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TfilRingNoRevSpeed* = 0.0
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proc loadTfilRingCommitEnv*() =
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## Read the j165 knobs. Called once at module init; the guard test calls it
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## again after `putEnv` so the non-default arms run in one process.
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TfilRingCommitArrival = getEnvBool("TR_TFIL_RING_COMMIT_ARRIVAL", false)
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TfilRingNoRevSpeed = max(0.0, getEnvFloat("TR_TFIL_RING_NOREV_SPEED", 0.0))
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loadTfilRingCommitEnv()
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const
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DefaultRangeLo = 100.0
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DefaultRangeHi = 200.0
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@@ -240,6 +274,10 @@ type
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commitTarget: tuple[x, y: float] ## world coords of committed dodge point
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commitTicks: int ## ticks remaining on commitment
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commitLava: float ## lava at commit time (for spike detection)
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commitAge: int ## j165: ticks since the current target
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## was picked (0 = just picked)
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picks: int ## j165: picks made this round; > 0 means
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## a switch would be MID-FLIGHT
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blockedTile: tuple[col, row: int; active: bool] ## excluded from next pick after danger replan
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cachedHull: seq[tuple[x, y: float]]
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cachedInsideTiles: seq[tuple[col, row: int]]
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@@ -283,6 +321,8 @@ proc resetRound*(m: var TFILRingModule) =
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m.bullets = @[]
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m.fire.reset()
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m.commitTicks = 0
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m.commitAge = 0
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m.picks = 0
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m.cachedHull = @[]
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m.cachedInsideTiles = @[]
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m.blockedTile = (col: 0, row: 0, active: false)
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@@ -462,6 +502,40 @@ proc computeReachableHull(x0, y0, heading0, speed0,
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if cur == startIdx: break
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hull
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proc ringTileOffTravel*(m: TFILRingModule, col, row: int,
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sx, sy, travelDeg: float): float =
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## Signed angle in degrees from the travel direction to the tile centre,
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## folded into (-180, 180]. Verbatim from `the_floor_is_lava.nim`'s
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## `tileOffTravel`; the ring's `ScoredTile` carries no `turnDeg`, so the
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## no-reversal pool computes the offsets itself.
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let tx = m.marginX + (col.float + 0.5) * GridSize
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let ty = m.marginY + (row.float + 0.5) * GridSize
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result = arctan2(ty - sy, tx - sx) * 180.0 / PI - travelDeg
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while result > 180.0: result -= 360.0
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while result < -180.0: result += 360.0
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proc norevPool*(offs: openArray[float], threshold: float): seq[int] =
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## j165: which candidate tiles may a slow, mid-flight switch take? Verbatim
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## from `the_floor_is_lava.nim`. `offs` are the signed angles (deg) from the
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## travel direction to each candidate, `threshold` is the speed gate
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## (px/tick). Returns the indices NOT more than 90 deg off — the bot does not
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## have to turn around to reach them. If EVERY candidate is behind us the
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## reversal is unavoidable, so the single LEAST-bad one is returned (a shallow
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## turn, not a 180 deg flip): the result is NEVER empty, so the pick can never
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## be starved. `threshold <= 0` = the knob is off and every candidate stays.
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if offs.len == 0: return
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if threshold <= 0.0:
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for i in 0..<offs.len: result.add i
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return
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var keep: seq[int]
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for i, a in offs:
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if abs(a) <= 90.0: keep.add i
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if keep.len > 0: return keep
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var best = 0
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for i, a in offs:
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if abs(a) < abs(offs[best]): best = i
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@[best]
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proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
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if m.cols == 0:
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m.initGrid(ws.arenaWidth, ws.arenaHeight)
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@@ -482,7 +556,13 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
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m.fire.prevEnergySet(ei.id, ei.energy)
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# Tile-change replan: catches gradual displacement that position threshold misses
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if (not jumped) and (m.callCount > 0) and (m.commitTicks > 0):
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# j165: with TR_TFIL_RING_COMMIT_ARRIVAL the SELF-tile crossing is exactly the
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# event that must NOT cancel a commitment: crossing a boundary is the very
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# motion the commitment commands, and at GridSize 36 / speed 8 it fires every
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# ~5 ticks — which is precisely this fork's CommitTicks. Under the shipped
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# default (arrival off) this is the original block verbatim.
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if (not jumped) and (m.callCount > 0) and (m.commitTicks > 0) and
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not TfilRingCommitArrival:
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let curTileCol = clamp(int((ws.selfX - m.marginX) / GridSize), 0, m.cols - 1)
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let curTileRow = clamp(int((ws.selfY - m.marginY) / GridSize), 0, m.rows - 1)
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if curTileCol != m.lastTileCol or curTileRow != m.lastTileRow:
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@@ -756,22 +836,50 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
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safeTiles.add blockedTiles[i]
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blockedTiles = blockedTiles[promote ..< blockedTiles.len]
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# Commitment logic
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# Commitment logic. With every j165 knob at its default (both off) this is the
|
||||
# original three-way test, unchanged. j165 adds one way OUT of a commitment
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# that is NOT a tile crossing (the block above is skipped when armed) and turns
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||||
# the tick counter into a MINIMUM dwell: the target is held until we are
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||||
# actually standing on it.
|
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let atTarget = (ws.selfX - m.commitTarget.x)^2 + (ws.selfY - m.commitTarget.y)^2 <
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RingArriveRadius * RingArriveRadius
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if m.commitTicks > 0:
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# Only allow danger replan after MinCommitTicks have elapsed
|
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inc m.commitAge
|
||||
# Only allow a replan after MinCommitTicks have elapsed
|
||||
let ticksElapsed = CommitTicks - m.commitTicks
|
||||
if ticksElapsed >= MinCommitTicks:
|
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let (cc, cr) = m.tileAt(m.commitTarget.x, m.commitTarget.y)
|
||||
let curLava = m.lavaAt(cc, cr)
|
||||
var commitEnd = false
|
||||
if curLava > m.commitLava + DangerReplanThreshold:
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||||
# Mark committed tile blocked so we don't re-pick it
|
||||
# GENUINE DANGER: the committed tile got hot. Block it so we don't
|
||||
# immediately re-pick it, and replan. This safety valve is deliberately
|
||||
# independent of the arrival rule and is UNCHANGED by j165.
|
||||
m.blockedTile = (col: cc, row: cr, active: true)
|
||||
m.commitTicks = 0 # replan
|
||||
else:
|
||||
commitEnd = true
|
||||
elif TfilRingCommitArrival:
|
||||
if atTarget:
|
||||
# Reached. Only now is a new target allowed.
|
||||
commitEnd = true
|
||||
elif m.commitAge >= RingHullTicks:
|
||||
# Stall escape: past the planner's own reachability horizon the
|
||||
# committed tile is no longer guaranteed reachable (rammed, boxed in).
|
||||
commitEnd = true
|
||||
if not commitEnd:
|
||||
dec m.commitTicks
|
||||
if m.commitTicks == 0 and TfilRingCommitArrival:
|
||||
m.commitTicks = CommitTicks # minimum dwell reached: renew, don't abandon
|
||||
else:
|
||||
m.commitTicks = 0
|
||||
else:
|
||||
dec m.commitTicks
|
||||
|
||||
# j165: was the commitment we are about to replace still UNREACHED? A pick
|
||||
# that replaces a target we had not yet got to is the owner's failure mode:
|
||||
# the bot is still accelerating and the target flips under it. `picks == 0`
|
||||
# means this is the first pick of the round, which is not a switch at all.
|
||||
let midFlight = m.picks > 0 and not atTarget
|
||||
|
||||
if m.commitTicks == 0 and safeTiles.len > 0:
|
||||
# Filter out the blocked tile from candidates
|
||||
var candidates: seq[ScoredTile]
|
||||
@@ -780,6 +888,22 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
|
||||
continue
|
||||
candidates.add t
|
||||
if candidates.len == 0: candidates = safeTiles # all blocked → ignore block
|
||||
# j165, no opposite-direction flip while still accelerating. Below the speed
|
||||
# threshold the bot physically cannot complete a reversal before the bullet
|
||||
# lands, so a mid-flight switch to the mirror side only destroys the dodge it
|
||||
# already has. It is refused outright — and only for a MID-FLIGHT switch: if
|
||||
# we are already standing on the committed tile (an arrival pick) the bot is
|
||||
# free to go anywhere, and that is exactly the pick that must not be blocked.
|
||||
if TfilRingNoRevSpeed > 0.0 and abs(ws.selfSpeed) < TfilRingNoRevSpeed and midFlight:
|
||||
let travelDeg = if ws.selfSpeed < -0.01: ws.selfHeading + 180.0
|
||||
else: ws.selfHeading
|
||||
var offs: seq[float]
|
||||
for t in candidates:
|
||||
offs.add ringTileOffTravel(m, t.col, t.row, ws.selfX, ws.selfY, travelDeg)
|
||||
let keep = norevPool(offs, TfilRingNoRevSpeed)
|
||||
var narrowed: seq[ScoredTile]
|
||||
for i in keep: narrowed.add candidates[i]
|
||||
candidates = narrowed
|
||||
# Safety is a HARD constraint: the weighting below only re-orders the draw
|
||||
# AMONG `candidates`, which is exactly the pool the old `rand` picked from.
|
||||
# It can never select a tile the unweighted code would have rejected
|
||||
@@ -801,6 +925,8 @@ proc computeMove*(m: var TFILRingModule, ws: WorldState): MoveCommand =
|
||||
y: m.marginY + (ct.row.float + 0.5) * GridSize)
|
||||
m.commitTicks = CommitTicks
|
||||
m.commitLava = m.lavaAt(ct.col, ct.row)
|
||||
m.commitAge = 0
|
||||
inc m.picks
|
||||
m.blockedTile.active = false # clear after successful pick
|
||||
|
||||
# One concise log line on a range-class or band change (never per-tick).
|
||||
|
||||
+20031
File diff suppressed because it is too large
Load Diff
Executable
+278
@@ -0,0 +1,278 @@
|
||||
#!/usr/bin/env python3
|
||||
"""j162 DECISIVE measurement: does the bot ever actually run out of energy?
|
||||
|
||||
The firing floor (TR_RAM_FLOOR_ENERGY) only pays if the bot regularly creeps
|
||||
down to a few energy and gets disabled. This answers that from the ALREADY
|
||||
RECORDED closed-loop corpus, state only:
|
||||
|
||||
A) self energy AT DEATH (the reserve we actually held when the killing blow
|
||||
landed) -- the floor's entire claim
|
||||
B) how long we stay at energy <= 0 (isDisabled) before the round ends
|
||||
C) recovery: how often self energy RISES tick-over-tick, and from what level
|
||||
(the only refill in the game is +3*power per landed bullet hit, so a rise
|
||||
is a landed hit -- this is "can we climb back out by shooting")
|
||||
D) what a floor at {3,5,10,20} would cost: % ticks suppressed, run length, and
|
||||
the heat-limited ceiling on how much energy it could possibly save
|
||||
|
||||
NO battle, NO server, NO counterfactual replay, NO damage estimate (the offline
|
||||
harness scored 0/6 on closed-loop questions, docs/offline_harness_trust.md).
