Decide geometric would-have-hit error signal #163
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Question
How should the "would-have-hit" geometric error signal work?
The idea: instead of firing and waiting for hit/miss (sparse binary reward), compute where a hypothetical bullet would arrive and compare to where the enemy actually was at that future tick.
Decisions needed:
Blocked by: #160 (Research bullet mechanics — need bullet speed for travel time computation)
Resolution
Retroactive would-have-hit error signal using a ring buffer of actual enemy positions.
Design
How it works