==================================================================================================== MECHANISM CHECK — did the arm actually move differently? session /tmp/ab/heatshift arms old, pillaoff, tau15, tau3, tau5, tau9 reference old box = 144x144 px centred on the arena centre (x 328-472, y 228-372) ==================================================================================================== PER-ARM MECHANISM (mean of the per-round values, then over runs) arm runs box% dist px p10 med p90 enB<=100px% enBmin px ------------------------------------------------------------------------------- old 10 0.09 469.3 433 465 511 27.99 136.1 pillaoff 10 2.37 443.5 396 446 490 29.10 132.8 tau15 10 4.68 500.1 467 502 533 25.57 141.4 tau3 10 26.12 439.4 406 440 471 30.86 134.8 tau5 10 21.30 447.8 410 451 484 30.60 134.1 tau9 10 10.40 481.1 440 482 512 28.31 137.8 DISTANCE-TO-ENEMY BANDS (fraction of ticks, mean over rounds/runs, %) arm 0-100 100-200 200-300 300-400 400+ ------------------------------------------------------------ old 0.11 0.51 2.15 14.24 82.99 pillaoff 0.15 0.95 3.33 23.46 72.12 tau15 0.18 0.56 1.64 9.47 88.15 tau3 0.18 0.89 3.73 24.80 70.39 tau5 0.23 0.84 3.80 21.20 73.93 tau9 0.21 0.71 2.04 11.53 85.51 ENEMY-BULLET PROXIMITY (nearest LIVE ENEMY bullet; our own bullets are excluded because a bullet is born at its own tank, so 'any bullet' is dominated by our just-fired shot) arm <=50px <=100px <=150px min px enemy% ------------------------------------------------------- old 4.76 27.99 62.48 136.1 97.04 pillaoff 4.97 29.10 64.98 132.8 97.25 tau15 4.12 25.57 58.43 141.4 97.06 tau3 6.19 30.86 61.39 134.8 97.03 tau5 5.88 30.60 62.59 134.1 97.31 tau9 4.99 28.31 60.75 137.8 97.45 ANY-BULLET PROXIMITY (per the task text: nearest live bullet, ours included; context only) arm <=50px <=100px <=150px min px any% ------------------------------------------------------- old 24.96 56.38 83.24 92.4 98.17 pillaoff 25.33 57.33 84.58 90.5 98.01 tau15 24.39 54.95 81.71 94.3 98.04 tau3 26.25 57.89 82.66 90.7 97.65 tau5 25.88 57.83 83.50 90.6 97.84 tau9 25.05 56.42 82.41 92.7 98.05 PER-RUN MECHANISM vs `old` (two-sided permutation on per-run means; exact when C(n,na)<=2e7) metric arm delta p method MDE ------------------------------------------------------------------------------ central-box occupancy pillaoff +2.29 0.0000 exact 0.11% central-box occupancy tau15 +4.60 0.0000 exact 0.11% central-box occupancy tau3 +26.04 0.0000 exact 0.11% central-box occupancy tau5 +21.21 0.0000 exact 0.11% central-box occupancy tau9 +10.31 0.0000 exact 0.11% mean dist to enemy pillaoff -25.74 0.0002 exact 20.81px mean dist to enemy tau15 +30.82 0.0001 exact 20.81px mean dist to enemy tau3 -29.90 0.0004 exact 20.81px mean dist to enemy tau5 -21.44 0.0014 exact 20.81px mean dist to enemy tau9 +11.82 0.0813 exact 20.81px ticks enemy bullet<=100px pillaoff +1.11 0.1381 exact 1.74% ticks enemy bullet<=100px tau15 -2.43 0.0001 exact 1.74% ticks enemy bullet<=100px tau3 +2.87 0.0014 exact 1.74% ticks enemy bullet<=100px tau5 +2.61 0.0005 exact 1.74% ticks enemy bullet<=100px tau9 +0.32 0.6066 exact 1.74% mean dist nearest enemy bullet pillaoff -3.29 0.0155 exact 3.03px mean dist nearest enemy bullet tau15 +5.28 0.0000 exact 3.03px mean dist nearest enemy bullet tau3 -1.24 0.3106 exact 3.03px mean dist nearest enemy bullet tau5 -2.01 0.1130 exact 3.03px mean dist nearest enemy bullet tau9 +1.68 0.1133 exact 3.03px ticks ANY bullet<=100px pillaoff +0.95 0.0394 exact 1.39% ticks ANY bullet<=100px tau15 -1.43 0.0040 exact 1.39% ticks ANY bullet<=100px tau3 +1.51 0.0228 exact 1.39% ticks ANY bullet<=100px tau5 +1.45 0.0147 exact 1.39% ticks ANY bullet<=100px tau9 +0.04 0.9388 exact 1.39%