|
||||
|
||||
Usage: python3 common_libs/tests/measure_ram_exhaustion [glob-dir]
|
||||
"""
|
||||
import glob, json, os, statistics, sys
|
||||
from array import array
|
||||
from multiprocessing import Pool
|
||||
|
||||
ROOTS = sys.argv[1:] or ["/tmp"]
|
||||
|
||||
# Tank Royale gun heat: heat += 1 + power/5 and the gun cools 0.1/tick, so a
|
||||
# power-p shot can be fired at most once per 10 + 2p ticks and costs p energy.
|
||||
# The cost bracket is therefore p/(10+2p) energy per tick, from 0.0098 at the
|
||||
# cheapest legal shot (0.1) to 0.1875 at the most expensive (3.0).
|
||||
def per_tick(power):
|
||||
return power / (10.0 + 2.0 * power)
|
||||
|
||||
|
||||
def num(line, key):
|
||||
i = line.find('"' + key + '":')
|
||||
if i < 0:
|
||||
return None
|
||||
i += len(key) + 3
|
||||
j = line.find(',', i)
|
||||
if j < 0:
|
||||
j = line.find('}', i)
|
||||
try:
|
||||
return float(line[i:j])
|
||||
except ValueError:
|
||||
return None
|
||||
|
||||
|
||||
def load(path):
|
||||
"""[(self, enemy)] per tick, with round boundaries from the round map."""
|
||||
rows = []
|
||||
with open(path) as fh:
|
||||
for line in fh:
|
||||
if '"tick"' not in line:
|
||||
continue
|
||||
t, se, ee = num(line, 'tick'), num(line, 'se'), num(line, 'ee')
|
||||
if t is None or se is None or ee is None:
|
||||
continue
|
||||
rows.append((t, se, ee))
|
||||
if not rows:
|
||||
return []
|
||||
rf = path.replace(".jsonl", ".jsonl.rounds.json")
|
||||
bounds = []
|
||||
if os.path.exists(rf):
|
||||
try:
|
||||
for r in json.load(open(rf))["rounds"]:
|
||||
bounds.append((r["startTick"], r["startTick"] + r["count"]))
|
||||
except Exception:
|
||||
bounds = []
|
||||
if not bounds:
|
||||
# no map: a round is the span between RISES from depleted to full,
|
||||
# never the first ticks of a round where both bots sit at 100.
|
||||
starts = [0] + [i for i in range(1, len(rows))
|
||||
if rows[i][1] >= 100 > rows[i - 1][1]]
|
||||
bounds = [(starts[k], starts[k + 1] if k + 1 < len(starts) else len(rows))
|
||||
for k in range(len(starts))]
|
||||
rounds = []
|
||||
for s, e in bounds:
|
||||
r = [(se, ee) for t, se, ee in rows if s <= t < e]
|
||||
if r:
|
||||
rounds.append(r)
|
||||
return rounds
|
||||
|
||||
|
||||
def corpus():
|
||||
files = []
|
||||
for root in ROOTS:
|
||||
for f in glob.glob(os.path.join(root, "**", "*.jsonl"), recursive=True):
|
||||
if f.endswith(".events.jsonl"):
|
||||
continue
|
||||
try:
|
||||
with open(f) as fh:
|
||||
first = fh.readline()
|
||||
except OSError:
|
||||
continue
|
||||
if '"closed_loop":true' not in first.replace(" ", ""):
|
||||
continue
|
||||
files.append(f)
|
||||
out = []
|
||||
for r in Pool(8).imap(load, sorted(files), chunksize=32):
|
||||
out += r
|
||||
return sorted(files), out
|
||||
|
||||
|
||||
def pct(sorted_x, q):
|
||||
if not sorted_x:
|
||||
return 0.0
|
||||
i = q * (len(sorted_x) - 1)
|
||||
lo, hi = int(i), min(int(i) + 1, len(sorted_x) - 1)
|
||||
return sorted_x[lo] + (sorted_x[hi] - sorted_x[lo]) * (i - lo)
|
||||
|
||||
|
||||
def main():
|
||||
files, rounds = corpus()
|
||||
N = sum(len(r) for r in rounds)
|
||||
print(f"recordings={len(files)} rounds={len(rounds)} ticks={N}\n")
|
||||
|
||||
# ---- A) how each round ends, and the reserve held at that moment --------
|
||||
self_dead = enemy_dead = both_dead = alive_end = 0
|
||||
last_alive = [] # self energy on the last tick we were alive
|
||||
death_tick = [] # self energy on the tick we crossed 0 (can be < 0)
|
||||
zero_runs = [] # ticks spent at self energy <= 0 before round end
|
||||
over = [] # reserve that would have absorbed the killing blow
|
||||
for r in rounds:
|
||||
sd = ed = None
|
||||
for i, (a, b) in enumerate(r):
|
||||
if sd is None and a <= 0:
|
||||
sd = i
|
||||
if ed is None and b <= 0:
|
||||
ed = i
|
||||
if sd is not None and ed is not None:
|
||||
break
|
||||
if sd is None and ed is None:
|
||||
alive_end += 1
|
||||
continue
|
||||
if sd is not None and ed is not None:
|
||||
both_dead += 1
|
||||
elif sd is not None:
|
||||
self_dead += 1
|
||||
else:
|
||||
enemy_dead += 1
|
||||
if sd is not None:
|
||||
last_alive.append(r[sd - 1][0] if sd > 0 else r[0][0])
|
||||
death_tick.append(r[sd][0])
|
||||
over.append(-r[sd][0])
|
||||
j = len(r)
|
||||
while j > sd and r[j - 1][0] <= 0:
|
||||
j -= 1
|
||||
zero_runs.append(len(r) - j)
|
||||
m = len(rounds)
|
||||
print("=== A) how each round ends ===")
|
||||
print(f" self reached energy<=0 : {self_dead:>6} rounds ({100*self_dead/m:5.1f}%)")
|
||||
print(f" only the enemy did : {enemy_dead:>6} rounds ({100*enemy_dead/m:5.1f}%)")
|
||||
print(f" both in the same round : {both_dead:>6} rounds ({100*both_dead/m:5.1f}%)")
|
||||
print(f" neither (truncated) : {alive_end:>6} rounds ({100*alive_end/m:5.1f}%)")
|
||||
|
||||
print("\n=== B) SELF ENERGY AT DEATH (last value above 0 before the kill) ===")
|
||||
s = sorted(last_alive)
|
||||
if s:
|
||||
print(f" n={len(s)} min {s[0]:.2f} p10 {pct(s,.10):.2f} median {pct(s,.5):.2f}"
|
||||
f" mean {statistics.fmean(s):.2f} p90 {pct(s,.90):.2f} max {s[-1]:.2f}")
|
||||
for t in (0, 1, 3, 5, 10, 20):
|
||||
c = sum(1 for x in s if x <= t)
|
||||
print(f" <= {t:>2} energy: {c:>6} ({100*c/len(s):5.1f}% of self deaths,"
|
||||
f" {100*c/m:5.2f}% of all rounds)")
|
||||
d = sorted(death_tick)
|
||||
if d:
|
||||
print(f" crossing value: median {pct(d,.5):.2f} p10 {pct(d,.10):.2f}"
|
||||
f" p90 {pct(d,.90):.2f} (negative = overshoot of the killing hit)")
|
||||
over = sorted(over)
|
||||
print(" reserve that WOULD have survived the killing blow (overshoot):")
|
||||
print(f" median {pct(over,.5):.2f} p75 {pct(over,.75):.2f}"
|
||||
f" p90 {pct(over,.90):.2f} p99 {pct(over,.99):.2f} max {over[-1]:.2f}")
|
||||
for F in (3, 5, 10, 20):
|
||||
c = sum(1 for x in over if x < F)
|
||||
print(f" a reserve of {F:>2} would have absorbed it in {c:>6} self deaths"
|
||||
f" ({100*c/len(over):5.1f}%)")
|
||||
|
||||
print("\n=== C) time spent at energy<=0 (isDisabled) before the round ends ===")
|
||||
z = sorted(zero_runs)
|
||||
if z:
|
||||
print(f" ticks disabled: median {pct(z,.5):.0f} p90 {pct(z,.9):.0f}"
|
||||
f" max {z[-1]} total {sum(z)} of {N} ticks"
|
||||
f" ({100*sum(z)/N:.4f}%)")
|
||||
|
||||
# ---- D) recovery: energy RISES tick-over-tick = a landed bullet hit -----
|
||||
rises, pre = 0, []
|
||||
pre_low = {20: 0, 10: 0, 5: 0, 3: 0}
|
||||
tot_ticks = 0
|
||||
for r in rounds:
|
||||
for i in range(1, len(r)):
|
||||
tot_ticks += 1
|
||||
if r[i][0] - r[i - 1][0] > 0.01:
|
||||
rises += 1
|
||||
pre.append(r[i - 1][0])
|
||||
for t in pre_low:
|
||||
if r[i - 1][0] <= t:
|
||||
pre_low[t] += 1
|
||||
print("\n=== D) RECOVERY: self energy rises tick-over-tick (a landed hit) ===")
|
||||
print(f" rising transitions: {rises} of {tot_ticks} tick-pairs"
|
||||
f" ({100*rises/tot_ticks:.3f}%), i.e. ~{rises/len(rounds):.2f} per round")
|
||||
p = sorted(pre)
|
||||
if p:
|
||||
print(f" self energy just BEFORE the rise: median {pct(p,.5):.2f}"
|
||||
f" p10 {pct(p,.10):.2f} p90 {pct(p,.90):.2f}")
|
||||
print(" climbs that started from a low reserve:")
|
||||
for t in sorted(pre_low, reverse=True):
|
||||
print(f" from <= {t:>2}: {pre_low[t]:>6} rises"
|
||||
f" ({100*pre_low[t]/rises:5.2f}% of rises)")
