# ───────────────────────────────────────────────────────────────────────────── # arms_spinner.txt — the SPINNER-CLAIM A/B (j124, owner claim 1). # # Claim: "I never seen a gun that learns wall movement or circular movement like # spinning bot so fast - like a gun made on purpose for those movements." # # Three arms, identical frozen binary, MOVEMENT PINNED (`TR_MOVEMENT=strafe`) in # every arm (same standard as the gun campaign). Only the gun rack differs. # Format: name | ENV=value ENV=value | label # ───────────────────────────────────────────────────────────────────────────── # 1. REFERENCE — shipped onlyPattern rack, movement pinned. pattern | TR_MOVEMENT=strafe | shipped onlyPattern rack (REFERENCE) # 2. BitBrain learned-gain, decay memory (the config the owner most likely ran; # the arm used in the 32-opponent gauntlet and both j121 batches). bitbrain | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=decay | BitBrain-only, learned gain, decay # 3. BitBrain learned-gain, RETAINED memory (the "adapt across the whole battle" # mode the owner described; not previously panel-tested). bitbrain_ret | TR_MOVEMENT=strafe TR_RACK_PATTERN=off TR_RACK_BITBRAIN=both TR_BITBRAIN_GAINS=1.0,1.25,1.5,2.0 TR_BITBRAIN_MEM=retained | BitBrain-only, learned gain, retained