Implement head-on gun module #169

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opened 2026-09-19 14:39:12 +02:00 by SirStone · 2 comments
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Create common_libs/guns/head_on.nim. The simplest possible gun — predict enemy stays at current position.

predict() returns (enemy.x, enemy.y). onResult() is a no-op. No learning, no history.

## Question Create `common_libs/guns/head_on.nim`. The simplest possible gun — predict enemy stays at current position. predict() returns (enemy.x, enemy.y). onResult() is a no-op. No learning, no history.
SirStone added the wayfinder:task label 2026-09-19 14:39:12 +02:00
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Blocked by #166 — Gun trait and WorldState must be defined first.

Blocked by #166 — Gun trait and WorldState must be defined first.
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Superseded by vertical-slice tickets — see map #165.

Superseded by vertical-slice tickets — see map #165.
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Reference: SirStone/SirRoboGarage#169