|
||||
|
||||
# the decisive conditional: sitting low, do we climb back out or die?
|
||||
# "death" counts the ONE tick that crosses 0. The long zero tails a few
|
||||
# recordings hold afterwards are a recorder artefact, not a state lived in.
|
||||
print("\n P(climb out | low) vs P(die | low), per tick spent at that level:")
|
||||
death_idx = []
|
||||
for r in rounds:
|
||||
death_idx.append(next((i for i, (a, _) in enumerate(r) if a <= 0), -1))
|
||||
for F in (3, 5, 10, 20):
|
||||
at = rise = died = 0
|
||||
for r, di in zip(rounds, death_idx):
|
||||
for i, (a, _) in enumerate(r):
|
||||
if a > F:
|
||||
continue
|
||||
at += 1
|
||||
if i and r[i][0] - r[i - 1][0] > 0.01:
|
||||
rise += 1
|
||||
if i == di:
|
||||
died += 1
|
||||
if at:
|
||||
print(f" energy <= {F:>2}: {at:>8} ticks | climb next tick"
|
||||
f" {100*rise/at:6.3f}% | killed on this tick {100*died/at:6.3f}%"
|
||||
f" -> dying is {died/max(1,rise):.1f}x more likely than recovering")
|
||||
|
||||
# ---- E) what the floor would cost ---------------------------------------
|
||||
print("\n=== E) COST of TR_RAM_FLOOR_ENERGY: ticks where a new shot is blocked ===")
|
||||
print(f"{'floor':>5} {'%ticks':>7} {'rounds':>7} {'med run':>8} {'p90 run':>8}"
|
||||
f" {'max run':>8} {'energy saved, corpus (0.1..3.0 p)':>34}"
|
||||
f" {'per med run @1.0p':>19}")
|
||||
for F in (3, 5, 10, 20):
|
||||
tot, hit, lens = 0, 0, []
|
||||
for r in rounds:
|
||||
cur, got = 0, False
|
||||
for a, _ in r:
|
||||
if a <= F:
|
||||
cur += 1
|
||||
tot += 1
|
||||
got = True
|
||||
elif cur:
|
||||
lens.append(cur)
|
||||
cur = 0
|
||||
if cur:
|
||||
lens.append(cur)
|
||||
hit += 1 if got else 0
|
||||
lens.sort()
|
||||
# The gun may not fire more often than 1/(10*heat) ticks, so the floor
|
||||
# can never save more than the suppressed ticks x power-per-shot x
|
||||
# shots-per-tick. Report the bracket: 0.1 power (cheapest legal shot) to
|
||||
# 3.0 power (most expensive legal shot).
|
||||
med = pct(lens, .5) if lens else 0
|
||||
lo, hi = tot * per_tick(0.1), tot * per_tick(3.0)
|
||||
mid = med * per_tick(1.0)
|
||||
print(f"{F:>5} {100*tot/N:>6.2f}% {hit:>7} {med:>8.0f} "
|
||||
f"{pct(lens,.9) if lens else 0:>8.0f} {lens[-1] if lens else 0:>8}"
|
||||
f" {lo:>7.0f} .. {hi:>7.0f} {mid:>6.2f}")
|
||||
print(" energy saved over the WHOLE corpus, heat-limited: the 0.1..3.0 power")
|
||||
print(" bracket, then the p=1.0 column = what one median suppressed RUN is worth")
|
||||
print(" (1.0 power is the mode of the measured landed-hit histogram).")
|
||||
print(" Median run lengths 34/53/89/139 ticks; one 1.0-power landed hit = 3.0.")
|
||||
print()
|
||||
print(" CAVEAT, measured: the recorded energy ledger closes EXACTLY on")
|
||||
print(" start + landed-gains - damage = end (residual -0.00 over 35065 rounds),")
|
||||
print(" i.e. these captures DO NOT charge the firepower cost. The cost column")
|
||||
print(" is therefore computed from the game rules, not read off the data.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,57 @@
|
||||
recordings=8149 rounds=35163 ticks=34461805
|
||||
|
||||
=== A) how each round ends ===
|
||||
self reached energy<=0 : 21518 rounds ( 61.2%)
|
||||
only the enemy did : 12906 rounds ( 36.7%)
|
||||
both in the same round : 347 rounds ( 1.0%)
|
||||
neither (truncated) : 392 rounds ( 1.1%)
|
||||
|
||||
=== B) SELF ENERGY AT DEATH (last value above 0 before the kill) ===
|
||||
n=21865 min 0.00 p10 0.10 median 0.83 mean 2.50 p90 8.90 max 24.83
|
||||
<= 0 energy: 0 ( 0.0% of self deaths, 0.00% of all rounds)
|
||||
<= 1 energy: 12217 ( 55.9% of self deaths, 34.74% of all rounds)
|
||||
<= 3 energy: 16793 ( 76.8% of self deaths, 47.76% of all rounds)
|
||||
<= 5 energy: 18420 ( 84.2% of self deaths, 52.38% of all rounds)
|
||||
<= 10 energy: 20290 ( 92.8% of self deaths, 57.70% of all rounds)
|
||||
<= 20 energy: 21864 (100.0% of self deaths, 62.18% of all rounds)
|
||||
crossing value: median -0.40 p10 -6.90 p90 0.00 (negative = overshoot of the killing hit)
|
||||
reserve that WOULD have survived the killing blow (overshoot):
|
||||
median 0.40 p75 2.00 p90 6.90 p99 15.00 max 19.50
|
||||
a reserve of 3 would have absorbed it in 17301 self deaths ( 79.1%)
|
||||
a reserve of 5 would have absorbed it in 18610 self deaths ( 85.1%)
|
||||
a reserve of 10 would have absorbed it in 20690 self deaths ( 94.6%)
|
||||
a reserve of 20 would have absorbed it in 21865 self deaths (100.0%)
|
||||
|
||||
=== C) time spent at energy<=0 (isDisabled) before the round ends ===
|
||||
ticks disabled: median 1 p90 18 max 452 total 593030 of 34461805 ticks (1.7208%)
|
||||
|
||||
=== D) RECOVERY: self energy rises tick-over-tick (a landed hit) ===
|
||||
rising transitions: 205754 of 34426642 tick-pairs (0.598%), i.e. ~5.85 per round
|
||||
self energy just BEFORE the rise: median 45.24 p10 8.04 p90 89.00
|
||||
climbs that started from a low reserve:
|
||||
from <= 20: 52256 rises (25.40% of rises)
|
||||
from <= 10: 25352 rises (12.32% of rises)
|
||||
from <= 5: 12812 rises ( 6.23% of rises)
|
||||
from <= 3: 8013 rises ( 3.89% of rises)
|
||||
|
||||
P(climb out | low) vs P(die | low), per tick spent at that level:
|
||||
energy <= 3: 2633881 ticks | climb next tick 0.130% | killed on this tick 0.830% -> dying is 6.4x more likely than recovering
|
||||
energy <= 5: 3299807 ticks | climb next tick 0.232% | killed on this tick 0.663% -> dying is 2.9x more likely than recovering
|
||||
energy <= 10: 5002524 ticks | climb next tick 0.365% | killed on this tick 0.437% -> dying is 1.2x more likely than recovering
|
||||
energy <= 20: 8526129 ticks | climb next tick 0.500% | killed on this tick 0.256% -> dying is 0.5x more likely than recovering
|
||||
|
||||
=== E) COST of TR_RAM_FLOOR_ENERGY: ticks where a new shot is blocked ===
|
||||
floor %ticks rounds med run p90 run max run energy saved, corpus (0.1..3.0 p) per med run @1.0p
|
||||
3 7.64% 23086 34 299 1104 25822 .. 493853 2.83
|
||||
5 9.58% 23739 53 330 1104 32351 .. 618714 4.42
|
||||
10 14.52% 25211 89 433 1141 49044 .. 937973 7.42
|
||||
20 24.74% 27799 139 621 2059 83590 .. 1598649 11.58
|
||||
energy saved over the WHOLE corpus, heat-limited: the 0.1..3.0 power
|
||||
bracket, then the p=1.0 column = what one median suppressed RUN is worth
|
||||
(1.0 power is the mode of the measured landed-hit histogram).
|
||||
Median run lengths 34/53/89/139 ticks; one 1.0-power landed hit = 3.0.
|
||||
|
||||
CAVEAT, measured: the recorded energy ledger closes EXACTLY on
|
||||
start + landed-gains - damage = end (residual -0.00 over 35065 rounds),
|
||||
i.e. these captures DO NOT charge the firepower cost. The cost column
|
||||
is therefore computed from the game rules, not read off the data.
|
||||
@@ -0,0 +1,141 @@
|
||||
#!/usr/bin/env python3
|
||||
"""j160 open-loop energy measurement for the FIRING FLOOR / EXHAUSTION RAM.
|
||||
|
||||
NO battle, NO server, NO counterfactual replay. This reads the ALREADY RECORDED
|
||||
closed-loop captures under /tmp and reports, per tick:
|
||||
|
||||
* how often SELF energy sits below a floor candidate,
|
||||
* whether the owner's "both low, nobody firing" situation actually occurs,
|
||||
* who crosses a low-energy line FIRST (self or the enemy),
|
||||
* how often the enemy is low while we are healthy -- the opportunity the
|
||||
exhaustion trigger (TR_RAM_ENEMY_ENERGY) would act on.
|
||||
|
||||
Deliberately produces NO "damage if we had not fired" number: the offline
|
||||
harness scored 0/6 on closed-loop questions (docs/offline_harness_trust.md),
|
||||
so that class of number is worthless here.
|
||||
|
||||
Usage: python3 common_libs/tests/measure_ramfloor_energy [glob-dir]
|
||||
"""
|
||||
import json, os, glob, statistics, sys, array
|
||||
|
||||
ROOTS = sys.argv[1:] or ["/tmp"]
|
||||
|
||||
def recordings():
|
||||
out = []
|
||||
for root in ROOTS:
|
||||
for f in glob.glob(os.path.join(root, "**", "*.jsonl"), recursive=True):
|
||||
if f.endswith(".events.jsonl"): continue
|
||||
try:
|
||||
with open(f) as fh: first = fh.readline()
|
||||
except OSError: continue
|
||||
if '"closed_loop":true' not in first.replace(" ", ""): continue
|
||||
out.append(f)
|
||||
return sorted(out)
|
||||
|
||||
def split_rounds(path):
|
||||
"""Yield per-round [(self, enemy)] from a recording, using its round map."""
|
||||
rf = path.replace(".jsonl", ".jsonl.rounds.json")
|
||||
bounds = []
|
||||
if os.path.exists(rf):
|
||||
try:
|
||||
for r in json.load(open(rf))["rounds"]:
|
||||
bounds.append((r["startTick"], r["startTick"] + r["count"]))
|
||||
except Exception: bounds = []
|
||||
rows = []
|
||||
with open(path) as fh:
|
||||
for line in fh:
|
||||
if '"tick"' not in line: continue
|
||||
try: d = json.loads(line)
|
||||
except ValueError: continue
|
||||
if "se" in d and "ee" in d: rows.append((d["tick"], d["se"], d["ee"]))
|
||||
if not rows: return []
|
||||
if not bounds: bounds = [(rows[0][0], rows[-1][0] + 1)]
|
||||
rounds = []
|
||||
for s, e in bounds:
|
||||
r = [(se, ee) for t, se, ee in rows if s <= t < e]
|
||||
if not r: continue
|
||||
# trim the trailing both-disabled tail: a dead bot sits at ~0 forever
|
||||
last = max(i for i, (a, b) in enumerate(r) if a > 0 and b > 0)
|
||||
rounds.append(r[:last + 1])
|
||||
return rounds
|
||||
|
||||
def main():
|
||||
files = recordings()
|
||||
rounds = []
|
||||
for f in files: rounds += split_rounds(f)
|
||||
if not rounds:
|
||||
print("no closed-loop recordings found"); return
|
||||
N = sum(len(r) for r in rounds)
|
||||
se, ee = array.array("d"), array.array("d")
|
||||
for r in rounds:
|
||||
for a, b in r: se.append(a); ee.append(b)
|
||||
print(f"recordings={len(files)} rounds={len(rounds)} ticks={N}\n")
|
||||
|
||||
THR = [5, 10, 15, 20, 25]
|
||||
print("=== A) SELF energy below a floor candidate (share of ticks) ===")
|
||||
print(f"{'floor':>5} {'pct':>7} {'rounds hit':>10} {'med run':>8} {'p90 run':>8} {'max run':>8}")
|
||||
for t in THR:
|
||||
tot, hit, lens = 0, 0, []
|
||||
for r in rounds:
|
||||
cur, got = 0, False
|
||||
for a, _ in r:
|
||||
if a <= t: cur += 1; tot += 1; got = True
|
||||
elif cur: lens.append(cur); cur = 0
|
||||
if cur: lens.append(cur)
|
||||
hit += 1 if got else 0
|
||||
lens.sort()
|
||||
print(f"{t:>5} {100*tot/N:>6.2f}% {hit:>10} "
|
||||
f"{statistics.median(lens) if lens else 0:>8.0f} "
|
||||
f"{lens[int(.9*len(lens))] if lens else 0:>8} "
|
||||
f"{lens[-1] if lens else 0:>8}")
|
||||
|
||||
print("\n=== B) the owner's \"both low, nobody firing\" situation ===")
|
||||
for t in THR:
|
||||
both = sum(1 for a, b in zip(se, ee) if a <= t and b <= t)
|
||||
sonly = sum(1 for a, b in zip(se, ee) if a <= t < b)
|
||||
eonly = sum(1 for a, b in zip(se, ee) if b <= t < a)
|
||||
print(f" both<={t:>2}: {100*both/N:6.3f}% self-only {100*sonly/N:6.2f}%"
|
||||
f" enemy-only {100*eonly/N:6.2f}%")
|
||||
|
||||
print("\n=== C) who crosses a low-energy line FIRST (per round) ===")
|
||||
for t in [10, 15, 20, 25]:
|
||||
s = e = n = 0
|
||||
for r in rounds:
|
||||
fs = next((i for i, x in enumerate(r) if x[0] <= t), None)
|
||||
fe = next((i for i, x in enumerate(r) if x[1] <= t), None)
|
||||
if fs is None and fe is None: n += 1
|
||||
elif fs is None or (fe is not None and fs < fe): s += 1
|
||||
else: e += 1
|
||||
m = len(rounds)
|
||||
print(f" t={t:>2}: self-first {s:>5} ({100*s/m:5.1f}%) "
|
||||
f"enemy-first {e:>5} ({100*e/m:5.1f}%) neither {n:>4} ({100*n/m:4.1f}%)")
|
||||
|
||||
print("\n=== D) \"the enemy can no longer fire\" (server rejects energy <= power) ===")
|
||||
for p in (0.4, 1.0, 1.95, 3.0):
|
||||
c = sum(1 for b in ee if b <= p)
|
||||
c2 = sum(1 for a, b in zip(se, ee) if b <= p and a > 20)
|
||||
print(f" enemy <= {p:>4}: {100*c/N:6.3f}% and self>20: {100*c2/N:6.3f}%")
|
||||
|
||||
print("\n=== E) exhaustion-trigger OPPORTUNITY: enemy low while we are healthy ===")
|
||||
for t in [10, 20, 30]:
|
||||
row = " ".join(f"self>{fl}: {100*sum(1 for a,b in zip(se,ee) if b<=t and a>fl)/N:6.2f}%"
|
||||
for fl in (0, 20, 25))
|
||||
print(f" enemy<={t:>2} {row}")
|
||||
|
||||
print("\n=== F) the ALREADY-SHIPPED finisher (enemy<20 & self>enemy & dist<300) ===")
|
||||
c = 0
|
||||
# dist needs the raw file; recompute over the whole trimmed corpus
|
||||
for f in files:
|
||||
with open(f) as fh:
|
||||
for line in fh:
|
||||
if '"se"' not in line: continue
|
||||
try: d = json.loads(line)
|
||||
except ValueError: continue
|
||||
if "se" not in d: continue
|
||||
if d["ee"] < 20 and d["se"] > d["ee"] and \
|
||||
((d["ex"]-d["sx"])**2 + (d["ey"]-d["sy"])**2) ** .5 < 300:
|
||||
c += 1
|
||||
print(f" {c} ticks ({100*c/N:.4f}% of the trimmed corpus)")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -40,8 +40,13 @@
|
||||
import std/[os, json, random, math, sequtils, sets]
|
||||
import std/strutils except fromHex # `fromHex` would clash with color.fromHex
|
||||
import gun_harness/gun_interface
|
||||
import movements/ram_decision
|
||||
# Private-field access: include (do NOT import) the shipped mover.
|
||||
include movements/the_floor_is_lava
|
||||
# j165: the TFIL-RING fork's arrival commitment. `tfil_ring_replay` includes
|
||||
# the ring mover (for its PRIVATE commitTarget/commitTicks) and re-exports it,
|
||||
# so this is the only ring import the guard needs.
|
||||
import tfil_ring_replay
|
||||
|
||||
const repoRoot = currentSourcePath().parentDir.parentDir.parentDir
|
||||
const fixtureRel = "tr_drussgt_vs_modularbot.jsonl"
|
||||
@@ -1479,6 +1484,234 @@ proc testJ154() =
|
||||
check "j154: clearing the knob restores today's behaviour exactly",
|
||||
TfilHoldMaxTicks == 0
|
||||
|
||||
# ── j165: the TFIL-RING arrival commitment (TR_TFIL_RING_*, default OFF) ─────
|
||||
# The same two mechanisms ported from `the_floor_is_lava.nim` (j144) onto
|
||||
# RING-SPECIFIC env names, so the two forks never share a namespace by
|
||||
# accident. What must hold, and nothing more:
|
||||
# 1. DEFAULT PARITY: with both knobs unset the ring mover is byte-for-byte
|
||||
# the PRE-CHANGE ring mover over the whole fixture replay.
|
||||
# 2. the arrival commitment ENGAGES: the committed target is actually
|
||||
# REACHED far more often, and there are strictly fewer mid-flight
|
||||
# re-targets than the shipped fixed 5-tick dwell.
|
||||
# 3. the no-reversal pool is SPEED-GATED: the stream may only diverge from
|
||||
# the unarmed build on a tick whose |selfSpeed| is below the gate, and the
|
||||
# pool itself can never be emptied.
|
||||
when declared(TfilRingCommitArrival):
|
||||
|
||||
proc ringRunStats(): tuple[picks, reached: int] =
|
||||
## Count picks over the replay and how many of them REPLACED a target the bot
|
||||
## had actually stood on (< 18px, the same arrival radius the mover uses).
|
||||
## Under a fixed dwell this is rare: the target is replaced mid-flight.
|
||||
randomize(Seed)
|
||||
var m = initTFILRing()
|
||||
let states = loadStates()
|
||||
let starts = loadRoundStarts()
|
||||
var prev = (x: 0.0, y: 0.0)
|
||||
var hadPick = false
|
||||
for i in 0..<states.len:
|
||||
if i == 0 or i in starts:
|
||||
m.resetRound()
|
||||
hadPick = false
|
||||
let ws = states[i]
|
||||
let before = ringPicks(m)
|
||||
discard m.computeMove(ws)
|
||||
if ringPicks(m) != before:
|
||||
inc result.picks
|
||||
if hadPick and
|
||||
sqrt((ws.selfX - prev.x)^2 + (ws.selfY - prev.y)^2) < RingArriveRadius:
|
||||
inc result.reached
|
||||
prev = ringTarget(m)
|
||||
hadPick = true
|
||||
|
||||
proc testJ165() =
|
||||
doAssert fileExists(RingGoldenPath), "missing golden: " & RingGoldenPath
|
||||
let recs = replayRing() # both knobs unset; the shipped fire detector, as
|
||||
# the golden was generated
|
||||
var golden: seq[string]
|
||||
for rawLine in lines(RingGoldenPath):
|
||||
if rawLine.startsWith("#"): continue
|
||||
let line = rawLine.strip()
|
||||
if line.len > 0: golden.add line
|
||||
check "j165: ring golden covers the whole fixture (>= 15000 ticks)",
|
||||
golden.len >= 15000
|
||||
check "j165: the unset replay covers the same number of ticks",
|
||||
recs.len == golden.len
|
||||
var firstDiff = -1
|
||||
for i in 0..<min(recs.len, golden.len):
|
||||
if ringRecLine(recs[i]) != golden[i]:
|
||||
firstDiff = i
|
||||
break
|
||||
check "j165: BOTH KNOBS UNSET IS BYTE-FOR-BYTE THE PRE-CHANGE RING MOVER " &
|
||||
"(speed/turnRate/target/commitTicks) over " & $recs.len & " ticks",
|
||||
firstDiff < 0
|
||||
if firstDiff >= 0:
|
||||
echo " first divergence at tick index ", firstDiff, ": got [",
|
||||
ringRecLine(recs[firstDiff]), "] want [", golden[firstDiff], "]"
|
||||
|
||||
delEnv("TR_TFIL_RING_COMMIT_ARRIVAL")
|
||||
delEnv("TR_TFIL_RING_NOREV_SPEED")
|
||||
loadTfilRingCommitEnv()
|
||||
check "j165: both knobs DEFAULT OFF with the env deleted",
|
||||
(not TfilRingCommitArrival) and TfilRingNoRevSpeed == 0.0
|
||||
putEnv("TR_TFIL_COMMIT_ARRIVAL", "1") # tfil's names must NOT leak across
|
||||
putEnv("TR_TFIL_NOREV_SPEED", "9")
|
||||
loadTfilRingCommitEnv()
|
||||
check "j165: the env names are RING-SPECIFIC — tfil's " &
|
||||
"TR_TFIL_COMMIT_ARRIVAL / TR_TFIL_NOREV_SPEED leave ring untouched",
|
||||
(not TfilRingCommitArrival) and TfilRingNoRevSpeed == 0.0
|
||||
delEnv("TR_TFIL_COMMIT_ARRIVAL")
|
||||
delEnv("TR_TFIL_NOREV_SPEED")
|
||||
|
||||
# 2. the arrival commitment engages
|
||||
let off = ringRunStats()
|
||||
TfilRingCommitArrival = true
|
||||
let on = ringRunStats()
|
||||
TfilRingCommitArrival = false
|
||||
check "j165: ARRIVAL ENGAGES — a committed target is actually REACHED on " &
|
||||
$on.reached & "/" & $on.picks & " picks, vs " & $off.reached & "/" &
|
||||
$off.picks & " on the shipped fixed 5-tick dwell",
|
||||
on.picks > 0 and (on.reached.float / on.picks.float) >
|
||||
(off.reached.float / off.picks.float)
|
||||
check "j165: ... and it holds instead of re-targeting mid-flight: " &
|
||||
$on.picks & " picks vs " & $off.picks & " on the same replay",
|
||||
on.picks < off.picks
|
||||
|
||||
# 3. the no-reversal pool is speed-gated, and can never be emptied
|
||||
check "j165: norevPool with the gate off returns EVERY candidate",
|
||||
norevPool(@[10.0, 120.0, -170.0], 0.0) == @[0, 1, 2]
|
||||
check "j165: norevPool armed keeps only the non-reversing candidates",
|
||||
norevPool(@[10.0, 120.0, -170.0], 4.0) == @[0]
|
||||
check "j165: norevPool never empties — all-behind falls back to the least bad",
|
||||
norevPool(@[170.0, 150.0, 179.0], 4.0) == @[1] and
|
||||
norevPool(@[170.0, 179.0], 4.0).len > 0
|
||||
# Engine gate: the streams can only DIVERGE at a gated pick. (Divergence
|
||||
# then persists for many ticks — a different target steers differently — so
|
||||
# "every diverging tick is slow" is the wrong claim; "the FIRST divergence
|
||||
# is a slow-tick pick" is the right one.)
|
||||
TfilRingNoRevSpeed = 4.0
|
||||
let armed = replayRing()
|
||||
TfilRingNoRevSpeed = 0.0
|
||||
var nDiv = 0
|
||||
var firstArmed = -1
|
||||
for i in 0..<min(recs.len, armed.len):
|
||||
if ringRecLine(recs[i]) != ringRecLine(armed[i]):
|
||||
inc nDiv
|
||||
if firstArmed < 0: firstArmed = i
|
||||
let states = loadRingStates()
|
||||
check "j165: the no-reversal treatment APPLIES (gate 4.0 changes " & $nDiv &
|
||||
" of " & $recs.len & " ticks — an A/B whose treatment never fires is worthless)",
|
||||
nDiv > 0
|
||||
check "j165: ... and it is SPEED-GATED: the first divergence (tick " &
|
||||
$firstArmed & ") is a PICK made at |selfSpeed| = " &
|
||||
$(if firstArmed >= 0: abs(states[firstArmed].selfSpeed) else: -1.0) &
|
||||
" < 4.0",
|
||||
firstArmed >= 0 and armed[firstArmed].picked and
|
||||
abs(states[firstArmed].selfSpeed) < 4.0
|
||||
|
||||
# ── j160: the energy-reserve FIRING FLOOR + ENEMY-EXHAUSTION ram trigger ─────
|
||||
proc testJ160() =
|
||||
## j160 — the energy-reserve FIRING FLOOR (TR_RAM_FLOOR_ENERGY) and the
|
||||
## ENEMY-EXHAUSTION ram trigger (TR_RAM_ENEMY_ENERGY). Both default 0.0 =
|
||||
## today's behaviour. Pure logic only; no bot, no server.
|
||||
const F = 5.0
|
||||
|
||||
# 1. DEFAULT PARITY, floor: with the knob unset the floor blocks NOTHING over
|
||||
# a grid that includes every measured low-energy region (<=5: 9.4% of
|
||||
# ticks in the 8612-round closed-loop corpus, p01 self energy = 0.2).
|
||||
var blocked = 0
|
||||
for e in [-1.0, 0.0, 0.1, 1.0, 2.5, 5.0, 7.0, 20.0, 46.0, 100.0, 120.0]:
|
||||
if fireFloorBlocks(0.0, e): inc blocked
|
||||
check "j160: TR_RAM_FLOOR_ENERGY unset (=0) suppresses fire on NO input, " &
|
||||
"so the default path is byte-for-byte today's (" & $blocked & " blocked)",
|
||||
blocked == 0
|
||||
|
||||
# 2. DEFAULT PARITY, trigger: with the knob unset the reason over a grid is
|
||||
# the PRE-j160 result — the new arm is unreachable, and every old arm still
|
||||
# returns exactly what it returned before.
|
||||
var newArm, mismatch: int
|
||||
for dist in [10.0, 100.0, 299.0, 301.0, 500.0]:
|
||||
for se in [0.5, 5.0, 19.0, 21.0, 60.0, 100.0]:
|
||||
for ee in [0.0, 1.0, 5.0, 19.9, 20.0, 40.0, 100.0]:
|
||||
let inp = RamInputs(dist: dist, selfEnergy: se, enemyEnergy: ee)
|
||||
let got = ramTrigger(inp)
|
||||
if got == rrExhausted: inc newArm
|
||||
# the pre-j160 body, verbatim
|
||||
var want: RamReason = rrNone
|
||||
if ee > 0.0:
|
||||
if dist < RamFinisherDist and ee < RamFinisherEnergy and se > ee: want = rrFinisher
|
||||
elif se < RamDesperationEnergy and ee < RamDesperationEnergy and dist < RamDesperationDist: want = rrDesperation
|
||||
if got != want: inc mismatch
|
||||
check "j160: TR_RAM_ENEMY_ENERGY unset (=0) makes the exhaustion arm " &
|
||||
"unreachable (" & $newArm & " hits) and leaves the old finisher / " &
|
||||
"desperation verdicts identical (" & $mismatch & " mismatches over 210 " &
|
||||
"input combinations)",
|
||||
newArm == 0 and mismatch == 0
|
||||
|
||||
# 3. the floor suppresses AT the threshold, not above it.
|
||||
check "j160: the floor blocks AT the threshold (self == 5.0 <= floor 5.0)",
|
||||
fireFloorBlocks(F, 5.0)
|
||||
check "j160: the floor blocks just below it and not just above it — one " &
|
||||
"tick of hysteresis, no dead band",
|
||||
fireFloorBlocks(F, 4.999) and not fireFloorBlocks(F, 5.001)
|
||||
|
||||
# 4. it never suppresses while we are healthy, at ANY floor setting.
|
||||
var healthy = 0
|
||||
for floor in [0.5, 1.0, 5.0, 20.0, 25.0, 40.0]:
|
||||
for e in [floor, 46.0, 60.0, 100.0, 120.0]:
|
||||
if e > floor and fireFloorBlocks(floor, e): inc healthy
|
||||
check "j160: the floor NEVER blocks above its own threshold — healthy energy " &
|
||||
"fires for every floor/energy pair (" & $healthy & " violations)",
|
||||
healthy == 0
|
||||
|
||||
# 5. the trigger switches to ram EXACTLY at the tolerance, no earlier.
|
||||
let inp2 = RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 10.0)
|
||||
check "j160: the exhaustion trigger fires EXACTLY at TR_RAM_ENEMY_ENERGY " &
|
||||
"(enemy 10.0 <= tol 10.0) and not one tick above (10.001)",
|
||||
ramTrigger(inp2, enemyEnergyTol = 10.0) == rrExhausted and
|
||||
ramTrigger(RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 10.001),
|
||||
enemyEnergyTol = 10.0) != rrExhausted
|
||||
|
||||
# 6. the surplus guard survives: 0.6/contact is applied to BOTH bots, so we
|
||||
# only ram an exhausted enemy while WE hold the surplus.
|
||||
check "j160: the exhaustion trigger keeps the finisher's energy-surplus " &
|
||||
"guard — an exhausted enemy while WE are lower is a ram we lose",
|
||||
ramTrigger(RamInputs(dist: 250.0, selfEnergy: 2.0, enemyEnergy: 3.0),
|
||||
enemyEnergyTol = 10.0) != rrExhausted
|
||||
|
||||
# 7. it is the finisher's own shape: the existing range guard still applies.
|
||||
check "j160: the exhaustion trigger keeps the finisher's 300px range guard " &
|
||||
"(enemy exhausted at 301px is not a ram)",
|
||||
ramTrigger(RamInputs(dist: 301.0, selfEnergy: 60.0, enemyEnergy: 3.0),
|
||||
enemyEnergyTol = 10.0) != rrExhausted
|
||||
|
||||
# 8. COMPOSITION: ramming WINS. The floor is the reserve FOR the ram, so once
|
||||
# the ram is engaged the reserve is being spent, not held. No starvation:
|
||||
# the floor alone can never make us unable to close.
|
||||
check "j160: RAMMING wins the conflict — at self energy 0.1 (below any " &
|
||||
"sane floor) an engaged ram is never floor-blocked, so the two " &
|
||||
"compose instead of deadlocking each other",
|
||||
fireFloorBlocks(F, 0.1, ramming = true) == false and
|
||||
fireFloorBlocks(F, 0.1, ramming = false) == true
|
||||
|
||||
# 9. and the floor can never be engaged at all without self energy being
|
||||
# genuinely low — the guard the owner asked for, stated as a property.
|
||||
var unsafe = 0
|
||||
for floor in [0.5, 5.0, 20.0, 25.0]:
|
||||
for e in [0.0, 1.0, 10.0, 25.0, 50.0, 100.0]:
|
||||
if fireFloorBlocks(floor, e, ramming = false) and e > floor: inc unsafe
|
||||
check "j160: the floor is a LOW-ENERGY guard only — it can never suppress " &
|
||||
"fire while we are healthy, in any configuration (" & $unsafe & ")",
|
||||
unsafe == 0
|
||||
|
||||
# 10. both knobs together: the exhausted trigger still fires while the floor
|
||||
# is at full strength, and the floor still holds when no ram is engaged.
|
||||
check "j160: both knobs ON compose — exhaustion (enemy 3, us 60) still " &
|
||||
"ram-bypasses the floor, and a non-ramming low-energy tick still holds",
|
||||
fireFloorBlocks(F, 3.0, ramming = false) and
|
||||
ramTrigger(RamInputs(dist: 100.0, selfEnergy: 60.0, enemyEnergy: 3.0),
|
||||
enemyEnergyTol = 10.0) == rrExhausted and
|
||||
not fireFloorBlocks(F, 3.0, ramming = true)
|
||||
|
||||
# ── driver ───────────────────────────────────────────────────────────────────
|
||||
|
||||
testDefaultParity()
|
||||
@@ -1494,6 +1727,9 @@ when declared(loadTfilCommitEnv):
|
||||
testJ150()
|
||||
testJ154()
|
||||
testJ153()
|
||||
when declared(TfilRingCommitArrival):
|
||||
testJ165()
|
||||
testJ160()
|
||||
|
||||
if failures > 0:
|
||||
echo "\n", failures, " check(s) FAILED"
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
## Fixture replay for the TFIL-RING mover (`movements/the_floor_is_lava_ring.nim`).
|
||||
##
|
||||
## It `include`s the mover (not `import`s it) so the replay can read the
|
||||
## private `commitTarget` / `commitTicks` — the same reason
|
||||
## `test_tfil_commit_env.nim` includes `the_floor_is_lava.nim`. Living in its
|
||||
## OWN module keeps those privates in this module's scope, so a file that
|
||||
## includes BOTH movers still compiles (there is no name clash between them:
|
||||
## this one only sees ring's).
|
||||
##
|
||||
## `--path:common_libs` relative to the repo root.
|
||||
##
|
||||
## GOLDEN GENERATION (j165 default parity). Compile this file with the golden
|
||||
## flag against the PRE-CHANGE ring, e.g. from a `git show HEAD:...` tree:
|
||||
##
|
||||
## TFIL_RING_GOLDEN_OUT=<path> \
|
||||
## nim c -r --path:. -d:tfilRingGenGolden common_libs/tests/tfil_ring_replay.nim
|
||||
##
|
||||
## Nothing here references a j165 symbol, so the SAME file generates the golden
|
||||
## on the pre-change mover and checks it on the post-change one. Regenerating
|
||||
## the golden from the new code would defeat the check — only do that after a
|
||||
## DELIBERATE change to the ring defaults.
|
||||
|
||||
import std/[os, json, random, math]
|
||||
import std/strutils except fromHex
|
||||
import gun_harness/gun_interface
|
||||
include movements/the_floor_is_lava_ring
|
||||
|
||||
const
|
||||
Seed = 20250923 ## same seed as the tfil replay: comparable arms
|
||||
ArenaW = 800.0
|
||||
ArenaH = 600.0
|
||||
fixtureRel = "tr_drussgt_vs_modularbot.jsonl"
|
||||
|
||||
const RingGoldenPath* = currentSourcePath().parentDir / "fixtures" /
|
||||
"tfil_ring_commit_default.golden"
|
||||
|
||||
type RingTickRec* = object
|
||||
spd, trn: float ## the emitted MoveCommand
|
||||
tx, ty: float ## where we are steering to
|
||||
ct: int ## ticks left on the commitment
|
||||
picked*: bool ## this tick made a NEW pick (not in the golden)
|
||||
|
||||
# Thin accessors for the mover's PRIVATE per-round state. The guard needs them
|
||||
# to measure what the commitment did; the mover's own API stays unchanged.
|
||||
proc ringPicks*(m: TFILRingModule): int = m.picks
|
||||
proc ringTarget*(m: TFILRingModule): tuple[x, y: float] = m.commitTarget
|
||||
|
||||
proc ringRecLine*(r: RingTickRec): string =
|
||||
$r.spd & " " & $r.trn & " " & $r.tx & " " & $r.ty & " " & $r.ct
|
||||
|
||||
proc loadRingStates*(): seq[WorldState] =
|
||||
let path = currentSourcePath().parentDir.parentDir.parentDir / "tools" /
|
||||
"fixtures" / fixtureRel
|
||||
for rawLine in lines(path):
|
||||
let line = rawLine.strip()
|
||||
if line.len == 0: continue
|
||||
let n = parseJson(line)
|
||||
if n.hasKey("meta") or n.hasKey("end"): continue
|
||||
let ex = n["ex"].getFloat()
|
||||
let ey = n["ey"].getFloat()
|
||||
result.add WorldState(
|
||||
enemyX: ex, enemyY: ey,
|
||||
enemyHeading: n["eh"].getFloat(), enemySpeed: n["es"].getFloat(),
|
||||
enemyEnergy: n["ee"].getFloat(),
|
||||
selfX: n["sx"].getFloat(), selfY: n["sy"].getFloat(),
|
||||
selfHeading: n["sh"].getFloat(), selfSpeed: n["ss"].getFloat(),
|
||||
selfEnergy: n["se"].getFloat(),
|
||||
arenaWidth: ArenaW, arenaHeight: ArenaH,
|
||||
tick: n["tick"].getInt(),
|
||||
enemies: @[EnemyInfo(id: 1, x: ex, y: ey,
|
||||
heading: n["eh"].getFloat(), speed: n["es"].getFloat(),
|
||||
energy: n["ee"].getFloat())])
|
||||
|
||||
proc loadRingStarts*(): seq[int] =
|
||||
let side = currentSourcePath().parentDir.parentDir.parentDir / "tools" /
|
||||
"fixtures" / "drussgt_meta" / (fixtureRel & ".rounds.json")
|
||||
if not fileExists(side): return
|
||||
for r in parseFile(side)["rounds"]:
|
||||
result.add r["startTick"].getInt()
|
||||
|
||||
proc replayRing*(): seq[RingTickRec] =
|
||||
## Drive the REAL ring `computeMove` over the recorded WorldState stream with a
|
||||
## fixed seed, touching no env knob. With every j165 knob unset this is the
|
||||
## pre-change code path exactly.
|
||||
randomize(Seed)
|
||||
var m = initTFILRing()
|
||||
let states = loadRingStates()
|
||||
let starts = loadRingStarts()
|
||||
for i in 0..<states.len:
|
||||
if i == 0 or i in starts: m.resetRound()
|
||||
let before = m.picks
|
||||
let cmd = m.computeMove(states[i])
|
||||
result.add RingTickRec(spd: cmd.speed, trn: cmd.turnRate,
|
||||
tx: m.commitTarget.x, ty: m.commitTarget.y,
|
||||
ct: m.commitTicks, picked: m.picks != before)
|
||||
|
||||
when isMainModule and defined(tfilRingGenGolden):
|
||||
block:
|
||||
let recs = replayRing()
|
||||
let outPath = getEnv("TFIL_RING_GOLDEN_OUT", RingGoldenPath)
|
||||
var g = "# TFIL-RING default-path parity golden (j165).\n"
|
||||
g.add "# Generated from the PRE-CHANGE ring mover (`git show HEAD:...`) with\n"
|
||||
g.add "# every j165 knob UNSET, over the whole\n"
|
||||
g.add "# tools/fixtures/tr_drussgt_vs_modularbot.jsonl replay.\n"
|
||||
g.add "# Format: speed turnRate targetX targetY commitTicks\n"
|
||||
for r in recs: g.add ringRecLine(r) & "\n"
|
||||
createDir(outPath.parentDir)
|
||||
writeFile(outPath, g)
|
||||
echo "wrote ", outPath, " (", recs.len, " ticks)"
|
||||
@@ -226,6 +226,8 @@ shooting *look* like missing).
|
||||
| `TR_POWER_POLICY` | `1` | `0` = uncapped control arm (today's behaviour without the energy policy) |
|
||||
| `TR_POWER_LOG` | off | **presence-based**: if the var exists at all (even `=0`) log each power decision |
|
||||
| `TR_RAM_LOG` | off | **presence-based**: log ram on/off with the reason |
|
||||
| `TR_RAM_FLOOR_ENERGY` | `0.0` | j160 firing floor: at/below this self energy we start no NEW shot, holding a ram reserve. `0` = off. `~5` = one p=1.0 return hit + two 0.1 shots. Bypassed while ramming |
|
||||
| `TR_RAM_ENEMY_ENERGY` | `0.0` | j160 exhaustion trigger: last-scanned enemy energy `<=` this -> ram mode. `0` = off. Keeps the finisher's energy-surplus and 300px guards |
|
||||
| `TR_MOVEMENT_LOG` | off | **presence-based**: log movement band/class changes |
|
||||
| `TR_TMHORIZON_LOG` | off | value-based: `1` = let the horizon TM gun log its thinking per shot |
|
||||
| `TR_ENV_REPORT` | `1` | print the boot-time `[env]` report to stdout; `0` suppresses it |
|
||||
@@ -417,8 +419,10 @@ actually removed, so **overkill scores nothing**. Damage is `4p` (p≤1) / `6p-2
|
||||
| `TR_TFIL_RANGE_K` | `60` | softness of the falloff outside the band |
|
||||
| `TR_TFIL_CORRIDOR_HEAT` | `10.0` | heat added along a bullet's corridor to the wall |
|
||||
| `TR_TFIL_WALL_HOTNESS` | `15.0` | peak wall radiance |
|
||||
| `TR_TFIL_RING_COMMIT_ARRIVAL` | off | **presence/value**: `on` = hold the committed dodge tile until we are actually ON it, instead of the fixed 5-tick dwell. Default path byte-identical. **NEVER LIVE-TESTED** |
|
||||
| `TR_TFIL_RING_NOREV_SPEED` | `0.0` | px/tick. Below this self speed a mid-flight target switch may not turn the bot around; `0.0` = off (the pre-knob behaviour). **NEVER LIVE-TESTED** |
|
||||
|
||||
Defaults read in `the_floor_is_lava_ring.nim:116-133`.
|
||||
Defaults read in `the_floor_is_lava_ring.nim:188-196` and `:173-175`.
|
||||
**Discrepancy to be aware of:** that file's header comment still says
|
||||
`CORRIDOR_HEAT default 5.0` / `WALL_HOTNESS default 10.0` (the pre-retune values);
|
||||
the **code defaults are `10.0` / `15.0`** (commit `7f6ccfb`). The code is the
|
||||
|
||||
@@ -0,0 +1,366 @@
|
||||
# j162 — the FIRING FLOOR: exhaustion measurement + a re-sized A/B proposal
|
||||
|
||||
**No battle, server, GUI or A/B was started for this job.** Both knobs remain
|
||||
default-`0.0`; `out/ModularBot` was not rebuilt. Everything below the divider is
|
||||
a proposal awaiting the owner's explicit permission.
|
||||
|
||||
---
|
||||
|
||||
## MEASURED (`common_libs/tests/measure_ram_exhaustion`, offline, state only)
|
||||
|
||||
Same corpus as j160: **8149 closed-loop recordings / 35163 rounds / 34.46M
|
||||
ticks**. No counterfactual replay (the offline harness scored 0/6 on
|
||||
closed-loop questions, `docs/offline_harness_trust.md`).
|
||||
|
||||
### 1. We die BROKE, and it is a death event — not a state we sit disabled in
|
||||
|
||||
* **21865 rounds (61.2%) end with self energy crossing 0**; 99.0% of rounds end
|
||||
in *some* death. Energy on the last tick we were alive:
|
||||
**median 0.83, mean 2.50, p90 8.90, max 24.83**.
|
||||
55.9% of self-deaths at <=1, 84.2% at <=5, 92.8% at <=10, **100% at <=20**.
|
||||
* Time at energy <= 0 before the round ends: **median 1 tick** (p90 18). The
|
||||
round ends on the crossing tick. The 1.72%-of-ticks figure is dominated by a
|
||||
handful of recordings that hold a dead bot for hundreds of ticks — a recorder
|
||||
artefact, not a lived state. **There is no recoverable disabled window to
|
||||
defend.**
|
||||
* The reserve that *would* have absorbed the killing blow (the overshoot of the
|
||||
final hit): **median 0.40, p75 2.00, p90 6.90, p99 15.0**. A free 5-energy
|
||||
reserve would have saved 85.1% of self-deaths.
|
||||
|
||||
So the prompt's hypothesis ("it dies at 40 energy, so the floor protects
|
||||
against nothing") is **false**: the bot dies with nothing, every time. The
|
||||
floor's premise is real.
|
||||
|
||||
### 2. We cannot climb back out of a low-energy dip
|
||||
|
||||
Energy rises on 0.598% of tick-pairs (~5.87 landed hits/round; **mean landed
|
||||
power 1.42**, mode 1.0 — not 0.1). Per tick spent at a given level:
|
||||
|
||||
| energy | climb next tick | killed this tick | ratio |
|
||||
|---|---|---|---|
|
||||
| <= 3 | 0.130% | 0.830% | dying **6.4x** more likely |
|
||||
| <= 5 | 0.232% | 0.663% | dying **2.9x** more likely |
|
||||
| <= 10 | 0.365% | 0.437% | dying 1.2x more likely |
|
||||
| <= 20 | 0.500% | 0.256% | recovering **2x** more likely |
|
||||
|
||||
Below ~10 energy a landed hit is not coming; below 20 it usually is. **A floor
|
||||
at 20 would therefore block the only zone where recovery is actually
|
||||
plausible.**
|
||||
|
||||
### 3. What the floor costs
|
||||
|
||||
| floor | % ticks blocked | rounds | med run | p90 run | mean run | % runs ending in death | bank @1.0p |
|
||||
|---|---|---|---|---|---|---|---|
|
||||
| 3 | 7.64% | 23086 | 34 | 299 | 98 | 80.8% | 8.2 |
|
||||
| 5 | **9.58%** | 23739 | 53 | 330 | 118 | 78.0% | **9.9** |
|
||||
| 10 | 14.52% | 25211 | 89 | 433 | 162 | 70.3% | 13.5 |
|
||||
| 20 | 24.74% | 27799 | 139 | 621 | 236 | 60.0% | 19.6 |
|
||||
|
||||
"Bank" = mean suppressed run x `p/(10+2p)` energy/tick, the gun-heat ceiling
|
||||
(`heat = 1 + p/5`, cool 0.1/tick). At 0.1 power it is 0.52 energy for floor 5;
|
||||
at 2.0 power, 16.9.
|
||||
|
||||
**Measured caveat, and it matters:** the recorded energy ledger closes *exactly*
|
||||
— `start + landed-gains - damage - end = -0.00` over 35065 rounds. **These
|
||||
captures do not charge the firepower cost**, so the cost column is derived from
|
||||
the game rules, not read off the data. The landed-hit *power* distribution is
|
||||
read off the data (mode 1.0, mean 1.42) and is what sets the bracket.
|
||||
|
||||
### 4. Honest read — materially DIFFERENT from the geometry arm
|
||||
|
||||
Firing is **net energy-negative** for this bot on this panel: a landed hit
|
||||
returns `3p` for `p` spent (break-even hit rate 1/3), and the hit rate cannot
|
||||
exceed 5.87 hits / 76 shots-per-round heat ceiling = **7.7%**. So not firing
|
||||
really does bank energy — about 9.9 at floor 5.
|
||||
|
||||
That is the same *kind* of trade the geometry arm made — spend offence, buy
|
||||
protection — but a different *magnitude*:
|
||||
|
||||
* **Safety claim is stronger.** The geometry arm's safety gain did not convert
|
||||
into wins. Here the hazard is measured directly: 0.66%/tick death at energy
|
||||
<= 5, against a p75 overshoot of 2.0 and a bank of 9.9. The bank is above
|
||||
p75 and near p90 — a genuinely material reserve, not a rounding error.
|
||||
* **Damage cost is ~an order of magnitude smaller.** Floor 5 suppresses ~4.4
|
||||
shots per median run; at 4 damage/hit and a 7.7% hit rate that is ~1.4
|
||||
damage per suppressed run, ~2 damage/run. The geometry arm lost **8.83
|
||||
damage/run** for its unconverted gain.
|
||||
* **It is a light touch in time, not in behaviour**: 9.6% of ticks, median run
|
||||
53 ticks. Not a blackout.
|
||||
|
||||
**Verdict: the floor is worth an A/B. It is not the clean negative.** But the
|
||||
honest counterweight is on the record: 78% of suppressed runs still end in
|
||||
death, and the bank is only reached *because* we stopped shooting.
|
||||
|
||||
**Chosen value: `TR_RAM_FLOOR_ENERGY=5`** — bank 9.9 (above p75 overshoot 2.0,
|
||||
near p90 6.9) at 7.6%-vs-9.6% less tick cost than 10. Floor 20 is dropped on
|
||||
the measurement: it costs 24.7% of ticks and sits on top of the <= 20 recovery
|
||||
window.
|
||||
|
||||
---
|
||||
|
||||
## PROPOSAL — PRE-REGISTERED, **NOT RUN**
|
||||
|
||||
* Harness: `tools/ab/tournament_run.sh` + `tools/ab/tournament_analyze.py`,
|
||||
unmodified. Panel: `tools/ab/panel_movement.txt` (frozen 15-opponent movement
|
||||
panel). Unit of evidence is the opponent, not the battle. One frozen binary
|
||||
from `git archive` of `j160-ramfloor`.
|
||||
* **Contamination control — j159's three guarantees, unchanged**: (1) per-arm
|
||||
`TR_ENV_FILE` in this job's own outdir (`/tmp/j162_floor/env/<arm>.env`);
|
||||
(2) the per-run botdir holds only `.json`, `.sh` and a symlink to the frozen
|
||||
binary — no `.env`, and the loader does not walk up; (3) **every** run's
|
||||
`[env]` boot report is checked against its arm, and any disagreement voids
|
||||
the session. **A session-record check runs BEFORE analysis**, not as a rewrite
|
||||
afterwards (j159 had a mid-analysis `session.json` rewrite; not repeated here).
|
||||
|
||||
| arm | env | role |
|
||||
|---|---|---|
|
||||
| `A_off` | both unset | REFERENCE |
|
||||
| `B_floor` | `TR_RAM_FLOOR_ENERGY=5` | the floor alone (value from the measurement) |
|
||||
| `C_exhaust` | `TR_RAM_ENEMY_ENERGY=20` | the exhaustion trigger alone |
|
||||
| `D_both` | `TR_RAM_FLOOR_ENERGY=5 TR_RAM_ENEMY_ENERGY=20` | the combined policy |
|
||||
|
||||
No arm is inert, so none is dropped: `C_exhaust=20` acts on 7.1% of ticks
|
||||
(enemy <= 20 while we are > 20) and `D_both` is the only arm that answers the
|
||||
composition rule. A floor *sweep* arm is deliberately omitted — the measurement
|
||||
chose the value, and the budget is better spent on n.
|
||||
|
||||
### Size — corrected for the real throughput
|
||||
|
||||
j159 measured **420 battles in 1110 s = 23 battles/min** (not the ~7/min the
|
||||
previous estimate assumed). MDE scales as `1/sqrt(n)`; the shipped default
|
||||
movement gate resolved **0.17 wins/run at 210 runs/arm**. For a target MDE of
|
||||
**0.10 wins/run**: `n = 210 * (0.17/0.10)^2 = 607` runs/arm, rounded up to
|
||||
**42 runs/opponent = 630 runs/arm**.
|
||||
|
||||
* 15 opponents x 4 arms x 42 runs x 3 rounds = **3780 battles ≈ 2.7 h**.
|
||||
* Decision-only 2-arm version (`A_off` vs `B_floor`): 15 x 2 x 42 x 3 =
|
||||
**1890 battles ≈ 1.4 h**, still at MDE 0.10.
|
||||
|
||||
### Metrics (fixed now)
|
||||
|
||||
**Primaries: damage/run, round-win rate.** Mechanism, never a verdict: self
|
||||
energy at death, ticks spent disabled, shots fired/run, ram-kill count.
|
||||
Paired per-opponent deltas, mean/SD/SE/95% CI, sign test, sign-flip
|
||||
permutation, Wilcoxon cross-check, reported MDE. Two-sided.
|
||||
|
||||
### Verdict rule (fixed now)
|
||||
|
||||
Adopt only if BOTH primaries favour the arm with `p(sign-flip) < 0.05` **and**
|
||||
the effect is at or above the reported MDE. Otherwise do not ship; both knobs
|
||||
stay `0.0`. A clean null is a fully acceptable result. No subsetting, no
|
||||
dropping opponents, no re-running to chase a p-value.
|
||||
|
||||
---
|
||||
|
||||
# j163 — PRE-REGISTRATION: the FIRING FLOOR A/B (2 arms), BEFORE ANY BATTLE
|
||||
|
||||
**Written and committed before a single battle of this design was run.** Nothing
|
||||
below was chosen after seeing data. Worktree `j160-ramfloor` @ `64e23e2`, one
|
||||
frozen binary built by `tournament_run.sh` from `git archive HEAD`, both knobs
|
||||
default-`0.0`, no code changed by this job.
|
||||
|
||||
## Hypothesis
|
||||
|
||||
The bot dies broke: **61.2% of rounds (21865/35753) end with self energy
|
||||
crossing 0**, and energy on the last alive tick is median 0.83. Below **5**
|
||||
energy the next tick brings death **2.9x** more often than a landed hit
|
||||
(0.663%/tick vs 0.232%/tick); the bank of a suppressed run at floor 5 is ~9.9
|
||||
energy against a p75 overshoot of 2.0 / p90 6.9 — a free 5-energy reserve would
|
||||
have saved 85.1% of self-deaths. Firing is net energy-negative here (a landed
|
||||
hit returns `3p` for `p` spent; the hit rate is capped at 5.87/76 = 7.7%), so
|
||||
holding a reserve in the sub-5 zone should convert safety into **round wins**.
|
||||
|
||||
## Arms — two, differing in exactly one variable (`TR_MOVEMENT=tfil` pinned)
|
||||
|
||||
| arm | per-arm env file | role |
|
||||
|---|---|---|
|
||||
| `A_baseline` | `TR_RAM_FLOOR_ENERGY=0` | REFERENCE (today's shipped behaviour) |
|
||||
| `B_floor5` | `TR_RAM_FLOOR_ENERGY=5` | treatment, the value chosen by the j162 measurement |
|
||||
|
||||
**The `TR_RAM_ENEMY_ENERGY` (ram-exhaustion) arm is DELIBERATELY EXCLUDED.**
|
||||
Its own measurement found the trigger is rare at its literal threshold and that
|
||||
whether it fires is close to a coin flip in direction — it is not a
|
||||
well-founded mechanism. Excluding it here is a decision, **not an oversight**;
|
||||
this job tests only the one well-founded mechanism. If the floor is adopted, the
|
||||
exhaustion trigger needs its own design and its own A/B.
|
||||
|
||||
## Primaries (fixed now)
|
||||
|
||||
1. **round-win rate** (rounds won / rounds fought) — **the deciding primary**
|
||||
2. **damage/run**
|
||||
|
||||
## THE DAMAGE MDE IS STATED UP FRONT, BECAUSE IT IS BIGGER THAN THE EFFECT
|
||||
|
||||
Expected damage cost of floor 5: **~2 damage/run** (4.4 suppressed shots per
|
||||
median run x 4 damage/hit x 7.7% hit rate) — versus **8.83 damage/run** for the
|
||||
already-rejected geometry arm. The design's **damage MDE is 7.65**. The damage
|
||||
effect is therefore **~3.8x below what this design can resolve**.
|
||||
|
||||
> **Recorded before any data: we EXPECT TO BE UNABLE TO MEASURE THE DAMAGE
|
||||
> COST DIRECTLY. A null on damage/run is the predicted outcome, not a surprise,
|
||||
> and must NOT be re-read after the fact as evidence either for or against the
|
||||
> floor.** The verdict is judged on **ROUND WINS**. The damage MDE is a
|
||||
> one-sided blind spot of this design, fixed in advance.
|
||||
|
||||
## Counterweight (also on the record before any data)
|
||||
|
||||
**78.0% of suppressed runs still end in death.** The floor protects the tail of
|
||||
the energy ledger; it is not a shield. A mechanism-positive / outcome-null
|
||||
result is the fifth such in this campaign (j144, j145, j146, j147, j159).
|
||||
|
||||
## Mechanism metrics (reported, never a verdict)
|
||||
|
||||
* self energy at death (per round);
|
||||
* share of rounds ending at self energy **<= 0** (baseline **61.2%**);
|
||||
* shots/run;
|
||||
* share of ticks with firing suppressed (**floor 5 predicts ~9.6% of ticks,
|
||||
median suppressed run ~53 ticks**).
|
||||
* Reported **per opponent as well as pooled**: j159's re-analysis showed a
|
||||
pooled test hid a real per-opponent effect (safety signal p=0.0008
|
||||
per-opponent, null pooled). The unit of evidence is the opponent.
|
||||
|
||||
## Size, MDE and the time floor
|
||||
|
||||
15 frozen opponents x 2 arms x **42 runs** x 3 rounds = **1890 battles**.
|
||||
MDE ~**0.10 wins/run** (`210 x (0.17/0.10)^2`; 210 was the design that resolved
|
||||
0.17 wins/run). At the measured 22.7-23.2 runs/min that is **~1.4 h — a floor
|
||||
on elapsed time, not an estimate**: opponent heterogeneity does not average
|
||||
down with added runs. If time runs short, the achieved n and the MDE actually
|
||||
reached are reported exactly; the panel and the arms are **not** silently
|
||||
shrunk.
|
||||
|
||||
## Contamination controls (all three, in order)
|
||||
|
||||
1. Each arm is launched with `TR_ENV_FILE` pointing at a **per-arm file this
|
||||
job generated** in its own directory (`/tmp/j163_env/<arm>.env`) — never a
|
||||
shell export, because the dotenv loader gives the FILE priority. The file
|
||||
dir is deliberately **outside** `--outdir` (`tournament_run.sh` `rm -rf`s
|
||||
the outdir). This matters: the owner has an 18 KB `.env` at
|
||||
`ModularBot_garage/out/.env` in the main tree. The per-run botdir holds only
|
||||
`.json`, `.sh` and a symlink to the frozen binary; the frozen binary's own
|
||||
directory holds no `.env`; the loader's fallbacks are `./.env` then
|
||||
exe-adjacent with **no parent walk**, so the owner's file is unreachable.
|
||||
2. **Every run's `[env]` boot block is verified against its arm as runs
|
||||
complete** — `TR_RAM_FLOOR_ENERGY` and `TR_MOVEMENT=tfil` — and `mis-set`
|
||||
is counted and reported. A previous session was invalidated-risk because
|
||||
this was checked too late.
|
||||
3. The session record is **read before analysis, never rewritten**. j159 had a
|
||||
mid-analysis `session.json` rewrite; declaring `TR_MOVEMENT` explicitly
|
||||
disables the analyzer's leaked-`TR_MOVEMENT` fatal check, so the built-in
|
||||
leak guard is **not trustworthy here** — the explicit per-run `[env]`
|
||||
verification above is the primary control. If the guard misbehaves it is
|
||||
**reported as a finding, not worked around**.
|
||||
|
||||
## Verdict rule (fixed now, two-sided)
|
||||
|
||||
**Adopt** only if round-win rate favours `B_floor5` with a per-opponent
|
||||
**sign-flip permutation p < 0.05** AND the effect is at or above the reported
|
||||
MDE. Otherwise **do not ship**; `TR_RAM_FLOOR_ENERGY` stays `0.0`. No
|
||||
subsetting, no dropping opponents, no re-running to chase a p-value, no
|
||||
reinterpreting the bar after seeing the data. **A clean null is a fully
|
||||
acceptable result** — and a null here licenses only "no effect >= MDE is
|
||||
detectable at this design", never "the knob is harmless".
|
||||
|
||||
---
|
||||
|
||||
## MEASURED
|
||||
|
||||
*(appended after the battles — everything above was committed first, at
|
||||
`6cfb169`)*
|
||||
|
||||
### MEASURED — the live A/B, 450 runs/arm, 2700 rounds (j163)
|
||||
|
||||
* **Provenance.** Frozen 15-opponent movement panel
|
||||
(`tools/ab/panel_movement.txt`), 15 x 2 x **30 runs** x 3 rounds =
|
||||
**450 runs/arm, 2700 rounds**, `conc=6`, **0 failed, 0 never started**.
|
||||
Frozen binary `d9a39c3b8472…`, `TR_MOVEMENT=tfil` in both arms; the only
|
||||
difference is `TR_RAM_FLOOR_ENERGY` `0` (`A_floor0`, reference) vs `5`
|
||||
(`B_floor5`).
|
||||
* **Env verification — 0 mis-set.** Every run's `[env]` boot block was checked
|
||||
against its arm as the session progressed, live at **24 / 193 / 410 / 826 /
|
||||
900** runs completed: no disagreement at any checkpoint. Per-arm
|
||||
`TR_ENV_FILE` in the session's own directory, botdir without a `.env`, loader
|
||||
does not walk up parents. This is contamination control #2 from the
|
||||
pre-registration, satisfied.
|
||||
* **DEVIATION FROM THE PRE-REGISTRATION, DISCLOSED.** The design asked for
|
||||
**42 runs/opponent** (1890 battles, MDE ~0.10 wins/run). Measured throughput
|
||||
was **14-22 runs/min**, not the assumed 22.7-23.2, so the wall-clock cost of
|
||||
the pre-registered n was not affordable. As the pre-registration required,
|
||||
the **panel and the arms were NOT shrunk**: the full 15 opponents and both
|
||||
arms were kept and the **runs per opponent were reduced to 30**. The MDE
|
||||
actually reached is reported below and is the honest resolution limit of this
|
||||
run. No opponent was dropped, no arm was re-run to chase a p-value.
|
||||
|
||||
**Pooled dashboard (descriptive, NOT the verdict):**
|
||||
|
||||
| arm | runs | dmg/run | wins/run | round wins | round win rate |
|
||||
|---|---:|---:|---:|---:|---:|
|
||||
| `A_floor0` | 450 | 113.65 | 0.200 | — | **40.30%** |
|
||||
| `B_floor5` | 450 | 112.70 | 0.182 | — | **39.70%** |
|
||||
|
||||
**Verdict layer** (per-opponent paired deltas, arm − reference; the sign-flip
|
||||
is the exact 2^15 permutation the pre-registration names as the decision test):
|
||||
|
||||
| metric | mean Δ | 95% CI | p(sign-flip) | sign test | Wilcoxon p | **MDE reached** |
|
||||
|---|---:|---|---:|---:|---:|---:|
|
||||
| **round-win rate** | **-0.59 pp** | [-3.90, +2.72] | **0.7676** | 1.00 | 0.84 | **4.73 pp** |
|
||||
| wins/run | -0.0178 | [-0.117, +0.082] | 0.7676 | 1.00 | 0.84 | 0.1420 |
|
||||
| damage/run | -0.95 | [-3.88, +1.98] | 0.5298 | 1.00 | 0.84 | 4.19 |
|
||||
|
||||
### HEADLINE FINDING — the mechanism barely fired; the offline energy corpus did not survive contact with the live game
|
||||
|
||||
1. **Suppression was 0.04% of ticks, not the 9.6% the offline ruler predicted** —
|
||||
a **~200x** smaller effect. The pre-registration's own mechanism metric
|
||||
(`share of ticks with firing suppressed`, predicted ~9.6%, median suppressed
|
||||
run ~53 ticks) is the number that failed, and it failed by two orders of
|
||||
magnitude.
|
||||
2. **Only 4.8% of shots are ever taken in the low-energy zone, and the floor
|
||||
removed 14% of those.** The gate therefore touches a small slice of a small
|
||||
slice: a bot that almost never wants to fire at low energy. The pre-
|
||||
registration's expected damage cost (~2 damage/run) was the arithmetic
|
||||
consequence of the 9.6% figure; with 0.04% it is ~200x smaller still, which
|
||||
is why the damage MDE (4.19) is unreachable by construction and not by bad
|
||||
luck.
|
||||
3. **Rounds ending at self energy <= 0: 40.6% live vs 61.2% implied by the
|
||||
offline corpus** (the j162 baseline the pre-registration quoted). The
|
||||
recorded-fixture corpus over-states how often we die broke by ~1.5x. This is
|
||||
the second, independent way the same corpus mis-called the live game.
|
||||
4. **Median self energy at death 14.1 -> 15.5** — the floor moved the death
|
||||
energy by +1.4, real but tiny, and nowhere near the "we sit disabled" state
|
||||
the floor was built for.
|
||||
5. **The pre-registered blind spot was called correctly.** The pre-registration
|
||||
states, in advance, that we expect to be unable to measure the damage cost
|
||||
directly and that a damage null must not be re-read afterwards as evidence.
|
||||
That call was right, and it is the reason this run cannot be misread.
|
||||
|
||||
### VERDICT — DO NOT ADOPT
|
||||
|
||||
1. **The pre-registered verdict rule is not met.** Adopt required round-win
|
||||
rate favouring `B_floor5` with per-opponent sign-flip p < 0.05 AND the
|
||||
effect at or above the reported MDE. Observed: **-0.59 pp against**, p =
|
||||
**0.7676**, under the 4.73 pp MDE. Round wins and wins/run are the same
|
||||
null (p = 0.7676, MDE 0.1420 wins/run).
|
||||
2. **`TR_RAM_FLOOR_ENERGY` stays `0.0`.** Do not adopt, do not ship, and **do
|
||||
not re-test this knob.** The design that could resolve a real effect does
|
||||
not exist at an affordable run count, and the mechanism it was built to
|
||||
suppress is nearly absent in the live game. Re-running buys resolution on an
|
||||
effect that is not there.
|
||||
3. **A null here does NOT prove the knob inert — the opposite.** The mechanism
|
||||
fired on 0.04% of ticks. This run licenses only: "no effect >= 4.73 pp of
|
||||
round-win rate at 450 runs/arm". It says nothing about the ~0.04% of ticks
|
||||
it did suppress, because too few of them existed to measure.
|
||||
4. **The generalisable finding is the corpus, not the knob.** The offline
|
||||
energy corpus over-predicted both the size of the low-energy firing window
|
||||
(9.6% -> 0.04%) and the rate of dying broke (61.2% -> 40.6%). An offline
|
||||
ruler built on recorded fixtures is only as representative as the fixtures;
|
||||
the death-energy corpus does not represent the live energy ledger. Future
|
||||
offline rulers for exhaustion must be calibrated against a live
|
||||
death-energy distribution before their predictions are pre-registered as
|
||||
expectations, not just as a rationale.
|
||||
|
||||
**Ship state: unchanged. `TR_RAM_FLOOR_ENERGY=0.0` and `TR_RAM_ENEMY_ENERGY=0.0`
|
||||
remain the shipped defaults, and the ram path keeps its pre-j160 behaviour.**
|
||||
This is the sixth mechanism-positive-or-presumed / outcome-not-positive result
|
||||
in the campaign (j144, j145, j146, j147, j159, j163) — and the first where the
|
||||
mechanism was not merely ineffective but **~200x smaller than the offline ruler
|
||||
said it would be**.
|
||||
Reference in New Issue
Block a user